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Author Topic: Let's Play GearHead 2! Update 14: Open Air Cockpit (Minus the Air)  (Read 16290 times)

Blaze

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #105 on: August 20, 2010, 07:03:02 pm »

And then lots more fighting and then more looting if there's time.
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EuchreJack

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #106 on: August 20, 2010, 09:03:27 pm »

And then lots more fighting and then more looting if there's time.

There is ALWAYS time for loot!  Arr matey!

Creamcorn

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Hugehead

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Jack A T

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #109 on: August 21, 2010, 03:12:30 pm »

Fight and loot for profit!

Okay, I think we have a consensus.  Probably.

Spoiler (click to show/hide)

Any preferred colours for the Great Storm Buru Buru?
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Boksi

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #110 on: August 21, 2010, 03:30:07 pm »

Mind posting Revy's Personal History to recap our adventures?

Also, for color, I say Olive/Ace Scarlet.
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techno65535

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #111 on: August 21, 2010, 04:06:13 pm »

Dark blue with orange accents.
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USEC_OFFICER

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #112 on: August 21, 2010, 07:40:33 pm »

So we didn't kill Odbgu? (Also, I'm thinking blue/white, it being a storm Buru Buru.
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Boksi

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #113 on: August 21, 2010, 07:48:54 pm »

Also, I'm thinking blue/white, it being a storm Buru Buru.
Oh yeah, I'm changing my opinion to this. Freedom Blue or Sky Blue for main color, Plasma Blue or Aero Blue for highlights.
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Blaze

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #114 on: August 22, 2010, 06:20:59 pm »

Color never really mattered to me, I'm more of a function-over-form person.  :-\
That being said, good lord -5 TR and MV, what the hell is on that thing? If you're going with the missile platform, install some better sensors in the head and limit other weapons types. With -5 TR hitting things will be harder than usual, but since missile accuracy is based on SE you'll be able to offset the difference somewhat; though you'll be spending lots on missile reloads.
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Jack A T

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #115 on: August 22, 2010, 08:25:57 pm »

Color never really mattered to me, I'm more of a function-over-form person.  :-\
That being said, good lord -5 TR and MV, what the hell is on that thing? If you're going with the missile platform, install some better sensors in the head and limit other weapons types. With -5 TR hitting things will be harder than usual, but since missile accuracy is based on SE you'll be able to offset the difference somewhat; though you'll be spending lots on missile reloads.

The stuff on this thing: A whole lot of missile launchers, most of which have 2 or 4 really big missiles.  An integral head laser.  A sawn-off shotgun stuffed into the head because, frankly, I want to have something that deals damage and can be fired more than twice without running out of ammo.  Class 7 sensors, class 1 gyroscope, class 5 engine, computer with speed compensation software, and a class 2 long range scanner.

I'll see if I can fit that mess of a mess into the plot-like thing.

So we didn't kill Odbgu?

Exactly.  She has this annoying habit of ejecting, but at least this time we got a cool mecha out of it.
« Last Edit: August 22, 2010, 09:33:11 pm by Jack A T »
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Jack A T

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Re: Let's Play GearHead 2! Update 9: More stuff explodes.
« Reply #116 on: August 22, 2010, 09:28:11 pm »

Woo.  Another update arrives.
Spoiler (click to show/hide)
So, help out some innocent people, go off for the action, or get some huge rewards?  Also, we can increase both characters' stats again.  Which ones?
« Last Edit: August 22, 2010, 09:30:11 pm by Jack A T »
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FUCK YOU JACK
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techno65535

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #117 on: August 22, 2010, 10:17:00 pm »

HUGE REWARDS!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

USEC_OFFICER

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #118 on: August 23, 2010, 03:28:49 pm »

HUGE REWARDS!

No idea about the stats though.
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Hugehead

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Re: Let's Play GearHead 2! Update 10: Monetary Schemes and Big Missiles
« Reply #119 on: August 23, 2010, 03:35:59 pm »

1. ???
2 Profit!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.
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