Alexander Erikson (Jack A T): Drive through and run over the gang members, after letting all of my people get out of the car (if they do so)! {2+1}
Rolf Gramerie (wolfchild): Cover my idiotic gang members, still aiming only to disable. {3+1} -> RfD! {3}
Dan McCoy (Flintus10): I'll change my action to cover Johnny, as the masked one it is probably best for him to go for the cases. {3+1} RfD {2+1}
Johnny Bison (rawr359): Sprint and aim to grab both cases. This is why I'm disguised. {4+2}
Henry Dezrick (Grakelin): Grab the steering wheel and turn it back towards the street. {2}
Howard Finley (Dervin): Shoot to kill anyone that moves. {5} -> RfD {6}
Cyrus Wolfe (maxicaxi): Drive over people. {6} -> RfD {6 2 3 5 6 4 5}
NPCs
Cartel Member 2: RfB {5} -> Open fire! {3} -> RtD {2} {3} {1}
Cartel Member 3: RtL! {5} RfB {4} -> Wake up {3}
Hidden Gang Member: RfB! {2}
Gang Member 1: RfB! {3} -> Shoot! {3} -> RtD {2}
Gang Member 2: RfB! {6}
Gang Member 3: RtL! {4} RfB! {1} -> RtL {2}
Gang Member 5: RfB! {1} -> RtL {1}
Gang Member 6: RtL! {1}
Turn 12: Carmageddon?
There's a brief hiatus. The gunshots have stopped completely. Some of the wounded men struggle for their guns, trying in vain to continue the firefight, but the pain's kicked in and they can do little more than groan in pain. Johnny prepares to sprint off and grab the cases -- only two men remain standing, the rest on the ground in varying states of health.
Alexander sees that it's not fully clear -- he jams down the accelerator, prepared to take out the remaining stragglers. Henry, who's riding shotgun, is quick to act.
"What the fuck! Don't run them over in my goddamn car!"
He desperately grasps for the steering wheel, pulling it to the right. The car careens from side to side as the both of them struggle to maintain control. They nearly crash into a shipping crate but Alexander's quick on the brake pedal.
"Shit! Are you trying to kill us?"
"I'm making sure we don't leave any tracks. Christ, driving away from the scene of a shootout with a hood covered in blood?"
Howard and Dan have their attention focused on their objective.
"Someone needs to take out the two guys still standing if we want to grab those cases. I'll take the one on the left, you take the one on the right."
Four shots. Howard's slam into his target's head, tearing it apart. Dan's rip into his enemy's stomach but aren't enough to bring him down. Rolf picks up the slack, loosing 3 quick shots in succession, one of which nails the man in the kneecap. Bleeding profusely from the stomach and knee, he collapses.
Just as Johnny sprints out to nab the cases, Cyrus plows through in his heavily modified Altima. He peels off, fishtailing into the center of the deal, the tires crushing countless bodies. He spins doughnuts, wheels obliterating many a head like a watermelon underfoot, evacuating a slurry of goo and fluids onto the tire. Only two men escape without any serious wounds; Cyrus backs out of the enclosure and back onto the road, leaving a streak of blood.
The area clear of enemies, Johnny runs and grabs the cases. They're heavier than he thought, but still nothing he can't handle. He's out of there as fast as he got in. The men whose brains aren't splattered onto the ground and suitcases are rather indisposed at the moment, but he's not taking any chances.
Perception roll: {4} You see headlights in the distance! They could be cops or even other thugs, come to crash the deal.
Convenience Store:This store is situated in a particularly unsavory neighborhood. It borders the industrial sector.
Shut down.
Industrial Sector:A couple miles away from the convenience store.
Lots of deals go down in the warehouses here.
Downtown:The Barking Spider: Probably a bar of some sort. 'Bull' apparently invited McCoy and Dezrick here. Might be a decent place to pick up a few jobs?
Docks:Heroin Deal: A cartel's meeting one of the larger street gangs. They plan on moving a large amount of product. 3 guys alive, 3 on the ground in pain. (map:
png jpg Travis: Gun dealer. Specializes in pistols, prices are marked up above retail.
Vehicles:
1993 Nissan Altima, decent condition. The seats are pretty much spotless. The carpet is torn up, not unusual for a car its age. The trunk is filled with scrap.
1997 Volkswagen Jetta, horrible condition. The front bumper is coated in blood as are the tires. The engine's about to go up in flames. The rear seats, radio, muffler, resonator, and radiator are all gone. (+2 to escape rolls, all enemies will focus on this vehicle, -40 to durability rolls.)
Hideouts:
Old shed in Henry's backyard.
It has an old wooden table and some rotting shelves. You could probably store a large item or two here.
Disguises:
6 ski masks, 2 worn.
Items:
$100, Looie's share.
249 9mm rounds.
100 .45ACP rounds.
Status: Fine.
Skills: +1 to CQC, +1 to disabling attacks!
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 11+1/17, 9mm.
Inventory: $500.
Crimes: Accessory to murder, theft.
Status: Disguised.
Skills: +1 to rolls involving numbers, +1 to teaching rolls.
Inventory: $500.
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 17+1/17, 9mm.
Crimes: Accessory to murder, theft, vandalism.
Status: Tipsy. Probably shouldn't drive.
Skills: +1 to talking rolls
Guns:
Colt SCG -- Durability: 70/100 -- Ammo: 7+1/9, .45ACP.
Inventory: $500
Crimes: Accessory to murder, theft.
Skills: +1 to mechanics!
Inventory: $300, toolbox.
Crimes: Vehicular manslaughter, accessory to murder, theft.
Skills: +1 to shooting, +1 to cleaning.
Guns:
Stallard Arms JS -- Durability: ??/?? -- Ammo: 6+1/8, 9mm.
Inventory: $500.
Crimes: Murder, manslaughter, theft.
Status: Disguised. Tied shoes (+1 to running!)
Skills: +1 to parkour, almost familiar with Glock 17.
Guns:
Glock 17 -- Durability: 65/100 -- Ammo: 17+1/17, 9mm.
Inventory:
Case of heroin, case of money.
Skills: +1 to driving.
Inventory: $100,
spotless knife.
Map updated. I'm also disappointed none of you got shot. Would've been the perfect way to introduce Zako's character!