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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 128810 times)

Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1050 on: December 24, 2010, 01:01:50 am »

Yeah, I wouldn't want to go blind or anything.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1051 on: December 24, 2010, 08:04:24 am »

I can't find anything in the thread, but I recall bear form getting rings and amulets and some form of headwear, I think hat but could be eyewear, but it would need to be strapped onto the head whatever it was...
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Pillow_Killer

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1052 on: December 24, 2010, 10:05:02 am »

Who said bears cant have armor?
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RAM

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1053 on: December 24, 2010, 10:30:46 am »

Funny thing, the 'Wild' enchantment exists just for this purpose, but makes the armour invisible. It is kind of sad really, it should transform into awesome bear armour. I need to find a way to combine wild armour with the rhino hide armour for super charging prowess...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1054 on: December 25, 2010, 01:02:49 pm »

No game tomorro. I busy. Aso dunk rite now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1055 on: December 25, 2010, 06:20:47 pm »

Thanks for the heads up. :) I will make sure to check back next weekend just in case.
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Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1056 on: December 25, 2010, 06:50:16 pm »

But really, the blinding lights would work perfectly. It would blind everyone around Eafoth, putting them on equal terms. Except that I have blindsight, but still. Not sure about the smoke. I think I get a cleric ability that makes me immune to poisons and such. Maybe that's a paladin ability.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1057 on: December 25, 2010, 07:16:00 pm »

well, it's an either/or spell, so whichever happens to be most advantageous.

Flame arrow projectiles can ignite flammable objects and structures (but not enemies), so I can always direct a spare bolt to something flammable, like a chair, i the midst of our enemies...
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Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1058 on: December 26, 2010, 12:37:34 am »

I'd say smoke would be better more often, then. Being a Radiant Servant of Pelor lets me do some crazy shit with light effects. Doubling their range, increasing their caster level, etc.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Shoruke

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1059 on: December 30, 2010, 01:15:02 pm »

I reread the Darkstalker ability. Blindsight, Blindsense, Scent, etc. don't automatically work on me like they do on other people: the target must oppose either my Hide or Move Silently check, whichever is higher.

I totally should have played a Whisper Gnome with the Dark template. It would be insanely cheesy, but I'd be utterly undetectable to everything but the naked eye, and even then, still hard to see. Remember that racial bonuses stack to give Dark Whisper Gnomes something like +20 to Move Silently. Add in some dex and max ranks, use the Dark Creature's Hide In Plain Sight feature, and we are good to go.

But yeah, too cheesy methinks. Also, LA +1.
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Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1060 on: December 30, 2010, 01:28:29 pm »

Yup, that's why when we were riding an eagle together I had you auto-fail your hide checks so that you could point out eagles to me. You are currently the only person (that we know of) that I can't see while within 60' of me.

EDIT: Also, I shouldn't have thrown your blanket off the eagle. Apparently a certain aspect of my character dictates that I'm a lot lighter than average, meaning that the eagle could carry us both comfortably without dropping ballast.

PS: That pun was only funny to myself.
« Last Edit: December 30, 2010, 01:45:31 pm by Barbarossa the Seal God »
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Est Sularus Oth Mithas
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Lucus Casius

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1061 on: January 02, 2011, 03:01:44 pm »

Is there a game tonight?
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Lord Shonus

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1062 on: January 02, 2011, 04:39:41 pm »

As a matter of fact, there is. 4:21 from now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1063 on: January 02, 2011, 05:50:52 pm »

Fantastic!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Reese

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Re: D&D: The Mercenaries - Not on Hiatus
« Reply #1064 on: January 02, 2011, 06:38:32 pm »

wait, wha?

missed? wait, no...

*momentary confusion*

ok, brained that, that was posted two hours ago, so that's game in two hours twenty minutes
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