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Author Topic: Weapon Power  (Read 605 times)

Brewster

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Weapon Power
« on: August 01, 2010, 07:08:20 am »

How does the material and quality of a weapon improve it's ability? Will a wooden bolt kill just as well as a steel bolt? Do decorations help?

cyks

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Re: Weapon Power
« Reply #1 on: August 01, 2010, 07:15:37 am »

Higher grade materials act as multipliers to damage.  Wood bolts do considerably less damage than steel.  You could enter the raw files and check specific sharpness and piercing values per material, but those stats are best help with melee.  Decorating bolts should not raise attack or damage values, but instead raise value and the dwarfs good thoughts.
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Samohan25

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Re: Weapon Power
« Reply #2 on: August 01, 2010, 08:23:09 am »

Sadly this mans that your masterwork bolt that menaces with spikes of rock salt does no extra damage, shame about that.
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Josephus

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Re: Weapon Power
« Reply #3 on: August 01, 2010, 08:28:03 am »

You'd think it would be even less efficient if decorated, though.
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Brewster

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Re: Weapon Power
« Reply #4 on: August 01, 2010, 08:38:43 am »

Alright, thank you! So only the material of the bolt, and the skill of the dwarf increase damage done. Does the crossbow it is fired from matter? Or no since the bolt has left the bow by the time it hits?

Right now it does not matter because my Pro BoneCarver is spending a month just to make an elephant bone bolt because it is in a group of 60+ bones. Anyway to separate the bone group?

Rafal99

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Re: Weapon Power
« Reply #5 on: August 01, 2010, 08:42:05 am »

Right now it does not matter because my Pro BoneCarver is spending a month just to make an elephant bone bolt because it is in a group of 60+ bones. Anyway to separate the bone group?

There is no way apart from splitting the elephant into more parts before killing him ;P
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Alastar

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Re: Weapon Power
« Reply #6 on: August 01, 2010, 09:46:42 am »

To my knowledge, crossbow material only matters if you use it as a club. Bot material, bolt quality and crossbow quality should all matter, decorations on either should not.
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monkeyfetus

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Re: Weapon Power
« Reply #7 on: August 01, 2010, 05:22:09 pm »

Higher grade materials act as multipliers to damage.
This was true in 40d, but in the new version material properties are more nuanced than that. One material isn't strictly better than another. For example, silver can't hold an edge and makes a terrible sword, but its density makes for a powerful warhammer, as currently there aren't any significant penalties for using a very heavy weapon. The extremely light adamantine on the other hand, hits about as hard as a hammer made of styrofoam. The DF wiki article on metals gives as good an explanation as I can.
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