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Will you be attending the next session?

Yes
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No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128926 times)

RAM

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #870 on: November 27, 2010, 03:07:28 am »

vials of antitoxin and sunrods are always good...
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #871 on: November 27, 2010, 09:22:29 am »

On an unrelated note, I'm very glad that I decided to wait on a D20 Modern game. There's so much that needs reworking in firearms alone.
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #872 on: November 27, 2010, 09:36:49 am »

actually i did read that reese, and i figured that was only for the begining characters (lvl 5) and not for me, but if shonus gives me the green light on that, i will use it gladly. i could actually make the sword i have a +3... or up my armor another level. who knows.
Ram, im a cleric. i should have spells that can detoxify. Heal is the best one ive seen so far, but i dont get it for another level, and its only a 2/day use for me, since i can cast it once regularly and once as a domain spell.
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #873 on: November 27, 2010, 09:50:48 am »

Considering how insanely wealthy the party is (they just bought two DRAGONS) I'll give you 4000 gold drakes.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #874 on: November 27, 2010, 11:46:06 am »

Ram, im a cleric. i should have spells that can detoxify. Heal is the best one ive seen so far, but i dont get it for another level, and its only a 2/day use for me, since i can cast it once regularly and once as a domain spell.
I have a spell called Dance of the Unicorns that clears all poisonous gasses, poisons, and smoke out of the air in a 60 foot radius. I only get it once per day, though.

Considering how insanely wealthy the party is (they just bought two DRAGONS) I'll give you 4000 gold drakes.
Is it possible that I could get some, too? I haven't gotten any money since I joined at level 10 with 49,000 gp, too late to join in the 'gold bonanza' earlier.
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #875 on: November 27, 2010, 01:14:44 pm »

Yeah, I didn't consider that when you and Zook joined. Both of you get the 4000 GD. (Please reference the conversion chart)
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #876 on: November 27, 2010, 01:26:43 pm »

That's... equivalent to 420,000 gp. Can I spend that in the thread as an abstraction a sorts, and must haggling be involved? May as well get the shopping out of the way before the next session.
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Est Sularus Oth Mithas
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #877 on: November 27, 2010, 02:12:06 pm »

holy CHRIST. 420,000gp?! *does happy dance and smacks his diggerdorf for being an idiot*
that so changes EVERYTHING im buying.
Its gotta be christmas. *goes on a shopping spree*
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #878 on: November 27, 2010, 02:32:04 pm »

Stuff is really expensive due to inflation, though, so talk to Shonus about that.
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Est Sularus Oth Mithas
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #879 on: November 27, 2010, 02:45:10 pm »

oh dangit...
Shonus, whats the inflation rate? i figure i can get by with what i bought for how much money i have.
oh and bar, your cleric is cl 9, right?
« Last Edit: November 27, 2010, 02:47:02 pm by deathxherald »
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #880 on: November 27, 2010, 04:06:08 pm »

Yup.
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Est Sularus Oth Mithas
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #881 on: November 27, 2010, 04:07:46 pm »

ah that explains why i can cast that dance 2 times a day instead of once. im 10 on his current sheet.
im making the Fighter now, so everyone can see his design and how funny/stupid he is, yet amazing in  his own right.
« Last Edit: November 27, 2010, 04:16:05 pm by deathxherald »
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #882 on: November 27, 2010, 04:38:12 pm »

Technically I get two per day due to wisdom, but I use the other one for another 5th level spell.
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Est Sularus Oth Mithas
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #883 on: November 27, 2010, 04:54:09 pm »

ah ok.
I have a question about my fighter. Maybe its an observance, but it feels like a question. If I give him Quick Draw, would it be possible to put away a dagger and draw a two handed weapon as a free action? or is one of those considered a move action? I ask because i figure he needs to be able to single target (grapple r@pe) and multi target (cleave with 2hander) since there will be times that is needed.
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Reese

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #884 on: November 27, 2010, 04:59:45 pm »

ah ok.
I have a question about my fighter. Maybe its an observance, but it feels like a question. If I give him Quick Draw, would it be possible to put away a dagger and draw a two handed weapon as a free action? or is one of those considered a move action? I ask because i figure he needs to be able to single target (grapple r@pe) and multi target (cleave with 2hander) since there will be times that is needed.

Sheathing a weapon is a move action (that provokes an attack of opportunity)

You can drop the dagger for free, though. (which can lead to ridiculously fast disarming as you draw and drop every weapon on your person in 6 seconds)

--edit--
http://www.d20srd.org/srd/combat/actionsInCombat.htm#draworSheatheaWeapon
http://www.d20srd.org/srd/combat/actionsInCombat.htm#dropanItem
« Last Edit: November 27, 2010, 05:02:00 pm by Reese »
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