Alexander Erikson (Jack A T): I'll drive us/appropriate a weapon. {3+1}, {2}
Cyrus Wolfe (maxicaxi): I improve the cars engine. {6+1}
Johnny Bison (rawr359): Get in a car, familiarize self with pistol. {Auto-success}, {4}
Howard Finley (Dervin): Grab a backpack from Henry's house and on the way there make sure my pistol is ready to cap mofo's. {4}
Rolf Gramerie (wolfchild): Join the other guys. {Auto-success}
Dan McCoy (Flintus10): Head down to the docks with whoever is coming and just keep an eye on how things go down. {Auto-success}, {5}
Henry Dezrick (Grakelin): Wear my mask and bring one of the pistols with me as we head to the destination. {5, 3}, {autosuccess}
Turn 10: Surveying the Scene.
"Let's do it."
"This is crazy. We're going to die."
"We won't know until we get there. 'Sides, if one of you die, it means more cash for me."
...
Cyrus has already popped the hood of Alexander's car. The Jetta is in great condition and it doesn't seem like there's much he can do. He yells at Johnny to tear out the back seats, then rummages through his toolbox.
He cuts a hole out of the airbox, then runs a hose through it and to the bumper. Slotting a funnel into it to increase the airflow, he considers tearing out the radiator. They'd lose a lot of weight but the engine'd probably explode if they ran it too long.
He mutters to himself, "The docks aren't far away. So long as I drive it, shouldn't be a problem."
Jacking the car up, he gets to work. Ten minutes later he's got it all but completely removed, and after another five the job's done. Discarding the heavy copper piece on the ground, he closes the hood. Johnny's removed the rear seats. Cyrus tears out the stereo, chewing off a few more pounds, then decides to remove the resonator box too.
"Ah, what the hell."
He heads to the rear and unbolts the muffler. This car's going to wake up everyone in the neigborhood if they push it too hard. Not exactly a low-profile vehicle.
Back inside the shack, most of the group is ready. Johnny, having finished with the seats a while ago, was looking over his Glock 17 carefully. He'd stripped it apart, checking the components for signs of wear. It wasn't in great condition, but it was serviceable for now. Slotting the pieces back together, he practiced loading and unloading it. It was a decent enough gun, though the lack of a safety seemed almost criminal. Not like it mattered to him, though.
Henry and Johnny are the only ones who decide to bring a mask.
"These guys are drug dealers and street crooks, it doesn't matter if they see your ugly mug."
"I'd rather not take any chances. We may be dealing with these 'street crooks' later."
Rummaging through his pockets, he finds the Glock 17 he had grabbed and then forgotten about. Fully loaded, too. Tugging back on the slide a tad, he slips it into his jacket once again. Just as he finishes, Cyrus bursts into the room.
"The Jetta's fully customized. If we're going to leave, we should probably leave soon."
Alexander apparently wasn't aware of the work being done on his car.
"My car? What the fuck did you do it!?"
"I tore out the rear seats, the radio, the muffler, and, uh, the radiator. It'll run fine if we take it nice and slow and don't push it too hard. I'll do the driving."
"You took out the radiator? You're insane... I suggest anyone who wants to live avoid that death trap. And won't removing all that make it loud as a goddamn aircraft?"
"You're overestimating the engine on that petty thing, but yes. It'll be loud. Everyone who takes the other car could probably slip away without anyone noticing, given all the attention the Jetta'll draw."
"Well, we've already decided on a course of action. No turning back."
Cyrus alone drives the Jetta, the rest jamming themselves into Henry's old Altima. The docks aren't far away and they're there in 10 minutes. The drive itself is uneventful, Alexander's driving proving to be relaxed and professional. Cyrus is a good deal slower than the rest, struggling to keep the engine quiet. Even with his efforts, he likely draws much ire from the inhabitants of Henry's neighborhood.
While on the way there, Howard digs through a backpack he found in Henry's house -- he flips through the paperwork inside then deposits it all on the floor of the car. They'll need something to carry the drugs and money in, after all. As they approach their destination, he notices Alexander looking a little nervous. Digging through his pockets, he finds the knife he used to murder the cashier and passes it to him. Anything's better than nothing. He checks over his pistol once, making sure a round's chambered and the magazine is filled.
Once at the docks, Dan and Johnny pop out, surveying the area. Jogging a little ways, they find a decent parking spot behind some shipping crates. (map:
png jpg)
Johnny boosts Dan up ontop of one, affording him an excellent view of the surroundings. He counts 6 people who are probably gang members, judging from their street clothes. 3 men, presumably from the cartel are standing opposite. They're better dressed. Wait, there's a shadow behind the people from the cartel -- seems like a gang member. What's he doing over there?
Between the two groups sit two rather large suitcases. One is likely filled with money, the other drugs. Music is blaring from the gangster's cars, loud enough to make it hard to hear anyone. Are they trying to draw attention to themselves?
Dan peeks over the edge and tells Johnny what he's seen.
"10 guys in all. 3 from the cartel, 7 from the gangs. We must've gotten here early. With any luck they'll shoot each other to death and we can swoop in and take the drugs and money."
"7 against 3? Those cartel guys don't stand a chance."
"Maybe not. Neither group knows we're here, though, and I doubt they're expecting company. Doesn't look like anyone's watching over the gang's cars, either. I think the cartel got here on a boat? Hard to tell, it's pretty dark."
Perception roll! {2} -> You don't notice anything in particular.
Convenience Store:This store is situated in a particularly unsavory neighborhood. It borders the industrial sector.
Shut down.
Industrial Sector:A couple miles away from the convenience store.
Lots of deals go down in the warehouses here.
Downtown:The Barking Spider: Probably a bar of some sort. 'Bull' apparently invited McCoy and Dezrick here. Might be a decent place to pick up a few jobs?
Docks:Heroin Deal: A cartel's meeting one of the larger street gangs. They plan on moving a large amount of product. 10 guys alive and well, that you know of. (map:
png jpg)
Travis: Gun dealer. Specializes in pistols, prices are marked up above retail.
Vehicles:
1993 Nissan Altima, decent condition. The seats are pretty much spotless. The carpet is torn up, not unusual for a car its age. The trunk is filled with scrap.
1997 Volkswagen Jetta, decent condition. The rear seats, radio, muffler, resonator, and radiator are all gone. (+2 to escape rolls, all enemies will focus on this vehicle, -40 to durability rolls.)
Hideouts:
Old shed in Henry's backyard.
It has an old wooden table and some rotting shelves. You could probably store a large item or two here.
Disguises:
6 ski masks, 2 worn.
Items:
$100, Looie's share.
249 9mm rounds.
100 .45ACP rounds.
Status: At ease. +1 to his next roll.
Skills: +1 to CQC!
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 17+1/17, 9mm.
Inventory: $500.
Crimes: Accessory to murder, theft.
Status: Disguised.
Skills: +1 to rolls involving numbers, +1 to teaching rolls.
Inventory: $500.
Guns:
Glock 17 -- Durability ??/100 -- Ammo: 17+1/17, 9mm.
Crimes: Accessory to murder, theft, vandalism.
Status: Tipsy. Probably shouldn't drive.
Skills: +1 to talking rolls
Guns:
Colt SCG -- Durability: 74/100 -- Ammo: 9+1/9, .45ACP.
Inventory: $500
Crimes: Accessory to murder, theft.
Skills: +1 to mechanics!
Inventory: $300, toolbox.
Crimes: Accessory to murder, theft.
Skills: +1 to shooting, +1 to cleaning.
Guns:
Stallard Arms JS -- Durability: ??/?? -- Ammo: 8+1/8, 9mm.
Inventory: $500.
Crimes: Murder, theft.
Status: Disguised.
Skills: +1 to parkour, almost familiar with Glock 17.
Guns:
Glock 17 -- Durability: 65/100 -- Ammo: 17+1/17, 9mm.
Skills: +1 to driving.
Inventory: $100,
spotless knife.