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Will you be attending the next session?

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Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128658 times)

Lord Shonus

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1351 on: February 15, 2011, 12:11:04 pm »

To be honest, like most non-dire animals, it was never really intended as a PC opponent.
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RAM

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1353 on: February 15, 2011, 07:35:10 pm »

The idea of a lion or large bear attacking a whole party is pretty silly, but a hungry one might attack a solitary PC, and could make a pretty good account of itself in the role.
Boars make a sensible opponent, but you wouldn't expect them to win.
The crocodile's improved grab doesn't work on medium-sized opponents, while the giant crocodile(also known as mature salt-water crocodile) is only going to take one party-member, but may do so while they are with the rest of the party...
Elephants are pretty docile and unless they are being controlled, or are being freed from captivity, there is little reason for a good-aligned party to be fighting one.
Warhorses are not opponents, they are a vehicle, and you are only meant to be fighting the ones with turrets...

A dozen apes might attack a party, Baboons too. A large pack of particularly hungry dogs, wolves, or hyenas, but probably only after they were fatigued...
A monitor lizard might take a shot if you were on its turf. An octopus might do some damage, but for some reason they forgot to include the wyvern poison on their bite attack...
A giant squid would have a go, but again would probably leave after it had a single victim. A pod of Orca would definitely attack a party, but most parties don't swim...

The real problem is that most animals don't have the intelligence score to pose a credible threat that a party would bother with, the most likely scenario is that the party is hunting down a specific animal that has taking a liking to people... But even then, the challenge will be to find the thing, rather than to actually fight it...
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Reese

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1354 on: February 15, 2011, 10:14:42 pm »

The idea of a lion or large bear attacking a whole party is pretty silly, but a hungry one might attack a solitary PC, and could make a pretty good account of itself in the role.
Boars make a sensible opponent, but you wouldn't expect them to win.
The crocodile's improved grab doesn't work on medium-sized opponents, while the giant crocodile(also known as mature salt-water crocodile) is only going to take one party-member, but may do so while they are with the rest of the party...
Elephants are pretty docile and unless they are being controlled, or are being freed from captivity, there is little reason for a good-aligned party to be fighting one.
Warhorses are not opponents, they are a vehicle, and you are only meant to be fighting the ones with turrets...

A dozen apes might attack a party, Baboons too. A large pack of particularly hungry dogs, wolves, or hyenas, but probably only after they were fatigued...
A monitor lizard might take a shot if you were on its turf. An octopus might do some damage, but for some reason they forgot to include the wyvern poison on their bite attack...
A giant squid would have a go, but again would probably leave after it had a single victim. A pod of Orca would definitely attack a party, but most parties don't swim...

The real problem is that most animals don't have the intelligence score to pose a credible threat that a party would bother with, the most likely scenario is that the party is hunting down a specific animal that has taking a liking to people... But even then, the challenge will be to find the thing, rather than to actually fight it...

... and everyone thought Heart was a crappy power...
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Heron TSG

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1355 on: February 15, 2011, 11:30:06 pm »

There are some natural animals that pose quite a threat. A baleen whale could crush you like an egg. A T-Rex could swallow you whole. A cheetah could take the Battle Jump feat and then use its sprinting ability to attack you fifty times.
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Est Sularus Oth Mithas
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RAM

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1356 on: February 16, 2011, 12:28:05 am »

A whale would likely ignore you, but orca and sharks are credible, if extremely rare, threats. Dolphins would kill you if they were bored, but that isn't really modelled well in the rules, as non-lethal damage is never lethal... A polar bear would eat you, but would probably think twice before approaching an entire party of medium-sized humanoids...

Even in a dark-ages setting animal attacks are extremely rare, and generally only occur to humans who wander away from the pack...
Unless you count germs...
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Glacies

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1357 on: February 16, 2011, 02:22:41 am »

And a warhorse is not a vehicle. It will stomp the ever-loving shit out of you. Hence the war.

RAM

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1358 on: February 16, 2011, 03:06:23 am »

The phrase is "torn apart by wild horses". War horses are trained, and therefore incapable of tearing people apart!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shoruke

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1359 on: February 16, 2011, 12:35:45 pm »

Even in a dark-ages setting animal attacks are extremely rare, and generally only occur to humans who wander away from the pack...
Unless you count germs...

Germs aren't animals, they're bacteria. And saying that something that isn't capable of thought "attacks" you seems odd to me...
But anyway. There are plenty of animals in D&D that attack you, it's just that they're usually not the kind of animals you find on Earth. Part of the reason for this is that humans really aren't worth eating. Something about only being able to pass on 10% of the nutrition from what you eat...
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Lord Shonus

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1360 on: February 16, 2011, 01:07:44 pm »

Some concern for Friday's session. We're having extremely rapid snow melt-off right now, and there has been some concern of localized flooding. I've already had my internet go out twice. This should be done by Friday, but it could be a problem.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Shoruke

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1361 on: February 16, 2011, 05:51:32 pm »

What area are you in, Shonus? Because just this afternoon, the snow started falling. ALL of the snow started falling. In two hours of snowing, we have an extra inch and a half or so.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Lord Shonus

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1362 on: February 17, 2011, 07:21:54 am »

Toledo. Just a couple of hours drive from Lake Erie.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1363 on: February 18, 2011, 02:27:35 pm »

So is there a game happening today?
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Est Sularus Oth Mithas
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Lord Shonus

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Re: D&D: The Mercenaries - Game returns due to sad-making picture
« Reply #1364 on: February 18, 2011, 02:30:18 pm »

Doesn't look like it. The internet's up, but very slow.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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