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Author Topic: Evilland' Group Slaughter, Battle II [It has begun~!]  (Read 8379 times)

Criptfeind

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #75 on: August 05, 2010, 04:31:52 am »

Yes well. It does not matter now.

GO DO TURN GO GO.
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wolfchild

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #76 on: August 05, 2010, 05:08:59 am »

well im dead anyway so

GRENADE, kaboom wont do any extra damage so i may as well go out with an aoe

Quote
Team 1:
-Haspenius, Swordman, 24/35hp, 1/0, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 12/25hp, 0/1, [21/25ap] (Defender - Haspenius)
-Irony, Conjujer, 15/30hp, 0/1, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 30/30hp, 0/1, [9/13ap] (Defender - Nevyn) (Aura'ing)
-Wolfchild, Sapper, 4/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot)
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Evergod41

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #77 on: August 05, 2010, 05:16:12 am »

shoulda kaboomed...

wolfchild

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #78 on: August 05, 2010, 05:27:07 am »

um kaboom does my health in damage, grenade does 4 health damage so its no difference to single target
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #79 on: August 05, 2010, 05:27:24 am »

unless kaboom is worded wrong
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Haspen

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #80 on: August 05, 2010, 05:30:33 am »

unless kaboom is worded wrong

It does damage equal to: Sapper HP*2 - physical armor.

For example, 8 to Criptfeind at this moment. Learn your math, yo :P
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wolfchild

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #81 on: August 05, 2010, 06:43:46 am »

oh times two, i read it as same, i hchange my move to kaboom

Quote
Team 1:
-Haspenius, Swordman, 27/35hp, 1/0, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 8/25hp, 0/1, [21/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 0/1, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 30/30hp, 0/1, [9/13ap] (Defender - Nevyn) (Aura'ing)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot)
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Criptfeind

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #82 on: August 05, 2010, 02:02:38 pm »

Blood play
Quote
Team 1:
-Haspenius, Swordman, 27/35hp, 1/0, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 11/25hp, 0/1, [19/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 0/1, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 27/30hp, 0/1, [9/13ap] (Defender - Nevyn) (Aura'ing)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot)
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Evergod41

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #83 on: August 05, 2010, 02:49:44 pm »

Quote
Team 1:
-Haspenius, Swordman, 27/35hp, 2/1, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 11/25hp, 1/2, [19/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 1/2, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 27/30hp, 0/1, [9/13ap] (Defender - Nevyn)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot) (Enchantment - Sir. Killalot)

I stop Aura'ing and enchant the Paladin

Criptfeind

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #84 on: August 05, 2010, 02:51:24 pm »

Blood play?

Quote
Team 1:
-Haspenius, Swordman, 27/35hp, 2/1, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 14/25hp, 1/2, [17/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 1/2, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 24/30hp, 0/1, [9/13ap] (Defender - Nevyn)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot) (Enchantment - Sir. Killalot)

I stop Aura'ing and enchant the Paladin
[/quote]
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Evergod41

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #85 on: August 05, 2010, 02:59:42 pm »

Quote
Team 1:
-Haspenius, Swordman, 27/35hp, 2/1, [7/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 11/25hp, 1/2, [17/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 1/2, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 24/30hp, 0/1, [8/13ap] (Defender - Nevyn)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 40/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot) (Enchantment - Sir. Killalot)

I cast Majik (which is very confusing and hard to understand how it works...)

Criptfeind

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #86 on: August 05, 2010, 03:59:51 pm »

Ya, I think you did it right, but I don't know.

It almost seems like it always does one damage.

But I think your way is how it was suppose to be.
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Evergod41

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #87 on: August 05, 2010, 04:06:53 pm »

Directly inflict (magic armor +1)
or could be physically inflict that

IronyOwl

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #88 on: August 05, 2010, 04:27:22 pm »

Huh, I guess it could be read to always inflict one damage. Since that'd make it completely useless, I'm guessing the way you did it is the intended way.
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Haspen

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Re: Evilland' Group Slaughter, Battle II [It has begun~!]
« Reply #89 on: August 05, 2010, 05:14:24 pm »

Magic armor of the target, +1 point.

For example, if you have 3 points of magical armor, Majik deals 4 damage to you.

It's variable spell :P

Btw, BAM-OHGODSITBUUURNS!

Quote
Team 1:
-Haspenius, Swordman, 24/35hp, 2/1, [5/14ap] (Wall of Flame - Irony) (Enchantment - Irony)
-Criptfeind, Heretic, 11/25hp, 1/2, [17/25ap] (Defender - Haspenius)
-Irony, Conjujer, 19/30hp, 1/2, [7/13ap] (Aura'ing)

Team 2:
-Sir. Killalot, Conjujer, 24/30hp, 0/1, [8/13ap] (Defender - Nevyn)
-Wolfchild, Sapper, dead/35hp, 0/0, [6/14ap]
-Nevyn, Paladin, 34/40hp, 2/0, [5/8ap] (Wall of Flame - Sir. Killalot) (Enchantment - Sir. Killalot)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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