Non-personal-range buffs and debuffs I prepared for maritime travel:
BUFFS
Shield of Faith (+4 deflection AC)
Legion Shield of Faith (20' radius of +4 deflection AC)
Girallon's Blessing (Could be
handy.)
Death Ward (If the other ships start hurling negative energy at us.)
Bull's Strength
Enlarge Person
Protection From Evil (No mind control for them!)
Blessed Aim (60' spread of +2 on ranged attack rolls)
Resist Energy (30 energy resistance against one type.)
Magic Vestment (+3 enhancement on a weapon or armor)
Holy Sword (+5 enhancement to a weapon plus a constant 10' radius Magic Circle Against Evil.)
Water Walk (For when Gurk wants to go to RAMMING SPEED.)
Fire Shield (Attackers take cold/fire damage, you gain greater evasion to fire/cold attacks respectively. Also gives off light.)
Stoneskin (Damage reduction)
DEBUFFS
Rainbow Pattern (20' moveable spread of fascination, up to 24 HD.)
Color Spray (15' cone of stunning for 1 round on failed will save.)
Dispel Magic
Wind Wall (for removing small arms fire from the equation)
Control Water (It can prevent an entire ship from moving.)
Blade Barrier (Damage is nice, but the threat of it can keep people still. That's almost paralysis!)
And I just found out I'm short one 6th level spell. Should I go for
Antilife Shell for ultimate defense, or
Mass Bear's Endurance to make all nearby sailors less squishy?
NINJA EDIT: (Yes, this took me that long to write.
) Does Wind Wall slow down or stop cannon shot?
Sheet is now updated with my current spell list.