Martial Arts and Targeted Strikes
HEART PUNCH!
Seriously, that would be hilarious for martial artists to be able to target organs instead of just body parts. Although that might cause issues when all players want to do is run into Kobold warrens and kick them in the genitals to prevent breeding.
Guarding
Is this a framework we might eventually see applied to Shield Use as well?
It sounds like it's already a little complicated already. Any thoughts as to abstracting it or simplifying it? Such as everyone just having a "guard value" that tries to select the most optimal blocks, and deducts from the guard value per turn when blocks are used? So like, GV 50, left arm blocks head attack, GV -25, right arm shield blocks body attack, GV -25, no GV remaining to block subsequent attacks. Something like that. And then the player could go in and define what their optimal blocks look like. So their best block would be left hand, zone 1, 2nd would be right hand zone 2, and zone three with either hand is their least favorable block. And they could make changes if they get wounded or the situation changes.
So the game would tend to ignore attacks to the legs and leave it up to dodge and/or mitigation. Speaking of, all this blocking procedurally follows after a failed dodge, I assume?
Advanced Skill Sets
I find this idea really cool, but problematic because in Dwarf Mode at least, I already feel a little overwhelmed by the skill list. I agree too that questions about "What does this mean?" make implementation tricky.
Just a couple things: Is it possible to do replacements within the skill list? Say, a character reaches 10 sword skill and it gets replaced with "Fencing?" Assuming that could be done, it might even be like an RPG mechanic. Assuming all the right resources are available, it could go "You have reached Sword Skill level 10. Would you like to choose a specialization? Your currently available options are:......
Secondly, and this just occurred to me listening to the Talk on skills, would it be possible to either a) subordinate some skills to others as they appear on the skill list, b) add headers much like we see in labor assignment to the skill list when we build dwarves for Fort Mode?
So we could see something during Embark that looks like....
LABOR SKILLS:
Carpentry 0
Wood Cutting 0
Farming 0
ect....
COMBAT SKILLS:
Swords 10
Fencing 3
Axes 0
Something like that.