Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9

Author Topic: RTD - Space Marines! Currently Full!  (Read 10509 times)

Vertigon

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #90 on: August 06, 2010, 05:38:55 am »

No one's gonna congratulate me on my shooting? :P

Anyways, now what? I watch helplessly as the Techie stops the elevator?
Logged

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #91 on: August 06, 2010, 05:51:28 am »

GOGOGO to the next door and let the techie close the first door
OPEN THAt SECOND DOOR!
« Last Edit: August 06, 2010, 10:48:44 am by Jetsquirrel »
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #92 on: August 06, 2010, 09:20:02 am »

Order the captain to order his crew to surrender, or we'll be forced to deactivate life support systems. Broadcast this over the ships comms.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #93 on: August 06, 2010, 09:49:37 am »

Bolding and adding to action

Quickly rush over to the systems analyst's post and stop the lift, then com beta squad and tell them the missiles are on a hair fuse and to get out of there ASAP regardless of the position it puts them in, prepare to deactivate life support
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nolor

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #94 on: August 06, 2010, 11:18:43 am »

We're far enough in the tubes now that turning back would be ridiculous.
Push forward with the rest of Squad Beta.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #95 on: August 06, 2010, 11:28:11 am »

want me to rig the missle to detonate in say 10 minutes? Or just worry about the door?  Meh I'll get the door first.

Pry the panels off from near the emegerncy door, and use the wiring to open the door.
Logged
Nom nom nom

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #96 on: August 06, 2010, 11:41:43 am »

Order the captain to order his crew to surrender, or we'll be forced to deactivate life support systems. Broadcast this over the ships comms.

He's dead jim.
Logged

Vertigon

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #97 on: August 06, 2010, 04:42:37 pm »

Order the captain to order his crew to surrender, or we'll be forced to deactivate life support systems. Broadcast this over the ships comms.

He's dead jim.


[SLOW_LEARNER]

:P
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #98 on: August 06, 2010, 06:44:55 pm »

Order the captain to order his crew to surrender, or we'll be forced to deactivate life support systems. Broadcast this over the ships comms.

He's dead jim.


[SLOW_LEARNER]

:P

shoot the pistol out of the captain's holster or hand.

5 - You manage to blow the Captain's hand to pieces, a split second before he is able to kill himself. He drops to the floor, screaming in pain. His second in command immediately drops to his knees in surrender.
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #99 on: August 06, 2010, 09:14:32 pm »

Ohhh, woops i misread that.
Logged

Vertigon

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #100 on: August 07, 2010, 12:43:22 am »

I'm just happy Wolfchild acknowledged my kickass aim. :D
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #101 on: August 07, 2010, 11:20:27 am »

Ohhh, woops i misread that.

Dang right you did. I'll have you up before space marine command for court martial! How does 20 years in the Hellmarch Penal Asteroid colony sound, smart guy?

 8)
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #102 on: August 07, 2010, 08:52:17 pm »

If you remember that the medic had his mask badly damaged, you would realise that he wouldn't survive the decompression.
Logged

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #103 on: August 07, 2010, 09:56:47 pm »

I explore the emergency tunnels and see if I can find a way into hangar deck.

2 - You search in the tunnels, but it's a complicated network of hatchways.

I stroll over and check out the comms console.

You press the 'Receive' button. A voice fills the Bridge.

"IC Victoria, you're coming in hot. You're coming in hot. We can't get out of the way in time, you need to reverse thrusters. What the hell are you doing?"

GOGOGO to the next door and let the techie close the first door
OPEN THAt SECOND DOOR!

want me to rig the missle to detonate in say 10 minutes? Or just worry about the door?  Meh I'll get the door first.

Pry the panels off from near the emegerncy door, and use the wiring to open the door.

6 - You manage to open the hatchway with relative ease, decompressing the loading bay inside. Several Imperial Gunnery Crew are sucked past you.

You're now in the ship's loading bay. Setting off an explosion in here would probably take out a chunk of the ship. Setting one off in the weapon's storage depot would probably annihalate it. But that's not your mission. Your mission is to take out the Weapon Mainframe, one way or another. It's got to be around here somewhere...

There are three doors. One of them leads to a small elevator, the other leads to STORAGE, the third leads to MARINE HEADQUARTERS.


Bolding and adding to action

Quickly rush over to the systems analyst's post and stop the lift, then com beta squad and tell them the missiles are on a hair fuse and to get out of there ASAP regardless of the position it puts them in, prepare to deactivate life support


4 - The elevator comes to a halt, much to the Medic's pleasure. He wasn't even close to being squished alive.

The life support controls are over on the far console. Venting the ship would require key access, which the Captain and his second in command no doubt have, and is done in seperate sections. Deactivating the life support is actually a bit difficult, and will require an override.


Order the captain to order his crew to surrender, or we'll be forced to deactivate life support systems. Broadcast this over the ships comms.

The captain rolls about on the floor a lot. The second in command speaks up.

"We surrender! Don't shoot! And don't deactivate the life support!"
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

HmH

  • Bay Watcher
  • Cage Trap Personified
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #104 on: August 08, 2010, 12:17:26 am »

I mess up Marine HQ door's wiring, so that it won't open.
Pages: 1 ... 5 6 [7] 8 9