I search the missile tube for any emergency tunnels.
A good idea, but this is the point of no return for missile fire. There are no emergency tunnels on this side of the door. There will be on the other side.
I draw my pistol and empty my clip at Jenkins as quickly as possible.
5 - Jenkins goes down, the shots going straight through his head and torso and exploding onto the console. He falls from his chair, very dead.
[Deactivate the missile launch, and] While i'm there stop the elevator as well
[I spliced your two posts into one for you]
Looks like it was a close one, though it is hard to see through the blood and the damage. Jenkins had just armed the missiles all along that side of the ship. The security doors have just opened, and all that remained was for him to hit the LAUNCH button. Won't be too difficult to handle this console. The only issue will be the Imperial interface, which you aren't entirely familiar with.
1 - Oh shit! As you're wiping the blood off of the console, you accidentally hit the 'LAUNCH' button. Thinking fast, you manage to override the safety mechanism and lock the missiles back into place before any of them actually fire out of their ports. They'll be even more volatile than before, but at least they're not frying your buddies right now. Good thing you're a trained Techie!
Bad news is, the lift controls aren't here. You suspect that they're at the Systems Analyst's post.
***Meanwhile, in the Missile Tubes***
Tecchie and medic go to the door and figure a plan do blast it and the rest take stand and protect them
i might actually got a idea, we could use one of our energy packs for that extra blast with the bomb
As you and the Squaddie stand watch, you notice something almost miraculous. The Imperial Marines aren't chasing you down the Missile Tube! In fact, their shuttle seems to have vanished!
Wait... the stars are moving. That can't be right. Stars don't move. This means... the ship is tilting!
I saw we cut a small hole in the door for the satchel, then place that inside the hole, allowing the blast to cause far more damage.
Cut a hole big enough for the satchel in the outside of the titanium door, then set said satchel inside the hole, set it to breaching mode, then retreat a safe distance and detonate it.
Looks like I'm with the techie.
See if we can't rig up some sort of directional charge to weaken the door, then weld through the weakened portion.
You're just getting ready to rig up the explosives when the security door opens up before you. About fifty feet down the tunnel from you, you see a missile. There are a number of emergency tunnels and the like on the sides of this tunnel. Behind the missile is another security door, no doubt the blast door protecting the loading crew from the fires of a launching torpedo.
Looks like you found your way in!
***Back on the Bridge***
shoot the pistol out of the captain's holster or hand.
5 - You manage to blow the Captain's hand to pieces, a split second before he is able to kill himself. He drops to the floor, screaming in pain. His second in command immediately drops to his knees in surrender.
A green light pops up on a Comm. Console
***Meanwhile, in the elevator***
Your window of opportunity to escape via the hatch you came in has disappeared. There's still the ladder, if you can manage. Or maybe your squad will save you. But the blast door is getting closer and closer every second.