Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: RTD - Space Marines! Currently Full!  (Read 10563 times)

kilakan

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #45 on: August 04, 2010, 03:51:51 pm »


hurry down the tube into the ship.

« Last Edit: August 04, 2010, 06:06:13 pm by kilakan »
Logged
Nom nom nom

Vertigon

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #46 on: August 04, 2010, 04:12:08 pm »

I'm assuming someone in my squad is going to blow open the blasr doors up there. Continue to clank along the elevator shaft.
Logged

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #47 on: August 04, 2010, 04:12:23 pm »

When you say timer mines, are you referring to one of the explosive charges you get as a techie?
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #48 on: August 04, 2010, 04:19:14 pm »

Try my hardest to get through the blast door in time, if I do and not everyone else has I will hack into the sector and open it again
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

kilakan

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #49 on: August 04, 2010, 04:45:38 pm »

well I really have no idea what I get, you were unspecific, so I thought, maybe we have limitless items?  But no if it's a set amount, just run down the missle tube.
Logged
Nom nom nom

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #50 on: August 04, 2010, 05:19:47 pm »

command to run trough that tube into the ship while we run let that explosive guy do what he want

Nolor

  • Bay Watcher
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #51 on: August 04, 2010, 06:39:44 pm »

Cover the squad's flank as we proceed down the tube.
Logged

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #52 on: August 04, 2010, 07:02:58 pm »

wait wait wait wait do we have any special eq like flashbangs or smoke or anything like that?

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #53 on: August 04, 2010, 11:15:04 pm »

I rush past the blast door before it closes.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #54 on: August 05, 2010, 12:03:22 am »

keep following major (major major major) orange this time i try to upgrade my medkti? Healer beam gun? psychic power? what ever it is that I heal with.
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: RTD - Space Marines!
« Reply #55 on: August 05, 2010, 12:13:02 am »

well I really have no idea what I get, you were unspecific, so I thought, maybe we have limitless items?  But no if it's a set amount, just run down the missle tube.

wait wait wait wait do we have any special eq like flashbangs or smoke or anything like that?


Alright, Alpha Squad is ready to go. You are members of the United Earth Parliament Marine Corps., fighting against the Imperial Colonies in a large scale space battle over the planet Imperia (where, predictably, the enemy Imperialists make their base). Winning this battle is vital, so almost every Space Marine in the fleet has been called to duty. It is the pivotal moment of the war.

 The ship is called the Imperial Colony Battleship Victoria. Your mission is to capture Captain Johan Ivanovich, secure the bridge, and trigger the ship's jump drive to shoot the vessel out of the system, wherein the mission will be considered a success. As a backup, Beta Squad will be going in through the missile ports and they will sabotage the weapon's systems. You will be required to signal Beta Squad over your encoded radio transmitters every fifteen minutes. If you fail to report, they have orders to destroy the ship. Naturally, your superiors would prefer you take the Victoria as a prize.

Each of you will be equipped with an Accelerator Assault Rifle, capable of firing in space. They are both loaded with energy packs. Be careful with your ammunition, as you each only get 3 extra clips. If you wish, you can take a shotgun instead of the Accelerator Rifle. It will not fire in space, but it will dole out more damage. The SWO will receive a minigun, which, while slow and cumbersome, is powerful enough to tear through walls. All five of you will receive a standard pistol. It is not as powerful as any of the other weapons, but it will do the job if you run out of ammunition on your other weapons. You get 2 extra pistols clips. It does not fire in vacuum.

Your suits serve two purposes. They act as armour, and they act as space suits, allowing you to survive in the hard vacuum of space. The boots will allow you to bolt onto metal surfaces. A PDA is embedded into the arm, which can be used to send radio messages, scan for a breathable atmosphere, and store data.

You will be given one hand welder and three satchel charges, which will be held by your Techie.

God speed.


If you don't think a wall of text applies to you, it does!


KILL EVERYTHING

You stand at the opening of the missile tube, firing your accelerator rifle at blokes as they descend upon the missile port.

5 - You manage to snipe one. He dies a horrible, asphyxiating death! Then, they begin to shoot back.

3, 2, 5 - Although you dodge several accelerator rounds, several of them smash into you!

2, 5 - The bullets smash into your arm, slicing neatly into one side of the armour and out the other. Your suit begins to lose pressure! [You have taken 3 points of damage. You have 7 left. You will continue to take 1 point of damage for every ten seconds or so that you are in vaccuum until the suit is sealed. You have a special piece of equipment for just this situation, a flexible piece of magnetic metal which can wrap around your arm. You'll only get the one, though, and you won't get to attack while you're strapping it on]



hurry down the tube into the ship.


command to run trough that tube into the ship while we run let that explosive guy do what he want
Cover the squad's flank as we proceed down the tube.

The other four of you run down the missile tube while your SWO holds off the enemy Marines. The sprint takes only around thirty seconds, the use of your magnetic boots being unneccessary because some of the gravitic energy has been spread to this area (though your pistols and minigun still will not fire, as combustion is still not possible). As you near the end, your flashlights tell you what you had feared the most.

There is a thick, titanium blast door sealing off the missile port. If you could somehow get past this door, it would be a straight run into the ship's loading port. Unfortunately, that's easier said than done. Recalling on your training, the usual solution to this is to blast or weld open the door.

You can set one of your satchel charges to vaccuum breaching mode. There is a certain amount of oxygen stored inside to allow a combustion, but the explosion won't be nearly as powerful as it would be with an atmosphere. In fact, rather than a massive explosion, which would come in handy, a nice chunk would be blown into the door. If you're lucky, you might be able to crawl through this hole or gain access to a mechanism to get the door open. If you're unlucky, there will be a missile waiting behind this door, which will explode and kill all of you, and, depending on what the gunnery crew has been up to, might cause secondary explosions throughout the ship (which, technically, would mean you had succeeded in your mission).

Welding it is less likely to get you all blown up, but it could take over five minutes to do, and this tube is going to be a shooting gallery once those Imperial Marines get inside of it.

Besides that, training also indicates finding a way around, but that would mean getting out of the tube again and facing off against those Marines, making this an even more dangerous route than before.

Then again, training isn't always the solution. Perhaps if your wrack your brain enough, you'll think of some other way with a higher possibility of survival.


I'm assuming someone in my squad is going to blow open the blasr doors up there. Continue to clank along the elevator shaft.

Try my hardest to get through the blast door in time, if I do and not everyone else has I will hack into the sector and open it again

I rush past the blast door before it closes.

The five of you hurry for the door.

Igon: 6 - With a mad leap, you not only get up and past the blast doors, but you grab Major Orange and bring him with you!

Johnson: 4 - You manage to crawl up and onto the opposite floor of the blast door before it closes.

Wolf: 3 - You just barely get yourself through the blast doors, nearly losing your legs to the steel frame. As you turn to help the last guy up, you see Minderbinder slip and fall into the shaft. He is still falling into the darkness when the blast door seals shut.

Minderbinder: 1 - You jump to make it up, but your fingers fall short of the ledge. Wolf turns to see you falling down into the shaft and into the darkness. You don't land before the blast doors seal tightly.

Minderbinder: You hit the elevator platform with a thunk and a crunch. Your left ankle strikes first, followed by your left arm, and then your head. Cracks spark across the glass of your helmet. Your vision blurs for several moments. When you regain focus, you can barely see past the blood from your forehead which stains your damaged visor. You try to move to grab your pistol, but pain tears through your body. You've seen this before, in your patients. Your left leg is broken. Your left lower arm is probably the same, but you can't get it in a position to tell. Still, it's a miracle you're still alive. You must have fallen nearly a hundred feet! Now to figure out how to get out of here... [You took 9 points of damage, and have 1 hp left]

***Meanwhile, on the Bridge of the IC Victoria***

"Captain, proximity sensors have picked up somebody just outside the Bridge!" the systems analyst declared, drawing his pistol and turning to face the doorway. "It's gotta be Marines!"

"So," the Captain said, not moving from his chair. His eyes were transfixed upon the holographic battle grid displayed in the center of the room. Thousands of markers flew across it. Only a trained eye could differentiate between anything that was happening. "We have two squads of Marines. One in our elevator shaft, and one in our missile tube. The ones in the tube are of no consequence now that we've sealed off that missile port. Send Lieutenant Abel to the loading bays to deal with that problem."

"If they're of no consequence, why send our best Marine to deal with them, sir?" his second in command queried. "Aren't they the bigger threat?"

"No," the Captain replied. "They are also of no consequence. Bar the lift door exit and call the lift to the top floor."

"Sir," the systems analyst began, beginning to type into his console as the Bridge Marines began welding the bridge doorway. "If we call the elevator while the bridge is sealed, it will result in massive structural damage to-"

"I am well aware of that, Ensign. Call the lift."

***

Alpha Squad: You check the console in your arm. There are still signs of life inside Minderbinder's suit! He's still alive!

You are now in the top of the elevator shaft. It is really just a circular room, since the blast door has been shut. One one side, there is a standard hatch. On the ceiling, about 20 feet above you, are a complex tangle of wires and consoles, probably dealing with the lift and the bridge's power supply.

Somebody begins welding the hatch from the other side. They clearly aren't welding it open. They know you're here, and they're welding it shut! From below you, you hear a grinding and a rumbling. Somebody has turned on the elevator! Minderbinder will be crushed!

Minderbinder: The elevator begins to move. Oh god, it's going to the top! You'll be crushed. With your dazed eyes, you look around. The hatch into the crew quarters is still open. Maybe you can drag yourself over there. There is a notch on the platform for the ladder, but you don't know how high up you are, and there's no way you can jump across the notch to get to it, you'd have to get all the way to the edge and then grab the rung with your good arm.

You'll have to think of something fast!
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #56 on: August 05, 2010, 12:16:10 am »

i shoot down the elevator cables!
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Realmfighter

  • Bay Watcher
  • Yeaah?
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #57 on: August 05, 2010, 12:26:39 am »

ARGABARGAHAAGRAGARAARGARGAGA

KILL EVERYTHING MORE
Logged
We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #58 on: August 05, 2010, 12:29:51 am »

i shoot down the elevator cables!

You wish you could do that, but this elevator lacks cables! It is being pushed upwards by something below you.

ARGABARGAHAAGRAGARAARGARGAGA

KILL EVERYTHING MORE

1 - Your gun runs out of bullets. Oh shit. The enemies shoot at you. There are even more of them now!

5, 6, 4, 6 - Amazingly, you manage to dodge ALL of them. You suit is still losing pressure, though. [You now have 6 hp]
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Realmfighter

  • Bay Watcher
  • Yeaah?
    • View Profile
Re: RTD - Space Marines! Currently Full!
« Reply #59 on: August 05, 2010, 12:40:19 am »

John Freemen WHATEVER MY NAME IS got quiet then dropped wepon and said "I have to kill fast and bullets too slow" and started killing Combines WHOEVER THE FUCK WE ARE FIGHTING with bear hands EMPTY GUN

THROW EMPTY GUN AT ENEMY

Also run away.
Logged
We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate
Pages: 1 2 3 [4] 5 6 ... 9