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Will you be attending the next session?

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Author Topic: D&D: The mercenaries - Game Concluding  (Read 127923 times)

Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #810 on: November 16, 2010, 07:01:39 pm »

Also, I'm pretty sure they have less than 50 HP, but don't quote me on that.
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Reese

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #811 on: November 16, 2010, 07:39:45 pm »

So, question, at what point does the bird I am grappling with telekinesis plummet towards the ground?  On its turn? If I manage to pin it on my turn? (so far as I am aware, the telekinesis spell does not provide any form of support while using it to perform combat maneuvers.)

ah, I found what may be the relevant passage in the DMG
Quote
Minimum Forward Speed: If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.

So, that seems to imply that if it's going to fall, it will be on its turn when it fails to have the appropriate movement method.

Also, the recovering from a stall rules will probably be relevant after they fall out of the spell's range.
(how high up are we? high enough to be above storm clouds, that would make for... very high up indeed.)
« Last Edit: November 16, 2010, 11:56:49 pm by Reese »
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Shoruke

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #812 on: November 17, 2010, 12:10:45 am »

What kind of action/roll is required to hold onto an airborne opponent, grapple?

I am gonna go SO TOTALLY SotC on these guys.
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RAM

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #813 on: November 17, 2010, 12:23:03 am »

I was planning on grappling them and then tying them my eagle as extra propulsion...
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Heron TSG

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #814 on: November 17, 2010, 12:31:20 am »

Somehow I think your eagle wouldn't take kindly to being strapped to a couple robotic death machines.
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Reese

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Re: D&D: The Mercenaries - Sessions Friday nights
« Reply #815 on: November 17, 2010, 12:50:13 am »

Special case, Telekinesis allows me to grapple from a distance- yeah, it's a grapple check I am using- my prestige class (which I actually don't have a level in any more D: curse you, instant death spell!) is focused on using the one spell and making it more versatile.

In this case, the basic spell without modifiers is sufficient to form a formidable hazard to flying opponents that rely on limbs for flight.


nevermind

apparently, tanglefoot bags are also moderately useful against flying opponents...
Quote
A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground.
« Last Edit: November 17, 2010, 12:54:25 am by Reese »
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #816 on: November 19, 2010, 10:33:29 am »

Have some good news and some bad news.

The good news is that I will be getting my internet upgraded, so that my connection problems will be a thing of the past.

The bad news is that I will be without internet until Saturday night, so I can't run a game this weekend. Next week is thanksgiving, so I can't play then either (family coming in from out of state and all.)

Next session is Dec. 3.


On a completely unrelated note, I've been thinking about running a D20 modern game after this one eventually ends. (Not any time soon, I think, unless you all get bored.) What would you think of that?
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Lucus Casius

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #817 on: November 19, 2010, 04:12:16 pm »

Yeah, I'd probably join in.

Though I do hope this game doesn't end for a long while.  I'm enjoying it.
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Robocorn

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #818 on: November 19, 2010, 05:12:30 pm »

I might be interested, though I'm still invested in this game. What kinds of classes do they have in a D20 modern game.

RAM

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #819 on: November 19, 2010, 05:24:26 pm »

I don't think that I have played modern, but it should be easy enough to pick up the differences. And a D.M. with inspiration typically makes for a good game, but I would like to at least wrap up the loose plot points first. That would be destroying a civilisation and killing a dragon old enough to be a god...
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Reese

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #820 on: November 19, 2010, 08:01:29 pm »

I think I have my d20 Modern book somewhere around here...

it's pretty simple, the main difference is that the "classes" are strong hero, fast hero, smart hero, charismatic hero, and each class has only 10 levels (you're expected to multiclass them) and then there are more familiar prestige classes like gun fighter, hacker, martial artist...

anyway, the base classes have a number of tricks you can learn (mix and match class features) and there's feats and skills as in D&D

and then there's urban arcana (D&D in the 21st century!) and d20 future and...

Of course, I'm pulling all this from memory while sitting in my cube; I haven't cracked the book in years.
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #821 on: November 19, 2010, 08:08:42 pm »

I might join that, but I really like this one.
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #822 on: November 20, 2010, 07:47:29 pm »

I'm not planning to end this one any time soon. I just wanted to have some lead time for my next campaign.
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deathxherald

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #823 on: November 24, 2010, 09:23:13 pm »

hey fellers, I was wondering if i could get in on this action, or that D20 modern that was gonna be started. I like both systems and and extremely famliar with them. Ran a zombie apocalypse campaign in d20, had fun with that. Yes, I did read that this wont be started again till next month, but thats alright. It will give me time to read up on DnD again and get my knowledge back up.
Oh, btw, I have PDFs of almost every book for 3.5, if anyone is lacking one, I can send them to you.
Lemme know if I can come in on this. Ive already got a char in mind that would be pretty... beast.
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Heron TSG

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Re: D&D: The Mercenaries - Hiatus until Dec. 3
« Reply #824 on: November 24, 2010, 11:06:08 pm »

Is it another wizard/sorcerer? Because we already have two humans and a gnome for heavy artillery. I don't make the call, of course, but I'd love to have you join.

(Please be a healer, please be a healer, please be a healer! I'm the only one!))
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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