follow Major Orange while upgrading pistol
2 - A voice from your past indicates to you that now may not be the time to blindly tinker with your weaponry.
"wait is a gun jammed, gimme that, take mine for now"
Swap my working gun for igon's jamed one, fix jamed gun
4 - The gun clears!
Actions: Lead my men up the elevator shaft, using our magnetic boots. No ladders for us! We're looking for the quickest way to the bridge.
The five of you clank your way up the elevator shaft. It's a long way up, two hundred feet at least. Nobody will bother you here, though. Suddenly, a violent explosion rocks the ship. The electronic systems in your suit fail just long enough for the magnetic boots to go out.
Orange: 6 - Your reflexes are fast. You do a backflip and are attached to the wall by your feet in no time.
Johnson: 5 - Your reflexes are fast. You grab a rung from the nearby ladder and manage to reattach yourself to the wall.
Wolf: 6 - Your reflexes are fast. You fly across the shaft in a single bound and reattach yourself to the wall.
Minderbinder: 4 -Your reflexes are fast. You manage to grab some panelling with one hand and crawl back into your attached position.
Igon: 6 - Your reflexes are fast. You stay resolute, sliding a few feet down the wall in the same stance before the boots kick in again.
That was a close one. It must have been a nuclear strike from one of your side's battleships. What are they doing shooting at the vessel while you're inside?
You won't get much time to think about it, though. The explosion has triggered a blast door at the top of this shaft, no doubt where the access to the bridge is located. If you want to get in that way, you'll have to move fast.
Squad Beta (Sabotaging the Weapons)
Lt. Matan "Ghost" Jetsquirrel (Squad Leader 2)
Sgt. Greggory McGreggorson (SWO)
Cpl. Sturgeon Wickerblade (Medic)
Pvt. Urist Boozebrain (Techie)
Pvt. George "Snap" McRipper (Squaddie)
A missile streaks by you as your shuttle approaches and prepares to drop you in the enemy missile tube. One of your own! It smashes into the hull of the Victoria, tearing it open with relative ease. Boozebrain recognizes it as being a nuclear device immediately. Those things are dangerous!
The last of you have just barely dropped yourself down into the missile tube when your shuttle is torn apart. Several enemy fighters, guarding a large marine carrier of their own, have spotted you!
The entryway to the ship is about a hundred feet into the dark missile tube. There's no guarantee that this particular port is open, or that if it is, the Victoria won't decide to fire a missile through it. Once you're in, you'll have to fight through dozens of marines behind you to get out.
On the other hand, you could always make your way to one of the hull breaches along the ship. You'll probably be torn to pieces by the fighters, and there's no guarantee you'll ever find the weapons depot again, thus failing your mission, but both avenues seem to be of equally risky value at this point.