Cerrad's tactics are quite basic: sneak attack everything. Failing that, you have two options: standard attacks (full attack, with boots of speed, is still 5 attacks, so it's not bad; also, I have a maneuver that allows one attack with each dagger as a standard action, but I don't use it much =P), or call a friend and wait for a flank. The Swift Leap maneuver allows me to move my full jump distance as a swift action (remember that the bonus to speed from Haste adds +12), so I can move roughly 20 feet reliably, or 25 on a high roll, and still full attack.
I've also got several potions (mostly for use outside of combat, since I don't have any free hands), a Ring of Blinking (deactivated and reactivated as a free action, if I understand correctly), and the Darkstalker feat allows me to force enemies that rely on Tremorsense to play fair and roll a goddamn spot check or listen check, whichever has a higher DC (based on my hide/move silently check, respectively). Also, I have a maneuver (oh my GOD why is that word hard to spell I keep having to look it up) that allows me to teleport myself up to 50 feet as a standard action; limited use in combat, but it's a decent substitute for out-of-combat jump checks...
The maneuvers are easy enough to understand, they're like wizard spells. I have a list of maneuvers that I know, and I can prepare 4 at a time. They are automatically reset at the start of every encounter, and can be switched around (like a wizard re-preparing his spells) with 5 minutes of meditation. To find my maneuvers on my sheet, go find the "display powers/spells" checkbox under the skills, and click it.