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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 125892 times)

RAM

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #690 on: October 25, 2010, 01:24:13 am »

If it is that important we could hire a cleric...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Reese

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #691 on: October 25, 2010, 01:32:57 pm »

Maybe I shoulda made a druid instead of a wizard.  ::)  :P
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Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #692 on: October 25, 2010, 06:21:46 pm »

Okay, I found out that it's actually Wednesday-Thursday, so I'll be able to make it.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #693 on: October 27, 2010, 07:07:46 am »

Also, this week's session will take place (gametimewise) one week after the previous one. I will give (100xlevel) experience for journals. This would be an excellent time for crafting items if you are capable of it.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

syvarris

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #694 on: October 28, 2010, 06:51:54 pm »

I will make long burning alchemist fire, dragon bile, drow poison and black lotus extract I take 10 on all checks and make as close to an even number of those as possible

Zook will experiment to see if he can replace a section of his bolts with a glass vial which i can place alchemists fire in that shatters on impact but not before. If I am incapable of this scratch alchemists fire off the list

And free xp! Here is the journal 


Spoiler (click to show/hide)

Lucus Casius

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #695 on: October 28, 2010, 07:34:34 pm »

Damn it.  I won't get my computer back until Sunday.

...ah well. 
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Lord Shonus

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #696 on: October 29, 2010, 12:51:45 pm »

8:43 remaining until game.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #697 on: October 29, 2010, 05:40:04 pm »

Minutes?

Oh, hours. I'll be there.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #698 on: October 29, 2010, 07:47:06 pm »

Server Up.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #699 on: October 29, 2010, 10:15:27 pm »

Need rouke.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #700 on: October 30, 2010, 02:56:57 am »

Well, we only need to raise 15 thousand gold pieces in twelve days, or the corpses will be unusable until I can cast 7th level spells, at which time we will have 150 years. If we fail at that, I guess I could use True Resurrection when we get that high of level.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #701 on: October 30, 2010, 03:15:04 am »

We may be able to hire a true ress...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Reese

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #702 on: October 30, 2010, 04:36:23 am »

woo, I have a new record!

My longest running character without a death is a rogue from another group that survived to level 6 (and is technically still alive, seeing as that game ended)
And my shortest run character would be Darrek, who mightily failed his will save against an instant death spell thrown in the surprise round of the first combat he was in.

However, I am not upset about it, I just think it's rather amusing.  I had a great game in spite of that. (and managed NOT to kill OR permanently maim the character who I was allowed to run in it's owner's absence.)
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Lord Shonus

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #703 on: October 30, 2010, 08:25:40 am »

I'll give 800XP to Cerrad, 1200 to Zook, and 1000 to everyone else. Ary, Zook, and Derrik will get their experience after they're ressurected.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #704 on: October 30, 2010, 10:52:39 am »

However, I am not upset about it, I just think it's rather amusing.  I had a great game in spite of that. (and managed NOT to kill OR permanently maim the character who I was allowed to run in it's owner's absence.)
Well, that's good. I'm sure Lucus Casius will be glad you kept him her alive.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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