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Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49683 times)

Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #195 on: August 08, 2010, 12:32:43 am »

well, i think we got plenty of actions to finish off this cave-day...


Find the deepest part of your cave where you can still see, where the air is coolest, use some stones to build a small container like area which has a good sized volume, this should allow you to be able to carve up the Wolf Meat and store it safely without it going bad, keeping it in this area will keep it cooler then out in the air...

When skinning the animal, start at the neck by cutting around from the throat to the spine, then slowly cut another line down the chest of the animal. then from the spine area, slowly shift the axehead into the meat below the pelt and wiggling it slightly as to allow the pelt to be removed from the meat. Take your time in doing this, we want a good amount of Pelt to hang to dry later. Try your best to keep as much of the pelt in one shape...

When cutting the meat, keep the bones, anything that looks broken put aside for when feeling peckish, put the bone into the fire for a few moments, then carefully break it off and suck the marrow out of it. You can do it raw if you want, but it will taste better cooked. Store the slabs of meat into your Cave Box. Make sure no animals can enter your cave and steal your food. You don't want that do you...

When at the back of your cave, tell us, is it small and only allows one exit (where you have been coming in and out from) or does it get dark and you can't see anymore. If so, grab some moss, split a solid stick at the top and put the moss into the split before lighting it from your fire. Don't touch the flames remember. Hold it away from face. Looking into your cave with this light source, if the flame gets halfway to your hand, turn around and head back, when its about to burn your hand, drop it and kick some dirt onto it or roll a stone over the flames. Don't rush but make sure you get back outside before you run out of light...
Your cave isn't that deep but it does get colder towards the rear, you build a small wall like the incomplete one outside, and dump the wolf carcases into it. You skin the second wolf using this technique you use your more precise tool, the pointed blade, and cut up the wolf, getting a complete hide out of it, you hang it next to the strips out on the rack. You also completely butcher the two wolves, just so that if they dont rot, it's enough to last you for months... you seperate the bones and get some ideas on what to do with them... You examine your cave, but as you dug it yourself it's not that much the mouth is big enough for you to get in and out, but not much more, the new (coldbox) thing you just built takes up a bit of the cave, but still allows you to sleep and have the fire inside.

Use Wolf Strips to hold the double ended stone so you don't cut yourself, carefully attach it to a solid branch with some vine which you should go collect, get extra and store them by hanging them near the Drying rack...
You do just that, gathering more vine takes a while but making a better spear it all the worthwile.

While you were building the (coldbox) thing in your cave, the fire almost went out, but you stopped to feed it some, but you couldn't get it to light back up, there is dark powder all over your firepit...

Must. Have. Nice. Bedding.Find something in the wild for use as a bed.
You would love some bedding, you think the wolf pelt could suit that plan, but it's too wet and goopy to sleep in at the moment.

Spoiler: Things your holding (click to show/hide)

Spoiler: Things your wearing (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Spoiler: plant type a (click to show/hide)
Spoiler: plant type b (click to show/hide)
Spoiler: plant type c (click to show/hide)


Spoiler: Things you've observed (click to show/hide)

Evaluated Wounds
 - Some Wrapped large scars over your body
 - Some scars over your body
 - Wrapped Wolf bite scar on left arm

The bright glowing thing in the sky is almost out of view.

What shall you do next?
« Last Edit: August 08, 2010, 07:10:37 am by Evergod41 »
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nuker w

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Re: Caveman - Turn 2: Monotonus
« Reply #196 on: August 08, 2010, 12:35:45 am »

Scoop the black powder out into a small pile, somewhere near the back of your cave. Chuck some wood back on the fire and try to start it up again.
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Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #197 on: August 08, 2010, 01:07:54 am »

When you skinned the Wolf, did you get the full head of the animal in a whole. I think we can separate that from the Main Hide and make a Hood with it, using the Skull of the animal as a Crown part to keep it solid on his head while using the straps as reinforcing measures to keep it on all the time. By tomorrow the hide should have dried so lets use that for some clothing. And using the rest of the strips maybe turn those into bandages...

After getting the Fire going, look at a few boulders around you (not in the wall) and see if there is any that has a bowl like well in it, a compression into the stone that was formed naturally. If so bring it to your Firepit and lie it nearby so that the bowl is facing upwards, Look around for a small Stone about the size of your fist and can fit comfortably in the palm of your hand and leave that with the Boulder. We will come back to that some other time ok. Better just keep it safe there...

Grab a good amount of Long Grass, I mean enough to cover your body and to put under you, line an area in your cave with a comfortable amount which you can lie one and the rest to pull over you when its time to sleep, maybe tomorrow we can go out hunting large pray to get some more hides...

Like our friend said, collect the Ash (black powder) and store it away from your Coldbox, perhaps on a Giant Leaf if you can find any. If not get another lining of long grass...

Don't forget to eat and stay warm, drink from the nearby River when thirsty and take a Torch and plant it Unburnt side down into the bank while you drink...

When you need to go Poop or Wee, Do so a small distance out from your Wall, OUTSIDE your cave, dig a small hole and do your business, pushing the soil back onto the hole afterward...


Anyone can extend on or even veto anything I say, don't think I have the final word with these small walls...

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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #198 on: August 08, 2010, 01:11:26 am »

though you ARE giving the best commands...
or at least not diving into metallugry before you even have food...

Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #199 on: August 08, 2010, 01:30:55 am »

though you ARE giving the best commands...
or at least not diving into metallugry before you even have food...
Yeah well it would be kinda wise to think of that first...
Oh and that Evilland' Group Slaughter, Battle II  where your the Conjurer, I think you need to make a move. Can you Aura again???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #200 on: August 08, 2010, 07:12:06 am »

Added a one-time picture of the cave, just to specify the layout.
the burning turd looking thing, well thats the fire...

Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #201 on: August 08, 2010, 05:04:02 pm »

When you skinned the Wolf, did you get the full head of the animal in a whole. I think we can separate that from the Main Hide and make a Hood with it, using the Skull of the animal as a Crown part to keep it solid on his head while using the straps as reinforcing measures to keep it on all the time. By tomorrow the hide should have dried so lets use that for some clothing. And using the rest of the strips maybe turn those into bandages...

Like our friend said, collect the Ash (black powder) and store it away from your Coldbox, perhaps on a Giant Leaf if you can find any. If not get another lining of long grass...

After getting the Fire going, look at a few boulders around you (not in the wall) and see if there is any that has a bowl like well in it, a compression into the stone that was formed naturally. If so bring it to your Firepit and lie it nearby so that the bowl is facing upwards, Look around for a small Stone about the size of your fist and can fit comfortably in the palm of your hand and leave that with the Boulder. We will come back to that some other time ok. Better just keep it safe there...

Grab a good amount of Long Grass, I mean enough to cover your body and to put under you, line an area in your cave with a comfortable amount which you can lie one and the rest to pull over you when its time to sleep, maybe tomorrow we can go out hunting large pray to get some more hides...

Don't forget to eat and stay warm, drink from the nearby River when thirsty and take a Torch and plant it Unburnt side down into the bank while you drink...
You make mental plans of what to do with the wolf skin, but it's too wet to use. You scoop out the ash, careful not to get any on your food stores, you just pile it up outside your cave for now. After scooping the powder out the fire lights easily. You search around for a boulder as described, but find none, then remembering about the properties of the white rock, you could make one. you gather more grasses of all kinds, and lay it about as bedding. You do feel thirsty and head towards the river, with your moss torch.

When you reach the river there is a large brown animal drinking from it, the river is shallow so it doesnt provide a barrier, the animal either hasn't seen you yet, or just doesnt mind you at the moment... you just stand there stareing at the beast, it is like a wolf but much larger and has more fur, you dont think you could take the beast.


Spoiler: Things your holding (click to show/hide)

Spoiler: Things your wearing (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Spoiler: plant type a (click to show/hide)
Spoiler: plant type b (click to show/hide)
Spoiler: plant type c (click to show/hide)

Spoiler: Things you've observed (click to show/hide)

Evaluated Wounds
 - Some Wrapped large scars over your body
 - Some scars over your body
 - Wrapped Wolf bite scar on left arm

The bright glowing thing in the sky is gone the different one with spots is out.

What shall you do next?
« Last Edit: August 08, 2010, 05:43:54 pm by Evergod41 »
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Hugehead

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Re: Caveman - Turn 2: Monotonus
« Reply #202 on: August 08, 2010, 05:35:32 pm »

RUN.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #203 on: August 08, 2010, 08:47:21 pm »

RUN.
Actually walk backwards a few steps quietly, until you are a good distance then retreat behind your walls and grab the good spear...
Examine the animal carefully as you back away. What does it look like, is it Canine or Feline, does it have big teeth or large paws...

Wait... is it a Bear???

None the less after gathering your new spear, return to the river but go upstream a bit more so that you are not anywhere near the animal, don't bother it, it shouldn't bother you...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Zako

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Re: Caveman - Turn 2: Monotonus
« Reply #204 on: August 08, 2010, 10:14:51 pm »

I agree, back slowly away from it while examining it. It might just be a herbivore.
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Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #205 on: August 09, 2010, 12:34:27 am »

Actually walk backwards a few steps quietly, until you are a good distance then retreat behind your walls and grab the good spear...
Examine the animal carefully as you back away. What does it look like, is it Canine or Feline, does it have big teeth or large paws...

Wait... is it a Bear???

None the less after gathering your new spear, return to the river but go upstream a bit more so that you are not anywhere near the animal, don't bother it, it shouldn't bother you...
You back away slowly untill out of sight then run back to your cave to switch spears. when you return the beast is gone, so you take a drink head back home and get to sleep.


Spoiler: Things your holding (click to show/hide)

Spoiler: Things your wearing (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Spoiler: plant type a (click to show/hide)
Spoiler: plant type b (click to show/hide)
Spoiler: plant type c (click to show/hide)

Spoiler: Things you've observed (click to show/hide)

Evaluated Wounds
 - Some Wrapped large scars over your body
 - Some scars over your body
 - Wrapped Wolf bite scar on left arm

The bright glowing thing in the sky is gone the different one with spots is out.

What shall you do next (when you wake up)?
« Last Edit: August 09, 2010, 12:48:10 am by Evergod41 »
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Neyvn

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Re: Caveman - Turn 2: Monotonus
« Reply #206 on: August 09, 2010, 12:42:25 am »

GM Action.... Learn how to spell Near....
Sorry thats been bugging me for a while now...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Evergod41

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Re: Caveman - Turn 2: Monotonus
« Reply #207 on: August 09, 2010, 12:47:30 am »

I thought I was spelling it wrong, I just didnt care enough to look it up

techno65535

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Re: Caveman - Turn 3: The Black thing
« Reply #208 on: August 12, 2010, 12:53:26 am »

This didn't die did it?
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Caveman - Turn 3: The Black thing
« Reply #209 on: August 12, 2010, 01:02:59 am »

Personally I didn't noticed the
What shall you do next (when you wake up)?

If we post an action maybe he will do some stuff...

Have some meat with some Good Berries, not the ones that made you feel bad last time. Add some of plant b to the meat by grinding it up between to rocks and sprinkling it over the meat as it cooks...

Check to see if Hides are dried, if so, make the Cape/Clothes if not raise the height of your wall to your hip. Make base wider by half your armlength for every armlength it is high. In the end we want it 3 or 4 armlengths high and 2 armlengths wide...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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