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Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49649 times)

Hugehead

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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Criptfeind

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Re: Caveman - Turn 1: The second day!
« Reply #136 on: August 05, 2010, 05:57:11 pm »

If they jump at you make sure to catch the first one with the spear.
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Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #137 on: August 05, 2010, 06:01:35 pm »

Level spear and them, hold your ground.
You do just that, the beasts look ready to jump

but do it menacingly.
You strike a what-you-hope-is-a-menacing pose...

The wolves pounce, your braced spear took one in the heart. But the other two are on you clawing at every part of you...

You go into a Martial Trance! It protects you from pain during this battle!

Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - LOTS of scraches over your body (Heavy bleeding, no pain from martial trance)

The bright glowing thing in the sky is above you, you are getting hungry again...

What shall you do next?
« Last Edit: August 05, 2010, 06:06:33 pm by Evergod41 »
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Criptfeind

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Re: Caveman - Turn 1: The second day!
« Reply #138 on: August 05, 2010, 06:03:03 pm »

Drop the spear and take out the axe. Lay about you with it until they leave or die.
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Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #139 on: August 05, 2010, 06:04:21 pm »

Drop the spear and take out the axe. Lay about you with it until they leave or die.
Lay about you?

Criptfeind

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Re: Caveman - Turn 1: The second day!
« Reply #140 on: August 05, 2010, 06:04:46 pm »

Hit them.
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Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #141 on: August 05, 2010, 06:15:12 pm »

i'm quite suprized at how serious people are taking this  ;D, nobody is trying to cast magic  8) or cause planet-wide mayhem by punching everything in the nose to assume dominance...  :P

rawr359

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Re: Caveman - Turn 1: The second day!
« Reply #142 on: August 05, 2010, 06:15:20 pm »

Scream "LEMMEH AXE YOO AH QUEZHTUHN!" and then flail your axe around.
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Hugehead

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Re: Caveman - Turn 1: The second day!
« Reply #143 on: August 05, 2010, 06:23:07 pm »

Axe to each ones neck.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #144 on: August 05, 2010, 06:26:09 pm »

Hit them.
You drop your spear and swing your ax to strike a wolf, you miss him a few times due to their amazing agility, but you land a hit on a rear leg, seriously cripling the wolf, the otherone latches onto your non ax weilding arm!

Axe to each ones neck.
You accually aim this time around and manage to hit the one on your arm in the neck, you sever a major vein and blood spurts all over you, the crippled wolf tries running away.

You maintain a Martial Trance! It protects you from pain during this battle!

Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - LOTS of large scraches over your body (Heavy bleeding, no pain)
 - Wolf bite on left arm (with wolf still attached! no bleeding, no pain)

The bright glowing thing in the sky is above you, you are getting hungry again...

What shall you do next?

Hugehead

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Re: Caveman - Turn 1: The second day!
« Reply #145 on: August 05, 2010, 06:27:08 pm »

Off with wolf on left arms head!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #146 on: August 05, 2010, 06:39:19 pm »

it's alredy dead... well still latched but practically dead... and spurting blood everywhere... but still dead...

Criptfeind

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Re: Caveman - Turn 1: The second day!
« Reply #147 on: August 05, 2010, 07:01:27 pm »

Pry it off.
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Evergod41

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Re: Caveman - Turn 1: The second day!
« Reply #148 on: August 05, 2010, 07:08:18 pm »

You lose your Martial Trance! You pass out from pain!

Pry
wolf on left arm
off.
You manage to patch the voices into a coherent command, but you pass out from pain, it's a while before you wake back up

When you wake up you manage to pry the wolf's still clenched jaw off of your arm, your own blood starts seeping out.

You also take some initiative and drag the two wolf corpses back to your cave, the fire still going, you feul it and lie down to rest a bit...

Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - LOTS of large scraches over your body (Moderate bleeding, Moderate pain)
 - Wolf bite on left arm (Moderate bleeding, Moderate pain)

The bright glowing thing in the sky is off in the distance almost out of view, you are very hungry

What shall you do next?
« Last Edit: August 05, 2010, 07:13:48 pm by Evergod41 »
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Hugehead

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Re: Caveman - Turn 1: The second day!
« Reply #149 on: August 05, 2010, 07:11:19 pm »

Rip some of your bedding apart into strips and tie it over your wounds.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.
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