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Author Topic: The Future is Yours... A Question  (Read 8655 times)

Terrahex

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Re: The Future is Yours Turn 2: Armory
« Reply #45 on: August 11, 2010, 07:16:57 pm »

Team: Rust Corps
Level: 1 (0/50)

HmH, Human Mechanic of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)


Evergod41, Human Striker of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

Diablous, Human Bounty Hunter of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Special Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: car (click to show/hide)

Paranatural, Human Bounty Hunter, Leader of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Special Skills (click to show/hide)
Spoiler: Car (click to show/hide)

Kilakan, Human Mechanic of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

« Last Edit: August 12, 2010, 09:15:36 am by Terrahex »
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Evergod41

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Re: The Future is Yours Turn 2: Armory
« Reply #46 on: August 11, 2010, 07:21:54 pm »

Grab the shield, shure it's crap, but it's better than nothing.

Diablous

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Re: The Future is Yours Turn 2: Armory
« Reply #47 on: August 11, 2010, 08:19:50 pm »

I take the standard plasma blade!
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Thought it was quite fine
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kilakan

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Re: The Future is Yours Turn 2: Armory
« Reply #48 on: August 11, 2010, 08:26:25 pm »

that's sad... not even a proper gun, ah well I have an idea for the stun gun.
Take a stun gun and a shield, arguing that he said one weapon, and that a shield isn't a weapon. Then ask when we get to ship out.
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HmH

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Re: The Future is Yours Turn 2: Armory
« Reply #49 on: August 12, 2010, 03:07:35 am »

I grab a stun gun and tinker with it to make it actually kill targets.

UPD: And a shield.
« Last Edit: August 12, 2010, 12:53:27 pm by HmH »
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Terrahex

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Re: The Future is Yours Turn 2: Armory
« Reply #50 on: August 12, 2010, 09:03:12 am »

Okay, all we need is paranatural's turn.

I like doing this RTD becaus I put large story progression parts at the end of each turn and I have to be creative with everything that you guys interact with.
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Evergod41

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Re: The Future is Yours Turn 2: Armory
« Reply #51 on: August 12, 2010, 09:12:27 am »

woah, im a skilled driver, AND an amatuer driver

Terrahex

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Re: The Future is Yours Turn 2: Armory
« Reply #52 on: August 12, 2010, 09:14:50 am »

woah, im a skilled driver, AND an amatuer driver
woops, didn't notice that...

Check it now.
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Paranatural

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Re: The Future is Yours Turn 2: Armory
« Reply #53 on: August 12, 2010, 10:32:10 am »

Whoops, missed this somehow.

I also make the argument that shields are not weapons, and will attempt to convince the Chief to let each of my teacm have a shield AND a weapon.

I'll grab a stun gun either way and make sure someone gets the standard plasma blade.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Evergod41

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Re: The Future is Yours Turn 2: Armory
« Reply #54 on: August 12, 2010, 12:38:28 pm »

wait a second!

Shield & A Knife

I forgot I had melee skill, and my L.A.Z.E.R. pistol is probobly better than any stun gun

Terrahex

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Re: The Future is Yours Turn 2: Armory
« Reply #55 on: August 12, 2010, 12:52:35 pm »

Turn 3: Weaponry

Whoops, missed this somehow.

I also make the argument that shields are not weapons, and will attempt to convince the Chief to let each of my teacm have a shield AND a weapon.

I'll grab a stun gun either way and make sure someone gets the standard plasma blade.


3) deciding to push your luck farther, you confront Earl about a shield not being a weapon.

3) "You're right, a shield isn't a weapon." He turns to everyone. "attention everyone, you can have one weapon or a shield." He seems happy with how he cleared things up and thanks you for pointing out the fault in his speech pattern.

You grumble to yourself as you go to the weapon shelves. "How are these weapons even going to affect a robot anyway?"

+3 negotiating
Inventory: Stun gun


that's sad... not even a proper gun, ah well I have an idea for the stun gun.
Take a stun gun and a shield, arguing that he said one weapon, and that a shield isn't a weapon. Then ask when we get to ship out.


4) seeing that your leader didn't succeed, you decide to give persuasion a try. you walk up to the chief and begin your persuasion attempt. 5-1=4) as soon as you tell him that you should get a shield AND a weapon, her gives in. you grab a shield and a stun gun happily. hmm... well that was easy wasn't it?

+5 persuasion
Inventory: +Weak Holoshield, Stun Gun


Grab the shield, shure it's crap, but it's better than nothing.

1) you go up to the shelf and take a shield. when you turn it on, it doesn't activate. you look at it and notice that there is a sticky note on the bottom. (yes, sticky notes are still manufactured. they are one of the only products still made of paper.) the sticky note says:

"Out of Batteries!"

Inventory: Powerless Weak Holoshield

BROUGHT TO YOU BY THE ORGANIZATION OF THE TIMELESS STICKY NOTE!!!

I take the standard plasma blade!

3) you quickly run over to the plasma sword and take it, feeling the sudden urge to do this:

http://www.youtube.com/watch?v=MVqElefKgDM

oh wait, wrong RTD...

Inventory: Standard Plasma Blade

I grab a stun gun and tinker with it to make it actually kill targets.

5-1=4) deciding begrudging that you are not happy with the choices, you yank a stun gun off the shelf and begin tinkering with it. somewhere along the lines, you break it, fix it, break it agian, turn it into a freeze ray, then finally get it right. 3) you don't really remember much of how you did it.

+2 weapon knowledge
Inventory: Power Stun Gun


Story Progress: as the heros chose their first weapons, they had no idea that a narrator had taken over the story progression section of this turn.
« Last Edit: August 12, 2010, 03:03:40 pm by Terrahex »
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Terrahex

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Re: The Future is Yours Turn 2: Armory
« Reply #56 on: August 12, 2010, 02:41:39 pm »

Team: Rust Corps
Level: 1 (0/50)

HmH, Human Mechanic of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)


Evergod41, Human Striker of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

Diablous, Human Bounty Hunter of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Special Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: car (click to show/hide)

Paranatural, Human Bounty Hunter, Leader of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Special Skills (click to show/hide)
Spoiler: Car (click to show/hide)

Kilakan, Human Mechanic of Rust Corps
Spoiler: Status (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
« Last Edit: August 12, 2010, 03:04:06 pm by Terrahex »
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Evergod41

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Re: The Future is Yours Turn 3: Weaponry
« Reply #57 on: August 12, 2010, 02:47:06 pm »

Shoot the Narrator... If that fails, ask when we leave...

also I wanted a knife too...

Paranatural

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Re: The Future is Yours Turn 3: Weaponry
« Reply #58 on: August 12, 2010, 02:55:13 pm »

My stun gun isn't showing in my inventory.

"Ok, Boys, let's move out.", then I lead the team out to our vehicles. "Allright, it's obvious this crap won't be good enough for us. Hell, some of this stuff isn't even charged. Let's fix that." I'll dive us out to some hardware/weaponry store and see what we can get to upgrade what we have, or trade/sell it and buy better stuff.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

kilakan

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Re: The Future is Yours Turn 3: Weaponry
« Reply #59 on: August 12, 2010, 04:33:48 pm »

Using my weapon mechanics skills, along with the reformer to use as a tool, I'll upgrade the stun gun to fire a concentrated emp blast, along with a high voltage of electricity, allowing it to kill both robots and humans.  And follow paranatural, and hop into the passenger seat on Diablous's car.
SHOTGUN!
« Last Edit: August 12, 2010, 06:39:09 pm by kilakan »
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