Turn the Second:Ask the barkeeper for anything that might lessen, or end my hangover.
| You go over and ask the barkeeper for something to lessen your hangover. He nods sagely, and hands you a glass of water. You drink it.
| That really hit the spot! Your hangover is gone.
Pinch nose, close eyes, chug.
| You down the unknown drink. It tastes like tar, but you chug so fast that it never touches your tongue. Suddenly, you feel better. In fact, much better. In fact, you'd have to say you're feeling absolutely perfect. The barkeeper laughs at your bright and cheerful face. “Did I mention that it would also cure everything you've got
always?”
Curl up for a second or two and expel all poisons from my body, then change into my spare cloths, it'll be needed
| You go on over to the chamber pot, and remove all the toxins from your body that your liver had so kindly stored away in your bladder. However, you seem to recall that a hangover is caused mostly by high glucose levels, dehydration, and a vitamin B12 deficiency. Or at least, that's what some people tell you. Your hangover does get a little better, though.
Suck on some lemons! That usually cures hangovers for me...
| You would, but you can't find any lemons. You sulk at the bar.
Suavely strut over to the barkeep and ask to see his special wares.
| You strut over to the bartender and ask to see his “special wares.” His eyes widen. “Oh,” he says in an almost fearful tone, “You're the chap that was going to pick up
that. I'm surprised; I thought you were just another drunkard.” He goes into the back room, and comes back with a small wooden case. “I've kept it closed at all times, just like he told me,” the barkeep says, his hands trembling with the box. Your curiosity absolutely grabs hold of you, tells reason to sit quietly in the corner and shut up, and you open the box. Inside is a golden amulet. The thing clearly radiates power, and the hairs of everyone in the room stand on end. The barkeeper looks at you and asks fearfully, “Are you sure you're supposed to do that?” After curiosity locks reason away in the basement handcuffed to a radiator, you grab the amulet and slide it around your neck. Fits like a charm. In fact, better than a charm. In fact...oh god, OH GOD!! Raw power streams through the entire room in channels of dark purple and black. A loud voice is heard cackling madly. You all are thrown to the ground, and looking up, you see that the mad laughter is coming from...Quarr? What's wrong with him? His body seems to be visibly glowing black. Quarr looks up, and in a loud voice that can only be described as evil, thunders, “FINALLY! I HAVE BEEN RELEASED! ONE THOUSAND YEARS IS FAR TOO LONG TO BE BOUND BY THESE CHAINS, BUT NOW I SHALL USE THIS THRALL TO RELEASE MY FULL POWER!” The Barkeep stutters out, “Mal!” Quarr, or at least his body, turns to the inkeeper and replies, “YES YOU PUSILLANIMOUS FOOL. BUT I CANNOT HAVE YOU TELLING THE COUNCIL OF ELEVEN THAT I HAVE REVIVED. SO DIE!!”
Look at my fellows, and ask them whats going on
| As Mal commences his mad cackling once again, you stealthily crawl over to the barkeep and ask him what the hell's going on! “Aye, hell's the only word to describe it,” he replies. “Your friend over there has been possessed by Mal, an ancient sorcerer of great cunning and power. He was sealed away by the old Council of Fifteen, though they lost four of their members in the process. Luckily, it's just a possession, so his power still remains mostly sealed away. If he can take that amulet to the Gate of Iron, however, there's no telling what horrors he will release upon the world. You have to stop him, here, now!” He reaches under the bar and pulls out a shortsword. “Here, I keep two of these for protection. Your only chance is to either kill your friend, or somehow rip the amulet off of him without touching it yourself.”
Attempt to crawl outside and view the world outside of this tavern.
| Wait, dying? What? That certainly does not sound like fun. You quickly crawl to a side entrance and open the door.
| Mal does not notice you as you make your way outside. Looking around, you appear to be on a dirt road in a small town. There are many buildings, most of which do not seem higher than two stories. There appears to be a weakly-constructed palisade off in the distance which surrounds the entirety of the town. To your left is a stable, to your right is some sort of blacksmith, and across from you a building with a sign out in front with three coins stacked. A few people are going to and fro, but it's not very busy yet.
Mutter about how they'll all be sorry one day, get off the table while scratching my yeuking side, go sit at the bar, and look through my pockets and over my clothes.
| Seeing the crazy sorcerer, you dive behind the bar and sit there curled up while you examine your inventory.
| Your clothes appear to be nothing more than a commen linen shirt and trousers with a rope belt. They look very worn and dirty.
| You also have a small coin purse with a silver piece and a few copper pieces; but it seems you spent most of what you had last night.
| You also find some flint and steel in the purse, along with an IOU from some fellow named “Chauncy.”
Magical Chaos!
| The sorcerer begins to chant quickly in some obscure, ancient tongue, and suddenly holds out his hands. A different destructive spell flies towards each person in the room!
| The sorcerer seems to have trouble controlling the spells, though. “SILENCE YOU MISERABLE THRALL! YOU ARE MY SERVANT, NOW STOP DISTURBING ME!”
Tarran
| A weak beam of light flashes in Tarran's general direction, but it misses by a mile.
Dermonster
| A weak poison cloud envelops Dermonster, but it doesn't seem to phase him at all.
Wolfchild
| Wolfchild, on the other hand, gets a blue ray flung straight at him!
| He tries to get out of the way, but the ray hits his shoulder. It feels a little cold, but doesn't seem to do any harm.
Tylui
| A dagger made of black light seems to fly towards Tylui!
| He dives behind the bar and it misses him.
Tehstefan
| A yellow beam flies towards Tehstefan.
| He gets out of the way without a problem, though.
Paranatural
| A slow-moving black cloud flies towards Paranatural behind the bar!
| Though slow moving, it is large, and hits Paranatural. He suddenly experiences a sore throat, stuffy and runny nose, stomachache, and headache.
Barkeeper
| Another weak red ray flies towards the Barkeeper, but it fizzles out about halfway.
Status:
Current location: Old Tavern
Health: Light Hangover (50% chance for -1 to mental actions)
Inventory:
Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Excellent
Inventory:
Flower-Stem Ring
Otherwise Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Possessed (Body is controlled by Mal. Physical actions autofail.)
Inventory:
Mal's Amulet
Unexamined
Abilities:
None known
Current location:Outside the Old Tavern
Health: Hungover (-1 to mental actions)
Inventory:
Covering of vomit (-1 to interacting with civilized NPC's)
Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Inventory:
Unexamined
Abilities:
Has unkempt mustache
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Inventory:
Short Sword (-1 to damage inflicted)
Unexamined
Abilities:
None known
Current location: Old Tavern
Health: Excellent
Inventory:
Unexamined
Abilities:
Poison Immunity
Disease Immunity
Current location: Old Tavern
Health: Hungover (-1 to mental actions)
Sore Throat (-1 to talking and eating hard foods)
Stuffy Nose (-3 to smelling)
Headache (-1 to mental actions)
Nauseous (Must roll to avoid vomiting each turn)
Inventory:
Worn Linen Clothes
Small coin pouch (1 silver piece, 8 copper pieces)
Flint and tinder
IOU from "Chauncy"
Abilities:
None known
Whew. That was pretty crazy. Still, I enjoyed writing it, but don't expect all half-day turns to be so insane.