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Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128803 times)

Reese

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1725 on: December 13, 2011, 02:47:24 pm »

I'm good for Friday after work or Saturday most times
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Theoboldi

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1726 on: December 13, 2011, 02:55:54 pm »

Hey guys. I read the title and was wondering if I could join? Would I be allowed to play a dragonfire adept?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1727 on: December 13, 2011, 05:46:33 pm »

Not certain, but joining is an option.
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On Giant In the Playground and Something Awful I am Gnoman.
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Theoboldi

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1728 on: December 14, 2011, 03:12:16 am »

I just went ahead and made a character, since I didn't have anything else to do. Anything blatantly overpowered or wrong with this?
Also, what is the starting gold?

Edit: For anyone who is interested.
« Last Edit: December 14, 2011, 07:26:48 am by Theoboldi »
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Kestrel_6

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1729 on: December 14, 2011, 03:43:07 am »

Is this an online thing? Or do you go to a venue?
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RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1730 on: December 14, 2011, 06:11:41 am »

It is an online thing, and you need the listed software.

P.S.
 Last time I checked, the software was freely available to download.

P.P.S.
 Not being familiar with dragonfire adept, I cannot really comment on most of it, though your abilities look to be consistent with a 32 point buy kobold with a con bump at level 4. I fear that the data may be a touch out of date with respect to starting level...
« Last Edit: December 14, 2011, 06:30:03 am by RAM »
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1731 on: December 14, 2011, 06:14:52 pm »

yeah. We're level 15 now.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Theoboldi

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1732 on: December 15, 2011, 05:09:32 am »

I've updated the sheet to level 15, but I still need two questions answered.
First, can I qualify for the flyby attack feat with the draconic flight invocation? And what is the starting gold?
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1733 on: December 16, 2011, 05:06:46 pm »

YOu have to have a natural fly speed to takle flyby attack,.so no. Starting gold is wbl for a levfel 15 character. NOtet that you'll havbe to convert that into markavian drakes avfert you buy starting wuipment. RAM should be able to help you woth that. NO game tonight, but mny vision should return by tomorrow (can see, but reading or focusing is tiring.) So we should be good to go about 24:00 from now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1734 on: December 16, 2011, 06:33:39 pm »

2*10^5 gp

I never had much luck with currency conversions, but presumably you convert your cash into the appropriate generic pieces and then divide by the listed number.

I believe that you spend starting gold normally, and extensively, because there is currently a great deal of economic turmoil and prices are generally very high.
Then multiply your remaining funds by ten.
Then divide by 147, round down to determine number of platinum drakes, and divide the remainder by ten.
Divide that value by 105, round down to determine number of gold drakes, and...

You could probably slip in a few other currencies if you are in the mood and/or want to conserve more of your coinage, but it is likely to be difficult to spend for the time being...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1735 on: December 16, 2011, 10:28:32 pm »

No, just convert to silver and divide by 75.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1736 on: December 17, 2011, 03:47:40 am »

That looks like 2 PM my time.  I should be there.
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Heron TSG

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1737 on: December 17, 2011, 01:00:21 pm »

As should I.
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Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1738 on: December 17, 2011, 02:32:34 pm »

Probably going to push it back a little, about 5 hours from now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: D&D: The mercenaries - Important announcements (now recruiting).
« Reply #1739 on: December 17, 2011, 07:18:43 pm »

Sorry I'm a little late. The stores were insane. Server's going up now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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