Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10]

Author Topic: Hunter's Moon - 18th century werewolves [1.01.09]  (Read 38615 times)

ClayMonster

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #135 on: June 27, 2012, 03:51:35 am »

How do i download the soundtrack? I love it
Logged

Foamy

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #136 on: June 28, 2012, 03:16:19 pm »

I got all the music off of newgrounds; good to hear you like the selection, I spent a long time picking it out. I will get the song details and put them all in the main post when I get a chance.

As for an update on the mod, well... I have had a hellish week recently with moving house, totalling my awesome new car, and starting my job at IBM. As i said last time I had hoped to update when uni was over but once again the latest DF update didn't really bring enough in to make it worth it. The new combat changes coming in now look amazing so a month or so after that is out I will at least have a barebones version designed just for playing around with the new mechanics. Since that's my favourite area to work on I will make sure it's a unique and great experience even if it is just in the arena.
Logged

ClayMonster

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #137 on: June 28, 2012, 04:22:45 pm »

Happy to hear that oh and the mod is great.
Logged

fred1248

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #138 on: July 15, 2012, 03:02:47 am »

Is this mod dead? I hope not!
Logged
How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Foamy

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #139 on: July 15, 2012, 03:33:08 am »

Is this mod dead? I hope not!

Definitely not. I am eager to get going again but need to wait to check out each new version to see if there is enough to make it worthwhile. As I said above, the new one will at least warrant a mini mod for messing around in the arena with some basic adventure mode stuff.
Logged

Hazgarn

  • Escaped Lunatic
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #140 on: January 05, 2013, 03:05:31 pm »

Love this mod just for the lower fantasy setting and real world crops. I tried to do that on my own and made a total mess of it...

Anyway, I noticed tools (nest boxes, hives, etc.) were missing from entity_human.

Out of curiosity, was there a reason for setting embark points so high?
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #141 on: January 05, 2013, 03:22:32 pm »

Tools were probably missing because the last update was in 2011, according to the changelog.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Foamy

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #142 on: January 05, 2013, 05:33:39 pm »

There is so much missing from the current version, it's pretty much unplayable outside of the arena.

Think of it as a preview for the one I will be creating when the next DF version is out.

Tools were probably missing because the last update was in 2011, according to the changelog.

A KSP avatar? It wasn't put up there using Payloader was it?
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #143 on: January 05, 2013, 06:34:45 pm »

I didn't actually take that picture, so I have no idea.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Foamy

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #144 on: February 05, 2013, 10:16:40 am »

I'd like to appeal for any fans of this mod idea who are particularly interested in the adventure mode side to contact me. Please PM me and let me know if there are any of you out there.
Logged

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #145 on: February 05, 2013, 11:41:56 am »

I dont know if someone has answered your question regarding human forts not showing up, but if you have changed the human settlements to forts instead of cities then its no wonder they arent showing up in adventure mode since only cities/town/etc can show up atm. This will of course change in the soon to be released version of dwarf fortress.
Logged
...wonderful memories of the creeping sense of dread...

Foamy

  • Bay Watcher
    • View Profile
Re: Hunter's Moon - 18th century werewolves [1.01.09]
« Reply #146 on: April 04, 2014, 04:16:34 am »

Big news here: http://www.bay12forums.com/smf/index.php?topic=137592.msg5151273#msg5151273

Alas this also means plans for further mod development must be put on indefinite hold.
Logged
Pages: 1 ... 8 9 [10]