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Author Topic: Let's Play GearHead 2! Update 14: Open Air Cockpit (Minus the Air)  (Read 16305 times)

ein

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Re: Let's Play GearHead 2! Update 6: Henchmen.
« Reply #90 on: August 15, 2010, 05:04:20 pm »

Dude, just keep some of the crappy, beat up mechs you salvage from combat.
Last time I played, I had way too many low-level mechs.

Jack A T

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Re: Let's Play GearHead 2! Update 6: Henchmen.
« Reply #91 on: August 15, 2010, 08:35:39 pm »

But then you'll have to buy a new Mecha.

Retreating counts as failing a fight.
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Blaze

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Re: Let's Play GearHead 2! Update 6: Henchmen.
« Reply #92 on: August 17, 2010, 06:01:23 am »

Can we get a screenie of your lance's stats/feats?. I'm real interested in what build you're thinking of making.

I remember playing this months ago, partially because I once made a sentient robot made completely out of swords.
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Jack A T

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Re: Let's Play GearHead 2! Update 6: Henchmen.
« Reply #93 on: August 17, 2010, 02:14:03 pm »

Welcome back to Let's Play GearHead 2.  Sadly, it seems that whole piracy thing was a one-time option, so I'm going with that GET MORE STUFF suggestion.

Spoiler (click to show/hide)

We're not done in this spinner yet, but what stats do you want our characters to increase?
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Frumple

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #94 on: August 17, 2010, 03:14:26 pm »

Reflexes, oh gods, reflexes. Improve it!

I'm surprised you're not getting shot into lil'bitty pieces constantly :P
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Boksi

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #95 on: August 17, 2010, 03:18:07 pm »

Reflexes are goody-goody.
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Josephus

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #96 on: August 19, 2010, 12:04:33 am »

Yes, improve reflexes!
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

ToonyMan

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #97 on: August 19, 2010, 01:36:22 am »

This looks interesting.
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Blaze

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #98 on: August 19, 2010, 06:57:45 am »

Reflexes are goody-goody.

^
But unless you swapped your Heavy Gauss Rifle, you might want to build artillery too.

Also, boost Lava Shark's reflexes. At 8 it's small wonder that he got blown away by a single ship cannon.

How's your Buru Buru kitted? The trailblazer could be a significant update.
In any case, if you've got someone with decent Engineering, take that shiny Class 7 sensor for yourself.
« Last Edit: August 19, 2010, 07:02:38 am by Blaze »
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EuchreJack

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #99 on: August 19, 2010, 11:44:42 pm »

If you have decent mecha engineering, strip the computer out of the Trailblazer, remove the mecha database from the computer, and get some MR or TR software installed.  If not, boost mecha engineering so you can use computers on mecha in the future.

Jack A T

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Re: Let's Play GearHead 2! Update 7: Stat increase!
« Reply #100 on: August 20, 2010, 04:35:43 pm »

Reflexes for all!

Attempts to improve Revy's Buru Buru with Trailblazer parts failed horribly due to terrible luck.  This is with a 5 in Mecha Engineering.  What remained of the Trailblazer was sold, due to being pretty bad with no sensors or computer.

Spoiler (click to show/hide)

So...next mission: fight, help, or loot?
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Myroc

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #101 on: August 20, 2010, 04:44:14 pm »

Fight and loot.
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USEC_OFFICER

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #102 on: August 20, 2010, 05:05:16 pm »

So it's over? I'd say loot, but you'll have to probably fight to do it so...

Fight and loot.
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Josephus

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Re: Let's Play GearHead 2! Update 8: Why does everyone hate us?
« Reply #103 on: August 20, 2010, 05:50:16 pm »

Yes, Fight And Loot.
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Solar Rangers: Suggestion Game in SPAAAAACE
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i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

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