Dan McCoy (Flintus10): Stay hidden and wait for the deal to go down. {4}
Alexander Erikson (Jack A T): Stay in the car. {Auto-success!}
Johnny Bison (rawr359): Say the above while tying my shoes extra tight. {4}
Howard Finley (Dervin): Stay hidden behind the crate. {5}
Cyrus Wolfe (maxicaxi): I stay in the car and start making the car more silent and stable while not sacrificing any speed {3+1}
Rolf Gramerie (wolfchild): Disable people if things turn ugly, otherwise examine the area. {6+1} -> Shoot! {6} -> Roll for damage! {5}
Henry Dezrick (Grakelin):
NPCs
Cartel Member 1: Roll to dodge {2}. Failed! -> Roll to live! {3-2}. Failed!
Cartel Member 2: React! {2+1} -> RtD! {1}
Cartel Member 3: React! {5+1} -> Unload entire magazine! -> Roll for damage! {3+1, 5+1, 5+1, 4+1, 2+1, 4+1} -> RtD {2, 6, 5} -> Roll to live! {4}
Hidden Gang Member: Shoot at the Cartel. {4} -> Roll for damage! {6} -> RtD {3-1}
Gang Member 1: Shoot! {6} -> RtD {4-2} -> RtL {6} -> RfD! {5, 2}
Gang Member 2: Shoot! {1} -> RtD {3-2} -> RtL {6-2}
Gang Member 3: Shoot! {2} -> RtD {5-2} -> RtL {5-2}
Gang Member 4: Shoot! {2} -> RtD {4-2} -> RtL {1}
Gang Member 5: Shoot! {4} -> RtD {4-2} -> RtL {5}
Gang Member 6: Shoot! {6} -> RtD {1-2} -> RtL {3}
Turn 11: Bloodbath!
Dan stays on top the shipping crate, pressed flat against the top. His eyes are locked on the deal, following even the slightest of movements closely. He notices that the Cartel's armed with SMGs -- not UZIs, either. They seem confident, not the least bit phased by the superior numbers the gang's fronted.
Johnny bends down and starts to tie his shoes, "We shouldn't even try to befriend the gangs of this city. They're out for blood," he says, moving to his other foot, "The cartels aren't known for their friendliness, but hell, the gangs around here are even worse."
Howard slides out of the car and takes cover behind the crate, hiding himself from view. He moves around back further and finds an even better position. Should things go badly, he'll have the drop on everyone else.
Cyrus meanwhile is still tinkering with the Jetta. While inside the car he doesn't have access to anything except the steering wheel, really. Having already taken off the muffler and the resonator box, there's not really anything he can do to the car to make it quieter. His best bet is to keep it turned off for now.
Rolf also steps outside, taking cover behind the crates. He peeks out on occasion, his Glock ready to fire if anything goes badly...
The two groups start to talk. At this distance, Dan can't make out what they're saying -- the loud music from the gang's cars doesn't help. The man in the middle lifts up a suitcase. He opens it, revealing its contents to the gang. They nod, say something, and show a similarly sized suitcase. As they go to open it however, something happens.
Bang!The sound of a gunshot rings out, far louder than even the music. The middle cartel member's head explodes in a slurry of gore. The two beside him try to react quickly. The one on the left fumbles slightly, but the one on the right is quick to ready his SMG and unload. Perhaps a bit too eager -- he unleashes a barrage of shots, emptying the entire magazine into the group of gangsters.
The gangsters meanwhile have all drawn their pistols and are also firing! A cacophony of gunshots sounds and the entire exchange is over in a few seconds. The cartel member on the right is spewing blood from his jugular, apparently shot in the throat. He's barely standing. The one on the left is clenching has abdomen, blood bubbling out of it. A gang member lies face-first on the ground, oozing red.
The ones that are still standing are pressing hands to various gunshot wounds. Some gang members were shot four or five times and they collapse onto the ground quickly, barely conscious. The rightmost cartel member falls down to his knees, then onto his side, clinging to life by the slightest of threads.
From behind, the once-hidden gang member that started all of this sneaks behind the remaining cartel member and presses his pistol into the nape of the man's neck.
Rolf levels his pistol at the gang member's knee and looses three quick shots. They all find their target, embedding themselves into his cartilage and bone. The man collapses in pain, screaming, releasing his gun and it clatters to the cold concrete.
The deal's gone to hell. With that many shots fired the cops might be here soon, assuming someone heard. {Roll for cops! Hidden.}
Convenience Store:This store is situated in a particularly unsavory neighborhood. It borders the industrial sector.
Shut down.
Industrial Sector:A couple miles away from the convenience store.
Lots of deals go down in the warehouses here.
Downtown:The Barking Spider: Probably a bar of some sort. 'Bull' apparently invited McCoy and Dezrick here. Might be a decent place to pick up a few jobs?
Docks:Heroin Deal: A cartel's meeting one of the larger street gangs. They plan on moving a large amount of product. 8 guys alive, 2 still standing, 6 on the ground in pain. (map:
png jpg)
Travis: Gun dealer. Specializes in pistols, prices are marked up above retail.
Vehicles:
1993 Nissan Altima, decent condition. The seats are pretty much spotless. The carpet is torn up, not unusual for a car its age. The trunk is filled with scrap.
1997 Volkswagen Jetta, decent condition. The rear seats, radio, muffler, resonator, and radiator are all gone. (+2 to escape rolls, all enemies will focus on this vehicle, -40 to durability rolls.)
Hideouts:
Old shed in Henry's backyard.
It has an old wooden table and some rotting shelves. You could probably store a large item or two here.
Disguises:
6 ski masks, 2 worn.
Items:
$100, Looie's share.
249 9mm rounds.
100 .45ACP rounds.
Status: Fine.
Skills: +1 to CQC, +1 to disabling attacks!
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 14+1/17, 9mm.
Inventory: $500.
Crimes: Accessory to murder, theft.
Status: Disguised.
Skills: +1 to rolls involving numbers, +1 to teaching rolls.
Inventory: $500.
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 17+1/17, 9mm.
Crimes: Accessory to murder, theft, vandalism.
Status: Tipsy. Probably shouldn't drive.
Skills: +1 to talking rolls
Guns:
Colt SCG -- Durability: 74/100 -- Ammo: 9+1/9, .45ACP.
Inventory: $500
Crimes: Accessory to murder, theft.
Skills: +1 to mechanics!
Inventory: $300, toolbox.
Crimes: Accessory to murder, theft.
Skills: +1 to shooting, +1 to cleaning.
Guns:
Stallard Arms JS -- Durability: ??/?? -- Ammo: 8+1/8, 9mm.
Inventory: $500.
Crimes: Murder, theft.
Status: Disguised. Tied shoes (+1 to running!)
Skills: +1 to parkour, almost familiar with Glock 17.
Guns:
Glock 17 -- Durability: 65/100 -- Ammo: 17+1/17, 9mm.
Skills: +1 to driving.
Inventory: $100,
spotless knife.
I'll update the map in an hour or so, probably earlier depending on how long it takes.That was really easy. I'll probably fix it up again soon since I don't really like how it looks, but it's functional for now. Grey = incapacitated, major penalty to actions, dark grey = will die next turn without intervention, black = dead.