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Author Topic: RTD - Space Marines! Currently Full!  (Read 10535 times)

wolfchild

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Re: RTD - Space Marines! Currently Full!
« Reply #60 on: August 05, 2010, 12:42:59 am »

Place a satchel charge against the hatch and shape it so it directs a majority of it's fore towards the door, then trigger it once everyone is as far from it as possible
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You really can both sig it.
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Grakelin

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Re: RTD - Space Marines! Currently Full!
« Reply #61 on: August 05, 2010, 12:47:14 am »

John Freemen WHATEVER MY NAME IS got quiet then dropped wepon and said "I have to kill fast and bullets too slow" and started killing Combines WHOEVER THE FUCK WE ARE FIGHTING with bear hands EMPTY GUN

THROW EMPTY GUN AT ENEMY

Also run away.

The marines open fire!

1, 1, 1, 1 - Oh no! They riddle you with bullets, tearing you apart! It looks like Sgt. Greggory Greggorson has been neutralized!
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Realmfighter

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Re: RTD - Space Marines! Currently Full!
« Reply #62 on: August 05, 2010, 12:50:24 am »

SON OF A BITCH.

THERE IS NO WAY IN HELL YOU GOT 4 1S I A ROW.

1269 TO ONE MAN. 1296 TO ONE.*

*I thinks thats how you do the math.
« Last Edit: August 05, 2010, 12:53:22 am by Realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

wolfchild

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Re: RTD - Space Marines! Currently Full!
« Reply #63 on: August 05, 2010, 12:56:05 am »

its entirely possible to get 4 1ns in a row, i got 4 misses in a row in my monster defence, and thats like 4 in 20 chance, less likely than a 1 in 6
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Grakelin

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Re: RTD - Space Marines! Currently Full!
« Reply #64 on: August 05, 2010, 12:57:25 am »

Place a satchel charge against the hatch and shape it so it directs a majority of it's fore towards the door, then trigger it once everyone is as far from it as possible

You activate the 'breaching' setting on the charge.

6 - You are a skilled demolitionist. The door flies off of its hinges, crushing the Marine Tech on the opposite side, and barely missing the Captain as it smashes into the holographic console, before bouncing across the Bridge and taking the pilot's head clean off. It dissapears on the observation deck below (the reinforced glass of the bridge has been covered in a metal sheath for the battle, so there is nothing to observe). The pilot slumps over his console, and the navigator sits frozen in terror. Shrapnel kills the two Marines waiting near the doorway and the systems analyst. Only one Marine remains inside, and he quickly drops his rifle and gets onto his knees.

The Captain doesn't take his eyes off of the breaching party.

"Jenkins, missile fire from all bays. I won't have the other squad getting out of this alive."

A man at the weapons consoles begins pressing buttons. The Captain reaches for his pistol.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Realmfighter

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Re: RTD - Space Marines! Currently Full!
« Reply #65 on: August 05, 2010, 01:21:43 am »

its entirely possible to get 4 1ns in a row, i got 4 misses in a row in my monster defence, and thats like 4 in 20 chance, less likely than a 1 in 6

Its not a one in 6 chance. Its a one in 1269 chance. Even if it was one in six, thats still worse than one in five.

Anyway, carry on.
« Last Edit: August 05, 2010, 01:24:17 am by Realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

maxicaxi

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Re: RTD - Space Marines! Currently Full!
« Reply #66 on: August 05, 2010, 01:27:24 am »

heal myself then weld through the roof and jump in gun blazing
« Last Edit: August 05, 2010, 11:53:34 am by maxicaxi »
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Grakelin

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Re: RTD - Space Marines! Currently Full!
« Reply #67 on: August 05, 2010, 01:35:34 am »

jump down unto elevator then weld through the roof and jump in guns blazing

You must be confused as to your current situation.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

wolfchild

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Re: RTD - Space Marines! Currently Full!
« Reply #68 on: August 05, 2010, 01:53:15 am »

its entirely possible to get 4 1ns in a row, i got 4 misses in a row in my monster defence, and thats like 4 in 20 chance, less likely than a 1 in 6

Its not a one in 6 chance. Its a one in 1269 chance. Even if it was one in six, thats still worse than one in five.

Anyway, carry on.

ok ure right but it was 4/20 EACH miss

Also; shoot the guy pushing the buttons and cancel the launch, let others deal with the captain
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HmH

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Re: RTD - Space Marines! Currently Full!
« Reply #69 on: August 05, 2010, 02:09:49 am »

Shooting a missile or closing the tube? Ha. It's impossible in heroic genre like this. Go through the missile tube.
whoops. didn't read the last post. Don't have internet for a few days, put me on auto please. Mostly following the biggest part of the group and covering them. Sorry for inconveniences.

False alarm. No auto needed. I search the missile tube for any emergency tunnels.
« Last Edit: August 05, 2010, 03:37:01 pm by HmH »
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Spartan 117

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Re: RTD - Space Marines! Currently Full!
« Reply #70 on: August 05, 2010, 02:38:27 am »

"Tech, stop the elevator!"

I draw my pistol and empty my clip at Jenkins as quickly as possible.
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wolfchild

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Re: RTD - Space Marines! Currently Full!
« Reply #71 on: August 05, 2010, 02:42:26 am »

"Tech, stop the elevator!"

I draw my pistol and empty my clip at Jenkins as quickly as possible.

he is already pressing buttons, hence why i am rushing to the console to stop the firing sequence, but

While i'm there stop the elevator as well
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Spartan 117

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Re: RTD - Space Marines! Currently Full!
« Reply #72 on: August 05, 2010, 02:45:38 am »

I'm assuming that the firing sequence takes a few seconds to initialize. If it was instant that'd be so easy to screw up with.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

wolfchild

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Re: RTD - Space Marines! Currently Full!
« Reply #73 on: August 05, 2010, 02:51:15 am »

im hoping it takes a few seconds as well, that way i have time to press the right buttons to stop it initialising
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Spartan 117

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Re: RTD - Space Marines! Currently Full!
« Reply #74 on: August 05, 2010, 03:10:13 am »

What.

No, I'm saying if you just hit one button and the rest is automatic, accidental firings would be really common, so you probably have to hit a series of buttons. So, I'll shoot him first.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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