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Author Topic: D&D: The mercenaries - Game Concluding  (Read 125925 times)

Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #885 on: November 27, 2010, 05:06:48 pm »

Quick draw turns that into a free action, though.
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #886 on: November 27, 2010, 05:07:03 pm »

Sheathing a weapon is a move action (that provokes an attack of opportunity)

You can drop the dagger for free, though. (which can lead to ridiculously fast disarming as you draw and drop every weapon on your person in 6 seconds)
hahaha. well my fighter would never truely be disarmed, for the simple fact that hes wearing spiked plate AND has improved unarmed strike (for the purpose of getting improved grapple.) Basically hes like a monk with pointy armor everywhere and he likes giving people great big bear hugs. hes also one ugly SoB. 8 cha score. >.>
well hes equipped regularly, now its time for the magic item adding to his person.
OH! could i make his armor spikes into +4 flaming armor spikes? that would be amazing, since he could walk into battle quite literally on fire. And if possible i want to call him "the human torch." yes, i know its corny and already taken, but dammit, he will be one.
« Last Edit: November 27, 2010, 05:31:05 pm by deathxherald »
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #887 on: November 27, 2010, 05:31:11 pm »

They can be enchanted as a weapon, yes. But beyond your starting 49k, there's going to be some huge inflation.
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Est Sularus Oth Mithas
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #888 on: November 27, 2010, 05:55:59 pm »

my spikes are inside the 49k, as well as my armor. the weapon and the ring i want? er... well... no. how much would a Frost Brand( 27375gp normally) and a ring of protection +5 (50kgp) be in the inflated part? i can always drop the ring, but the weapon is a need.
Spoiler (click to show/hide)
Yea... this is him so far. Do excuse any mistakes, since hes just a kinda joke, but if anyone really likes him i can bring him in to use instead of the cleric. he will be a great wrestler. eh?
« Last Edit: November 27, 2010, 05:59:54 pm by deathxherald »
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #889 on: November 27, 2010, 07:25:45 pm »

That's definitely a good grapplebot. However, I personally would like you to play a healer of some sort, even if it's only minor healing like Naren. We keep getting more new players and nobody else that can fix them.

COMING SOON: Items I'd like to haggle for.
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Est Sularus Oth Mithas
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RAM

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #890 on: November 27, 2010, 09:02:57 pm »

I am really looking forward to my next two levels, at 12, I get brown bear, then at 13 I start on warshaper...
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #891 on: November 27, 2010, 10:07:55 pm »

yea i think im going healer/buffer. besides, how many are currently in the group? and one healer?
*headdesk*
im gonna enjoy my 5th level spell that makes me god mode for about 3 minutes (at least i think its that long... gotta check my stuff.) Plus i will be up front and personal with everything, beside the other melee people, so i can take a 5ft step and heal whoever needs it. I was actually thinking of using a reach weapon, that way i could stay back out of most creatures ranges and still heal without AoO.
Whatda yall think about that?
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Reese

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #892 on: November 27, 2010, 10:14:42 pm »

oooh, warshaper is a fun class. :)

The mileage you can get out of combat reflexes and sneak attack on unwary foes with the extended reach ability...

I'm looking forward to getting my next couple of levels and getting back my prestige class and a few of the more advanced class features.
level 13 is the pinnacle ability, IMO because it allows one to use the violent thrust function without ending the spell duration. (though 11th and 12th will both make me much more effective in more standard battle settings.)
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #893 on: November 27, 2010, 10:37:31 pm »

Inflation is 3-5X. Further, some items simply cannot be bought at any price.
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #894 on: November 27, 2010, 10:38:38 pm »

well the fighter just lost his sword. *saddwarf*
at least my cleric keeps his stuff. he can afford that.
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #895 on: November 28, 2010, 12:49:09 am »

Hey, a haggle list! Some of these are created using this. They'll be marked with a green asterisk before the name.

*Nimble glamored +1 Masterwork Mithril Full Plate = (4000+2700+1650+9000) = 17,350gp
(+8 AC / +5 Max Dex / 25% ASF / -4 ACP / 25lbs)

*adding Burning or Whirlwind would cost +90,000gp. How much is it in this economy?

*Exalted Medallion of (Sacred bonus to) Armor +3 [good alignment only] = ((9000+22500)x0.7) = 22,050gp

*Boots of Striding and Springing = 5,500gp

*Eyepatch of Blinding Glory 1/day = 61,200gp (Spell is on page 92 of the BoED.)

*Eye of Horus - 13,200gp

*Eye of (use-activated) Searing Light = 60,000gp

*Eyepatch of Eyebite 3/day =71,280gp

*Gauntlet of Lightning Bolt (Command Word) = 54,000gp

*Soulfire Pendant - 16,000gp (Ability is from BoED pg. 112)

*Ring of Evasion - 25,000gp

Obviously I can't afford all of this. I'm just getting a lot of options ready, in case some are way too expensive or vetoed by Shonus. I fully expect that I cannot wear four eyepatches. (Though I'd be pleasantly surprised if I were wrong.)
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #896 on: November 28, 2010, 01:10:22 am »

The Book of Exalted Deeds is banned.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #897 on: November 28, 2010, 01:23:49 am »

All of it? I can give you the gritty details of each ability if you want.

Asides from those, are any of those items banned? What's the inflation for each? Can we get Naren in here to do some diplomacy?
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #898 on: November 28, 2010, 01:28:20 am »

I've banned the entire book. Eliminate those items that use it, and let me know what the others use and I'll let you know.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #899 on: November 28, 2010, 02:12:27 am »

Right now, I'm just interested in getting the time and money to scribe the spells that I have scrolls of.
(and also having some extra XP to use casting permanency with a few spells and making one or two wondrous items)
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