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Author Topic: PUC RTD: Turn 15 - Good luck comes to those who need it least  (Read 21602 times)

ExKirby

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Re: PUC RTD: Turn 8
« Reply #165 on: August 15, 2010, 04:12:49 am »

...Is that literal?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

wolfchild

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Re: PUC RTD: Turn 8
« Reply #166 on: August 15, 2010, 06:33:59 am »

umm, oops, well nothing for it but to turn it to my advantage

Stop needing to breath without dying
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tylui

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Re: PUC RTD: Turn 8
« Reply #167 on: August 17, 2010, 10:01:13 am »

I'm back from camping!

Purchase and equip some hangover-curing clothing!
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Frelock

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Re: PUC RTD: Turn 8
« Reply #168 on: August 21, 2010, 12:51:51 am »

Alrighty then.  Though I'm sweaty, tired, and have to wake up in 8 hours, I did a turn for yall.  Enjoy.  There's a word of the day for literally everyone, so get yours in quick.

Turn 9:
Look for a shop that sells magical items.
|You wander about seeking a place that at least seems to be magical, but you can't seem to find anything except dirty streets lined with low-income housing.  Not exactly the most affluent of neighborhoods.  Best not to start a ruction in this neighborhood; you're likely to get mugged, even with your clearly poor status.

I Hold my Hand just over the separation point and try to will myself to regenerate the missing bit in between.
|You remove the tourniquet and cloth bandage from your wound.  There's a little bit of bleeding, but much of the blood has already started to clot.  You carefully hold your severed hand to your stump, and with a deep sense of passion, will it to heal.  For a moment, nothing happens.  Then, you feel a great wave of pain shoot up your arm that shakes your whole body.  Your hand begins to vellicate, and you clutch at the wrist as your body spasms from the pain.  You collapse to the floor.  After a few minutes, however, you open your eyes, and the pain has become nothing more than a dull ache.  You look at your right arm, and there is your hand, good as new.  It seems you're back to normal.

Wander my dreamscape, explore my psyche -- just what is this place?
|You walk around a strange place; purple trees tower over small groves where odd beings dance around little pools.  It certainly is an oddity, yet you feel somehow at home here.  Suddenly, the landscape comes to a premorse end, and you find yourself standing on a great cliff.  Before you stretches a land of fire and ash.  Clouds of smoke consume the sky, and far, far off in the distance is a great fortress made of the blackest stone.  An aura of hatred and despair rests over the whole of what you can see.  You know this familiar presence.  Mal.  It is his stronghold which still rests in your mind.  It would be foolish to attack it directly, you know, but even as you watch you can see the black corruption creeping into the peaceful forest.

Check over my inventory!
|You look at yourself, and find that you have on a suit of steel plate armor!  Shiny steel plate armor too, all piquant and flashy.  It's very impressive to look at, really.  All it's missing is the helm.  You also have a tabard of plain gray on, signifying your allegiance to no one in particular at the moment.  |On your belt, you have a small coin pouch with a few silver pieces in it. |You also find a small ticket for the local stable, who are apparently keeping your noble steed for you.

Dream about the council of eleven.
|You dream about the council of eleven, and remember that they are the foremost wizards in the world.  Somewhere in the incunabulum of time they were formed as the Council of Sixteen, and have remained a great force in the world ever since.  They are effectively immortal, and rarely get involved in matters of the outside world.  So long as the Tower of Gold is regularly supplied with the ingredients they need for who knows what purpose, they are content to let things be.  Several millennium ago, however, the strongest of the group, Mal, left to pursue his own dreams and ambitions.  No-one knows what happened to him in the two centuries of his absence, but when he was next heard of, he was a changed wizard.  He ended up running rampant through the lands, conducting terrible experiments on the souls of others, warping humans and forming all sorts of vile abominations.  He also made pacts with terrible creatures which lurk in the darkest places of the world, and these beings became his loyal servants and terrified nobles and country folk alike.  The Council of Fifteen vowed to stop him, and they too traveled the countryside, fighting off the allies of Mal wherever they were.  The last great battle of the Council of Fifteen was with Mal many centuries ago, where they sealed him away behind the Iron Gate, and in the process lost 4 of their own members who sacrificed their lives to form the seal which keeps Mal from ever running rampant again.  Or at least, that's what the legends say.  Only the Council of Eleven truly know what happened back then.  |Your stuffy nose goes away.

Proceed to sing "Still Alive"
|You clamber up to the rooftop of the Tavern, and proceed to sing Still Alive in the loudest voice possible.  Quite a crowd gathers around to hear your performance.  At the end of it all, they applaud loudly, and throw flowers and attar up upon the roof as you take your bows.  You then head back down into the tavern, pleased with yourself while the crowd goes back to their daily lives and promptly forget about you.

Stop needing to breathe without dying
|You focus carefully, and suddenly, a realization comes into your head; if you don't expend any energy, you can eliminate your need for oxygen.  You place yourself into a stasis, leaving only a tiny amount of brain power left which can awaken yourself at any time.  Unfortunately, it doesn't eliminate your need to breathe while awake, however, it might be best to wait until your lungs are no longer a balneal pool for thermophobes.

Purchase and equip some hangover-curing clothing!
|You go and purchase a small piece of cloth for only 10 coppers.  You find a small trough of water, soak the cloth, and apply it to your head.  The cool water offests your hangover, and you can think clearly.  No telling how long the cloth will remain cool, however.

Status:
Spoiler: Wolfchild (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: Quarr (click to show/hide)

Spoiler: Tyuli (click to show/hide)

Spoiler: Tehstefan (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: ExKirby (click to show/hide)
« Last Edit: August 23, 2010, 02:36:15 pm by Frelock »
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Dermonster

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Re: PUC RTD: Turn 9
« Reply #169 on: August 21, 2010, 12:53:52 am »

Your hand begins to vellicate,

   1. to touch (a body part) lightly so as to excite the surface nerves and cause uneasiness, laughter, or spasmodic movements

          It was nothing much - just a tiny vellicating muscle in the corner of the left eye, [...]

   2. to irritate as if by a nip, pinch, or tear

          Smooth surfaces can vellicate the teeth

   3. to pinch
   4. make to twitch
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tarran

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Re: PUC RTD: Turn 9
« Reply #170 on: August 21, 2010, 12:56:46 am »

ruction.

Quote
–noun
a disturbance, quarrel, or row.

Look for a temple to a warrior god of some sort.
« Last Edit: August 21, 2010, 01:00:55 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Dermonster

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Re: PUC RTD: Turn 9
« Reply #171 on: August 21, 2010, 01:06:01 am »

I ask Tehstefan to give me the box, retrieve the sword that cut off my hand, then I head over to that Teleporting station mentioned two turns back.
« Last Edit: August 21, 2010, 01:10:55 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

ExKirby

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Re: PUC RTD: Turn 9
« Reply #172 on: August 21, 2010, 07:20:01 am »

Gather the flowers, plant them somewhere, and sing Fireflies.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

tehstefan

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Re: PUC RTD: Turn 9
« Reply #173 on: August 21, 2010, 02:26:53 pm »

Find my noble steed, and give him the box, if he so wants it.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Quarr

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Re: PUC RTD: Turn 9
« Reply #174 on: August 21, 2010, 06:21:16 pm »

Return to my territory and rally the creatures of the forest! Alone, I may not stand a chance, but together with my countless imaginings, perhaps the tide will turn.

Quote
premorse:
Pertaining to the end of something irregularly shortened, as if bitten or broken off.

Frelock

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Re: PUC RTD: Turn 9
« Reply #175 on: August 21, 2010, 07:00:52 pm »

Dermonster, Tarran, and Quarr are all correct for words of the day.  They each receive a 50% chance at a +1.
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wolfchild

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Re: PUC RTD: Turn 9
« Reply #176 on: August 21, 2010, 08:09:59 pm »

Stop hyperchilling the air in my lungs, dope slap myself
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You really can both sig it.
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Paranatural

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Re: PUC RTD: Turn 9
« Reply #177 on: August 23, 2010, 01:54:21 pm »

http://www.thefreedictionary.com/incunabulum

Try to contact the council of Eleven via Dream-sending, warn them of all I know about Mal's reawakening. Also, sleep and heal up more.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

tehstefan

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Re: PUC RTD: Turn 9
« Reply #178 on: August 23, 2010, 02:17:08 pm »

Also

Balneal

Of or pertaining to baths or bathing.

Quote
Unfortunately, it doesn't eliminate your need to breathe while awake, however, it might be best to wait until your lungs are no longer a balneal pool for thermophobes.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: PUC RTD: Turn 9
« Reply #179 on: August 25, 2010, 02:25:49 am »

Halfway to the magical 20!

Turn 10:
Look for a temple to a warrior god of some sort.
|You continue in this poorer quarter of the town, until you stumble across a suspicious-looking door which seemingly leads to a cellar.  It is open but a crack, and you think you hear strange chanting coming up from beneath.  You enter, and find yourself in a small room with five men in robes bowing to some strange statue.  Upon hearing you enter, they turn.  |In a lupine voice, one of them growls, ”Who are you, and why do you dare to enter this holy sanctuary to Varson, Lord of Battle?”

I ask Tehstefan to give me the box, retrieve the sword that cut off my hand, then I head over to that Teleporting station mentioned two turns back.
|You hand Tehstefan the box, and go out into the streets.  You quickly find the “Teleports Now Travel Agency” and begin haggling with the owner.  He agrees that for a group 8, he'll give you a very special price of just 4 gold 5 silver, but he can't go any lower than that.

Gather the flowers, plant them somewhere, and sing Fireflies.
|You gather the flowers on the rooftop and plant them.  They're all cut at the  stems, however, thus they won't take root and they flop over.  You sing Fireflies.  Nobody cares.  You also seem to be sobering up slightly, though your head is beginning to pound horribly as well.

Find my noble steed, and give him the box, if he so wants it.
|You go over to the stable, and hand the lad minding it your ticket.  Though he clearly can't read, apparently there's some symbol that tells him which horse needs to be brought out.  His eyes widen.  “Oh!  You're the knight who brought in that one!  Gee mister, you sure gave us a lot of trouble, but wow.  I never thought I'd ever see one of these, but I got to touch one!”  He skips into the back, a wide grin on his face, leaving you completely confused.  After a few minutes of furious grunting, he comes out with a horse, as pure white as new-fallen snow.  You marvel in the horse's beauty, until you notice something else remarkable.  Your horse has wings!  “Here's your Pegasus, sir,” the lad says cheerfully.  He passes the reins to you, and holds out his hand for a tip.

Return to my territory and rally the creatures of the forest!
|You run back into the strange purple forest, but you can't seem to find any of the creatures you noticed on your way in.  You often see movement out of the corner of your eye, but as soon as you glance at it, there's nothing more than undergrowth.  Truly, this is a strange place.

Stop hyperchilling the air in my lungs, dope slap myself
|You wake up from your stasis and attempt to warm your lungs again.  Unfortunately, you're a being of cold, not warmth, and the lack of oxygen is making it very hard to concentrate.  |You don't feel too bad yet, but it's only a matter of time.

Try to contact the council of Eleven via Dream-sending, warn them of all I know about Mal's reawakening. Also, sleep and heal up more.
|You try to dream your way to the Council of Eleven.  For some reason, you feel like you've done this sort of thing before.  You open your mind to the outside, and seek out the strongest power source.  A great black preasesnce is very close; you avoid it, knowing that Mal's amulet is the likely culprit.  Instead, you focus your attention farther out, until you come to some strange power that is completely unimaginable.  The vast size of it nearly shatters your fragile mind.  It helps that when you pay closer attention, you notice that this single entity is actually a collaboration of Eleven parts.  This must be what you're looking for.  You touch the great mind gently to get it's attention.  |”Who's there?” A loud voice booms in your mind.  “Paranatural,” you shout out.  “And what business do you have with the Council of Eleven to come into contact with us in such an unusual way?”  You describe to him the events that have happened at the tavern.  When you have finished, there is an uncomfortable pause.  The voice finally responds.  “I see.  You and your friends must come to the Tower of Gold immediately.  I will have things prepared for you when you arrive.  We should be able to remove the curse on your friend too.  Meanwhile, I shall discuss this development with my companions.  You must hurry, time is short.  Mal shall be gathering his forces soon.  Whatever you do, don't let that amulet fall into the wrong hands.”  You vaguely feel that your stomach has settled down.


Status:
Spoiler: Wolfchild (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: Quarr (click to show/hide)

Spoiler: Tyuli (click to show/hide)

Spoiler: Tehstefan (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: ExKirby (click to show/hide)
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