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Author Topic: Let's Play GearHead 2! Update 14: Open Air Cockpit (Minus the Air)  (Read 16285 times)

Creamcorn

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #120 on: August 23, 2010, 03:53:21 pm »

Our stat gain should be something that helps us blow stuff up or make more money.
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Akigagak

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #121 on: August 23, 2010, 04:31:50 pm »

Our stat gain should be something that helps us blow stuff up or make more money.

Blowing stuff up is how we make all of our money.
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Frumple

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #122 on: August 23, 2010, 04:35:18 pm »

Our stat gain should be something that helps us blow stuff up or make more money.
That'd be reflexes, perception (if they're usin' big guns or missiles), craft (snipin' an' salvaging), or charm (Better prices from everywhere.).

I'd probably say moar reflexes. Can never really have enough of 'em (well, at least until you're in the mid-upper twenties. Then you can probably let it slide.). Makes yeh harder to hit and hit harder with th'smaller guns.
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Josephus

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #123 on: August 23, 2010, 05:24:21 pm »

I still wanna see Lava Shark one-shot an entire mecha with just his sword again.
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Jack A T

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #124 on: August 23, 2010, 05:58:50 pm »

I still wanna see Lava Shark one-shot an entire mecha with just his sword again.
Not likely to happen.  That mecha was destroyed a couple updates ago.
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Jack A T

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #125 on: August 25, 2010, 02:27:05 pm »

Great.  Reflexes for everyone (1000 xp for the second increase of a specific stat, instead of 500), and I'm giving Revy her first new trait: Polymath. Polymath allows Revy to have 3 more skills without having to spend extra XP, which is quite useful.

Spoiler (click to show/hide)

That...sucked.  No real choices at the moment.
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USEC_OFFICER

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Re: Let's Play GearHead 2! Update 11: Corporal Revy
« Reply #126 on: August 25, 2010, 02:40:16 pm »

Twiddle thumbs?
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Akigagak

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Re: Let's Play GearHead 2! Update 11: Corporal Revy
« Reply #127 on: August 25, 2010, 02:41:56 pm »

How much cash does Revy have? Enough for a new mech?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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Jack A T

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Re: Let's Play GearHead 2! Update 11: Corporal Revy
« Reply #128 on: August 25, 2010, 02:43:33 pm »

How much cash does Revy have? Enough for a new mech?

Not a good one, but her current one's still usable.  Repair costs were somehow less than the average mission's restocking cost.
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Boksi

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Re: Let's Play GearHead 2! Update 11: Corporal Revy
« Reply #129 on: August 25, 2010, 06:21:37 pm »

Heh, I've been playing as well. I have a freaking Zero Savin and my lancemate has a heavily customized Heavy Vadel. She also has 17 speed so she's way more deadly than I am, simply because she can fire more weapons in the same time frame than I.
Spoiler: I'm up to chapter 9 (click to show/hide)
I don't suppose anyone has any customization tips for the Savin?
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Jack A T

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Re: Let's Play GearHead 2! Update 12: A New Ally
« Reply #130 on: August 25, 2010, 08:32:24 pm »

IF YOU HAVE NOT READ UPDATE 11 YET, READ IT.

Spoiler (click to show/hide)

We need a new lancemate name!  And mecha colours!
« Last Edit: August 25, 2010, 08:37:25 pm by Jack A T »
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EuchreJack

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Re: Let's Play GearHead 2! Update 12: A New Ally
« Reply #131 on: August 25, 2010, 10:00:22 pm »

I'd name your new lancemate "Loserfish" and dump her for the rest of the game.  After taking her mecha, of course.  Lousy stats for mecha combat.  She's a brawler in personal scale combat, though.

Blaze

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Re: Let's Play GearHead 2! Update 12: A New Ally
« Reply #132 on: August 26, 2010, 05:40:01 am »

You might want to hold off on dismissing her just yet; there's probably going to be another inevitable dungeon crawl later. I believe you can kick her out and call her back in later though.
I don't suppose anyone has any customization tips for the Savin?

The default Zero Savin is loaded down with two separate loadouts, energy and projectile, which makes it really heavy.

I usually go with projectile, since it comes with craploads of missiles and its breaker cannon is really :o but it also has several batteries and that class 7 engine which makes energy weapons (and their low weight) really attractive as well (And less expensive in the long run, but by now I'm sure money isn't that big a problem). The problem with energy weapons is their overload level, and since the Savin isn't equipped with a High Performance engine it tends to suffer after firing those high DC lasers.

If you go projectile, rip out the batteries and combat lasers, take the machine gun out of your arm armor and mount some weapons with longer range like a Heavy railgun or Heavy gauss Rifle. With enough skill, you'll blow the living bejeesus out of enemies before they even get close. Whether to keep the vulcan interceptor and the extra sensor in your body depends personal preference.

I usually install some extra arc thrusters in the empty slots, but since it affects your MV and TR as well, try not to fill out every single slot out there. On the other hand, I ripped the two nuclear missiles out of a gigas and mounted both of them. They weigh 8.5 tons and only have a single shot each. But 8.0 of that weight is in the missiles which usually rip apart most enemy mecha before they get in firing range. It depends on whether you want the salvage and whether you have the money to pay to reload the damn things though.

Uninstall the target speed compensator  +1, you can head to Cesena Spinner and find a nice target speed compensator +2 or TR+2 program. Maybe toss in a long range scanner if you manage to find one.

Note: Most H. Gauss Rifles are SPD 1, but the Fortress Savin has a pair of SPD 2 versions. H. Rail guns weigh 10 tons fully loaded, but an overkill savin carries a pair that weigh a bit more than half of that.
« Last Edit: August 26, 2010, 06:51:19 am by Blaze »
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techno65535

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Re: Let's Play GearHead 2! Update 12: A New Ally
« Reply #133 on: August 26, 2010, 11:39:41 pm »

Grey Goggles. And her mech should be Grey and lime green.
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Jack A T

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Re: Let's Play GearHead 2! Update 12: A New Ally
« Reply #134 on: August 28, 2010, 09:04:27 pm »

So, um, any more suggestions?  There will be an update tomorrow.
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