Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


Pages: 1 ... 96 97 [98] 99 100 ... 160

Author Topic: D&D: The mercenaries - Game Concluding  (Read 128661 times)

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1455 on: March 26, 2011, 10:34:37 pm »

Important note: This thread and the forum PM system are the only means through which i should be contacted regarding this game. I do not habitually monitor Hamachi chat, and am unlikely to get any messages sent through that until a good while after they are sent.

This session was not spectacular, but alright. The party got a safehouse set up, and obtained the beginning of a lead on one of the primary targets.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1456 on: March 26, 2011, 11:16:08 pm »

If you're still there, I'll try making a character for d20, though I haven't had the chance to read the books yet.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1457 on: March 26, 2011, 11:20:03 pm »

Yeah, I'm here.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lucus Casius

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1458 on: March 27, 2011, 12:11:45 am »

Sorry for not showing up today.  Internet was screwy, and I had some stuff to do for the game I run.
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1459 on: April 01, 2011, 07:52:11 am »

I'm going to try to have a game 10:00 from now, but I had a really, really bad day and may be drunk at that time, so plans may change.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1460 on: April 01, 2011, 08:38:31 am »

I'll try and get there, but I don't know whether or not I have a track meet today.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1461 on: April 01, 2011, 04:34:55 pm »

Not gonna make it today.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1462 on: April 01, 2011, 04:48:53 pm »

'k, I'll just lurch like a zombie for a wqhile then, it'll be fun!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1463 on: April 08, 2011, 01:07:05 pm »

4:00 until the game, I may be on earlier. Sorry for the late announcement, I went straight to bed this morning.

EDIT: As it turns out, I have something I forgot I have to do tonight.
« Last Edit: April 08, 2011, 02:13:11 pm by Lord Shonus »
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1464 on: April 09, 2011, 12:36:17 pm »

Here's hoping for next week.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Araph

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1465 on: April 11, 2011, 01:45:38 pm »

Is there still room for another person in this game? I'd like to join, if possible.

Also, do I roll a character's stats, or do I use a point buy?

Ok, now that I've looked back through some of the posts, I'm confused. Are you playing Dnd, or what?
« Last Edit: April 11, 2011, 02:46:37 pm by Araph »
Logged

Lucus Casius

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1466 on: April 11, 2011, 04:39:06 pm »

Both DnD AND D20 Modern.

It varies from Friday to Friday.
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1467 on: April 11, 2011, 05:27:00 pm »

Expect a game this week.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lucus Casius

  • Bay Watcher
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1468 on: April 11, 2011, 07:34:26 pm »

Which game?
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: D&D: The mercenaries - name retored for findability
« Reply #1469 on: April 11, 2011, 07:44:35 pm »

Modern, I think.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
Pages: 1 ... 96 97 [98] 99 100 ... 160