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Author Topic: RTD - Space Marines! Currently Full!  (Read 10561 times)

Grakelin

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RTD - Space Marines! Currently Full!
« on: August 02, 2010, 12:50:37 am »

You're in a ten man squad of Space Marines, and you are infiltrating an enemy spaceship. You will split into two five man teams (only one team needs to be filled for us to start). One team will infiltrate through a hull breach, slice through a wall, and head to the command deck to capture the ship's Captain. The other team will infiltrate through a missile port and sabotage the weapon's system. Further instructions will be given upon the successful completion of this mission.

This is all part of a larger space battle taking part among dozens of ships. The mission only truly fails when all players are dead, at which point we will simply start all over again with a new squad conducting the same plan on a different battleship in the battle.

You are badass space marines, so 5 enemies (rounded up) are worth 1 of you. For every 5 enemies, somebody in the squad (picked based on the narration or randomly (usually the latter)) must roll for defense.

On defense, rolling 2 or 3 is a hit. 4, 5, or 6 are all misses. A 1 is a hit for double damage. Getting hit brings you to damage.

When taking damage, rolling a 1 means you take damage and are stunned for a round, rolling a 2 means you take damage but are not stunned. Taking damage triggers a reflexive roll. On a 1, you take 5 points of damage. On a 2, you take 2. On a 3, 4, or 5, you take 1. On a 6,your armour absorbs all possible injury/you are a badass and shrug it off, no sweat.

When attacking, rolling a 6 means you carve a path in the flow of defending Marines, bringing you much closer to victory. A 3, 4, or 5 means you only kill one of them, oh well. A 1 or 2 is a miss, with the 1 meaning your accelerator assault rifle runs out of ammunition and you need to put in a new clip. Sometimes you will come across bosses, such as enemy Commanders or giant robots who will have hit points just like you!

You get 10 hit points. Once you run out, you die. Other things can kill you as well.

There are five 'classes' of Space Marine. None of them have any real disadvantages, but they all have small advantages, and some of them are kind of important (like the Medic, or the Techie!), though not absolutely necessary to mission success. Each of the five man teams has one of each class. They are:

Squad Leader: Whenever he's around, if his buddies roll a 1, he can roll a die to fix this problem. If he gets a 6, then his buddy's roll is actually a success! 3, 4, or 5 means the roll is only a regular failure. 2 means that the 1 is still horrible. 1 just makes things worse.

Special Weapons Officer: He kills twice as many dudes. So instead of one Marine dying, he kills TWO! When fighting bosses, he instead does twice the amount of damage.

Medic: The Medic can roll a die to heal his friends. This takes a few minutes to do, so it should be done while the squad is relatively safe. On a 6, his friend is fully healed (Back to 10 hp!). On a 3, 4, or 5, the friend heals 2 hit points. On a 2, the friend heals 1 hit point. On a 1, the Medic does more harm than good and deals 1 damage.

Techie: Everybody can try to hack into doors, or weld them open, or set up explosives, but they only succeed on a 4, 5, or 6. The Techie only fails to do so on a 1!

Squaddie: He never really had a specialty, but he gets 12 hit points instead of 10.



We only need to fill up one squad to start the game. Filling up both means that both squads are moving simultaneously. Filling up only one means that both squads are moving simultaneously but one of the squads is full of NPCs until somebody signs up for them. Sign up by supplying your first and last name, perhaps some sort of callsign if you wish, and maybe a short description of your Space Marine. Then, grab a rank and class.

First person to sign up chooses the mission, since I'd prefer if we filled up one before going for the other.

Squad Alpha (Attacking the Bridge)
Major Desmond "Blackjack" Orange (Squad Leader)
Sgt. Avery Johnson (SWO)
Cpl. Helcion "Wolf" Child (Techie)
Pvt. Milo Minderbinder (Medic)
Pvt. Vert Igon (Squaddie)


Squad Beta (Sabotaging the Weapons)
Lt. Matan "Ghost" Jetsquirrel (Squad Leader 2)
Sgt. Greggory McGreggorson (SWO) - DEAD (Shot to death by enemy Marines outside a missile tube)
Cpl. Sturgeon Wickerblade (Medic)
Pvt. Urist Boozebrain (Techie)
Pvt. George "Snap" McRipper
« Last Edit: August 06, 2010, 01:31:39 am by Grakelin »
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

wolfchild

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Re: RTD - Space Marines!
« Reply #1 on: August 02, 2010, 01:13:42 am »

ok this looks interesting, i'll take leader if no 1 else will do it, but i really want to be the techie of the squad
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Vertigon

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Re: RTD - Space Marines!
« Reply #2 on: August 02, 2010, 02:15:50 am »

Name: Vert
Squad Alpha Squaddie
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Grakelin

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Re: RTD - Space Marines!
« Reply #3 on: August 02, 2010, 02:23:41 am »

Don't forget your rank. If you don't specify, you get the lowest one! <3
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Realmfighter

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Re: RTD - Space Marines!
« Reply #4 on: August 02, 2010, 02:39:20 am »

Name: GREGGORY McGREGORSON
Squad:Beta
Position: SGT
« Last Edit: August 02, 2010, 02:40:57 am by Realmfighter »
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Grakelin

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Re: RTD - Space Marines!
« Reply #5 on: August 02, 2010, 02:39:44 am »

I asked for last names as well, gentlemen.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Spartan 117

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Re: RTD - Space Marines!
« Reply #6 on: August 02, 2010, 02:40:24 am »

Sergeant Avery Johnson, Special Weapons Officer of Squad Alpha!

That's right. This ship is screwed.
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Dwarmin

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Re: RTD - Space Marines!
« Reply #7 on: August 02, 2010, 03:07:59 am »

Major Desmond Orange, squad leader of Alpha!
Callsign: Blackjack
Desciption: Major Orange is the current leader of Alpha squadron, assigned to space marine duty as punishment for losing *all* his men in the Spendathu campaign-down to the mess hall cooks and his personal driver-a campaign in which he was victorious in retrospect... The phrase "the end justifies the means" is the code he lives by-no mans life is worth more than the mission.
« Last Edit: August 02, 2010, 03:16:16 am by Dwarmin »
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Realmfighter

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Re: RTD - Space Marines!
« Reply #8 on: August 02, 2010, 03:11:09 am »

Totally put a last name.
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wolfchild

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Re: RTD - Space Marines!
« Reply #9 on: August 02, 2010, 03:17:08 am »

Name: Helcion
Rank: Sargent
Skills: Techie
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Dwarmin

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Re: RTD - Space Marines!
« Reply #10 on: August 02, 2010, 03:42:59 am »

Name: Helcion
Rank: Sargent
Skills: Techie

Well, both sergeant spots on the two teams are already claimed. Wanna join alpha as cpl or private?

Here's what Alpha looks like so far..

Squad Alpha

Major Orange, squad leader (Dwarmin)
Sgt Johnson, SWO (Spartan117)
Cpl. (empty)
Pvt. (empty)
Pvt. Igon, Squaddie (Vertigon)

we need a medic and a tech specialist
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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wolfchild

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Re: RTD - Space Marines!
« Reply #11 on: August 02, 2010, 04:02:37 am »

Name: Helcion
Rank: Sargent
Skills: Techie

Well, both sergeant spots on the two teams are already claimed. Wanna join alpha as cpl or private?

Here's what Alpha looks like so far..

Squad Alpha

Major Orange, squad leader (Dwarmin)
Sgt Johnson, SWO (Spartan117)
Cpl. (empty)
Pvt. (empty)
Pvt. Igon, Squaddie (Vertigon)

we need a medic and a tech specialist

Il be Corporsl then, and i already chse techie
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maxicaxi

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Re: RTD - Space Marines!
« Reply #12 on: August 02, 2010, 04:14:51 am »


Name: Milo Minderbinder
Squad:alpha
Position: Pvt.
skillls: Medic
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kilakan

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Re: RTD - Space Marines!
« Reply #13 on: August 02, 2010, 12:08:51 pm »

Name: Urist Boozebrain
Squad:Beta
Rank:Pvt.
skills:techie.
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Grakelin

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Re: RTD - Space Marines!
« Reply #14 on: August 02, 2010, 03:52:21 pm »

Alright, Alpha Squad is ready to go. You are members of the United Earth Parliament Marine Corps., fighting against the Imperial Colonies in a large scale space battle over the planet Imperia (where, predictably, the enemy Imperialists make their base). Winning this battle is vital, so almost every Space Marine in the fleet has been called to duty. It is the pivotal moment of the war.

 The ship is called the Imperial Colony Battleship Victoria. Your mission is to capture Captain Johan Ivanovich, secure the bridge, and trigger the ship's jump drive to shoot the vessel out of the system, wherein the mission will be considered a success. As a backup, Beta Squad will be going in through the missile ports and they will sabotage the weapon's systems. You will be required to signal Beta Squad over your encoded radio transmitters every fifteen minutes. If you fail to report, they have orders to destroy the ship. Naturally, your superiors would prefer you take the Victoria as a prize.

Each of you will be equipped with an Accelerator Assault Rifle, capable of firing in space. They are both loaded with energy packs. Be careful with your ammunition, as you each only get 3 extra clips. If you wish, you can take a shotgun instead of the Accelerator Rifle. It will not fire in space, but it will dole out more damage. The SWO will receive a minigun, which, while slow and cumbersome, is powerful enough to tear through walls. All five of you will receive a standard pistol. It is not as powerful as any of the other weapons, but it will do the job if you run out of ammunition on your other weapons. You get 2 extra pistols clips. It does not fire in vacuum.

Your suits serve two purposes. They act as armour, and they act as space suits, allowing you to survive in the hard vacuum of space. The boots will allow you to bolt onto metal surfaces. A PDA is embedded into the arm, which can be used to send radio messages, scan for a breathable atmosphere, and store data.

You will be given one hand welder and three satchel charges, which will be held by your Techie.

God speed.


***

Your shuttle approaches the IC Victoria, each of you grasping onto the outer hull of the vessel. Missiles, fired by the UEP Asteria, the ship you have just left, streak past you and slam into the hull. One of them opens up a hole that the pilot deems large enough. He hovers over it just long enough for each of you to let go and descend into the darkness before zipping off. You activate the flashlight in your helmet. You're on your own now. Beta Squad will arrive in ten minutes. You'll need to beep them in fifteen. The five of you huddle in what seems to be a decompressed crew quarters. Before you stands a door, though it is sealed, as you had suspected.
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?
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