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Poll

Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128427 times)

Reese

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1410 on: March 18, 2011, 07:30:07 pm »

I'm cool with playing some d20 Modern; I have a couple books, so I can probably come up with something.
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Heron TSG

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1411 on: March 18, 2011, 08:02:07 pm »

Thanks, guys.
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Lord Shonus

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1412 on: March 19, 2011, 12:12:38 pm »

If you are not familiar with the D20 modern Ruleset, PM me and I'll help you with it. I'll be online during much of the time Shoruke normally runs his games, so I'll throw a maptools client up then to handle any questions. I probably could run a game of sorts as well, but the short warning time, and the fact that I will be visiting neighbors for a little while, would make it slightly unfair to do so.

I have three modern scenarios to play with. Please post to indicate preference if any.

1. Cold War covert paramilitary operations circa 1986.
2. Small-town police force Circa 2010
3. Criminal enterprises circa 2010

EDIT: You are required to either use the D20 modern sheet on mythweavers, or to provide a sheet that conforms to the official format. As this will be a zero-magic game, permadeath is in effect, so please prepare a minimum of two characters.

Edit: standard 4d6 stats. Purchase no weapons (I am using alternate rules that you will want to be aware of, and in two of the three scenarios, a basic loadout will be issued) or anything that requires a Wealth roll.
« Last Edit: March 19, 2011, 12:29:42 pm by Lord Shonus »
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Pillow_Killer

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1413 on: March 19, 2011, 12:34:23 pm »

Ill vote on 1.
Also, so that old character I made is not valid?
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Reese

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1414 on: March 19, 2011, 12:43:07 pm »

I'm fine with all three scenarios.
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Lord Shonus

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1415 on: March 19, 2011, 03:39:44 pm »

I've thrown up a maptools server with the usual address. I'm going to go eat, I'll be back in an hour or so.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RedWarrior0

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1416 on: March 19, 2011, 03:43:41 pm »

Are there openings? If so, option 1.
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Lord Shonus

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1417 on: March 19, 2011, 03:49:53 pm »

No problem. Just join the server, and I'll be with you in about an hour. Someone else might join and be able to help you out.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Pillow_Killer

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1418 on: March 19, 2011, 03:54:58 pm »

Hmm, cant join it. 5.216.125.220 with port 51234, right?
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

RedWarrior0

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1419 on: March 19, 2011, 05:05:56 pm »

Ugh, sorry i missed that reply. I should be able to join since you're on shoruke's network, right?
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Lord Shonus

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1420 on: March 19, 2011, 05:14:30 pm »

Port is 12345.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1421 on: March 19, 2011, 11:16:14 pm »

Alrignt. Shooting for a game around 13:00 EDT tomorrow. (12:45 from now)
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1422 on: March 20, 2011, 12:02:24 am »

alright :)

first character:
http://www.myth-weavers.com/sheetview.php?sheetid=284228

Has some details to go over.

I need some essential equipment:
a lock pick set to start with (DC 9 purchase, Lic(+1) restriction)
and, apparently, I need a license which has a DC of 10  :-\

Actually, that's pretty much all I need that isn't covered by my starting wealth bonus or the standard kit (not counting supplies that would be purchased on a per mission basis, eg: rations and ammunition)
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RAM

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1423 on: March 20, 2011, 02:31:45 am »

First character: http://www.myth-weavers.com/sheetview.php?sheetid=284347
Backup character: http://www.myth-weavers.com/sheetview.php?sheetid=284348
Not too familiar with the system and the second character is not finished yet, but should be at a point that they could be finished in a hurry.

And, umm, if my maths adds up correctly, that would be 3AM, so I may be a little late... Dibs on the big gun!
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Reese

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Re: Shonus's RPG room. (Formerly D&D: The mercenaries)
« Reply #1424 on: March 20, 2011, 03:09:51 am »

And, umm, if my maths adds up correctly, that would be 3AM, so I may be a little late... Dibs on the big gun!
3am? wha?

that's 10am West coast time, where are you? Japan? Australia?
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