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Author Topic: Hunter's Moon - 18th century werewolves [1.01.09]  (Read 38621 times)

dennislp3

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #75 on: March 05, 2011, 09:55:42 pm »

cant wait to see this updated!
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Fniff

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #76 on: March 06, 2011, 07:17:52 am »

Haha, It would be pretty cool to go in as a lone hero hunter to save the townspeople from the local pack and then be showered with gifts.

I'm not sure what world gen settings you'd have to change to get your world though. i mean the climate's going to be fine but i don't think DF does large complex civilisations very well. hopefully support for cities will come in the upcoming updates and with them the surrounding villages and farmland to support them. currently the population density over the kingdom is too low.

Well, I thought that it would just mean the entire map is set in a rural area. Make it smaller, it's fine.

Foamy

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #77 on: March 06, 2011, 06:24:51 pm »

Having some trouble getting everything working so unfortunately a release is still a while away.
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Fniff

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #78 on: March 06, 2011, 07:05:24 pm »

Take all the time you need!

Foamy

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #79 on: March 08, 2011, 05:52:42 pm »

Just doing some finishing touches and last minute bug fixes now.
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Foamy

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #80 on: March 09, 2011, 04:12:59 pm »

All i have left to test before release is that werewolves actually attack fortresses but i cant get them past the first year so far. the first half dozen died from thirst in winter so i tried in warm climates but now the game keeps crashing and everyone keeps dying. I expect this is due to me never playing fortress mode. Does anyone want to see if they have better luck?
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skaltum

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #81 on: March 09, 2011, 04:31:31 pm »

you could always give them [NO_EAT] [NO_DRINK] during world gen, and then remove the tags afterwards
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Foamy

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #82 on: March 09, 2011, 06:20:25 pm »

See i thought that and planned to do it but must have been distracted by something and forgot. I'll do it now though.
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Foamy

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Re: Hunter's Moon - 18th centuary werewolves [0.65] (Big update soon)
« Reply #83 on: March 10, 2011, 06:19:00 pm »

Alright we finally hit gold when a pack of about 9 wolves assaulted my fortress, not long after it started, tearing everything in sight apart.

Naturally i've now made them even more dangerous and done some other final tweaks and i think it's good to release now. expect it uploaded shortly.
« Last Edit: March 10, 2011, 06:35:55 pm by Foamy »
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Fniff

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #84 on: March 11, 2011, 09:46:02 am »

Yaaaaaaaay!

Fniff

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #85 on: March 11, 2011, 07:44:35 pm »

Good news, I tested battles in Arena, and your mod is realistic!

The two sides just stood around for about a half an hour (In game time. It's just an estimation. It might have been the in-game equal of 6 seconds) firing at each other until they ran out of ammo (Of which they had 100 rounds of musket shot.) and just ran at each other and brutally stabbed each other to death with their bayonets.

...

Well, that's cool.

Foamy

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #86 on: March 11, 2011, 08:08:49 pm »

haha. That raises an interesting point though, i'll have to check if musketeers are effective against swordsmen. Not important now but when i add more factions it will be.
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Fniff

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #87 on: March 12, 2011, 10:38:16 am »

It works perfectly otherwise. And it IS realistic. That did happen an inordinate amount of times in the 17th century.

Foamy

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #88 on: March 12, 2011, 12:40:15 pm »

Well not that realistic, the reload time is way to short at the moment so the charging after the enemy fire tactic doesn't work. Hopefully that'll all come with the armies though.

I tested the shot against mail and as expected the lead didn't make it through. I've fixed it now though and i'm just adding a few more items and fixing some layer problems for amour now.
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Foamy

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Re: Hunter's Moon - 18th century werewolves [1.00] *Updated*
« Reply #89 on: March 12, 2011, 02:03:29 pm »

Released version 1.01.09. See first post for details.
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