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Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128829 times)

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #990 on: December 10, 2010, 07:47:25 pm »

9AM EST?
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RAM

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #991 on: December 10, 2010, 08:13:12 pm »

Just to be sure that we are not missing the details of any daylight-saving influences and/or confusion over timezone variation, would someone in E.S.T.zone please post their current time?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

deathxherald

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #992 on: December 10, 2010, 08:35:46 pm »

At this exact second it is 8:35pm EST. And 9am? I've got a flight at 8:30 I've got to catch. :S Sorry guys, I just got back into helicopter flying and its a pretty intense business. You wouldnt believe the books I have to study...
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Dwarf Fortress: Throwing kittens into volcanoes to see what's on the bottom.

Lucus Casius

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #993 on: December 11, 2010, 01:57:06 am »

I might be an hour or so late.  Stuff to be done in the morning.
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James.Denholm

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #994 on: December 11, 2010, 02:09:22 am »

RAM et alia: I highly recommend a Firefox addon by the name of FoxClocks, which is pretty darn handy for this kind of thing.

Don't use Firefox? There is something wrong with you.

Also, about seven hours.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #995 on: December 11, 2010, 02:35:33 am »

OK, I finally got around to updating my character sheet to reflect the level loss
(which just means lowered skill ranks and HP because I needed to get the excel sheet I used to build my character to double check what skill ranks were purchased at 10th level and what I had originally rolled for HP)

also lost access to the quick concentration skill trick (not that I have used either skill trick I took so far- or that I have been in a position to use them, considering)

The URL hasn't changed, but I will repost it here:
http://www.myth-weavers.com/sheetview.php?sheetid=239670

We'll see if I can manage to get up early enough to join at the start time, considering 9am EST is 6am here. (I'll set my alarm clock)
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #996 on: December 11, 2010, 08:43:10 am »

Server is up. Game starts in 20ish minutes, and I'll give an hour to join.
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #997 on: December 11, 2010, 10:00:32 am »

Well, I can't spare any more time to wait, so game's next Friday. I'm moving it ahead to hours to 7:00.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #998 on: December 11, 2010, 10:12:27 am »

dangit

--edit--

I suppose me showing up 15 minutes earlier still wouldn't have been enough players.
« Last Edit: December 11, 2010, 12:13:08 pm by Reese »
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Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #999 on: December 11, 2010, 10:03:45 pm »

Well, I had a reason to be gone. Can't wait for the next one though.
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1000 on: December 12, 2010, 09:21:41 am »

I'm not trying to delay it, it's just my schedule.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lucus Casius

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1001 on: December 17, 2010, 04:48:30 pm »

Game tonight?
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1002 on: December 17, 2010, 05:29:18 pm »

Yeah. I can't move it forward, so it will be regular time.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1003 on: December 17, 2010, 06:04:05 pm »

I'll hop on as soon as I get home from work.

In the mean time, link to my post on my tactics for combat until I get there: http://www.bay12forums.com/smf/index.php?topic=62977.msg1770072#msg1770072
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1004 on: December 17, 2010, 06:12:33 pm »

Bout 3 hours.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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