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Author Topic: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen  (Read 34234 times)

Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #225 on: August 02, 2010, 10:32:50 pm »

Okay, final stuff.
+20 gp from RNG

Mithral Breastplate 4350
+1 Rapier 2320
+1 ShortSword 2310
Light crossbow 35
100 bolts 5
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RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #226 on: August 02, 2010, 11:56:17 pm »

Okay, since I had to dig through several pages of thread to find these, I figured I would repost these character sheet links here for everyone to see.

Aerion Revion, Elven Bard(RNG)
Eleya, Raptorian Fighter(Wolfchild)
Ghenor Irucha, Aventi Swordsage(Criptfeind)
Gulliver Longtide, Shoal Halfling Rogue/Sorcerer(Kinseti)
Meredith, Mermaid Druid(RAM)
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Enzo

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #227 on: August 03, 2010, 01:41:28 am »

Woo hoo, Gulliver made it in! This is an interesting party. I assume no one minds if I shift around my skills a little bit before we start? The bard seems to have the Diplomacy/Bluff angle covered for the group, my points would be way better spent in Sailing, Geography, etc.

I'm GMT -8. I work 3PM-11PM Mon-Wed and 11PM-7AM Thu/Fri. Since my sleep schedule is pretty buggered up I'll probably be able to swing about any other time. Hopefully that isn't completely impossible to work around.

Oh, and I don't have Fantasy Grounds II, and I've never used Hamachi.  :-\

Working on inventory now.
« Last Edit: August 03, 2010, 01:43:38 am by kinseti »
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #228 on: August 03, 2010, 01:47:38 am »

Don't worry, we are not using Fantasy Grounds II and Hamachi is really easy.

Most people have gone to bed though at this point.
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Enzo

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #229 on: August 03, 2010, 01:51:28 am »

Oh :( Did I miss the party?
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #230 on: August 03, 2010, 01:59:53 am »

Not the game, we were just talking.
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RAM

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #231 on: August 03, 2010, 03:13:47 am »

I have this strange felling, difficult to describe, as though, all at once, thousands of meat shields cried out for healing, and were suddenly silenced, because I forgot to memorise any...
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #232 on: August 03, 2010, 03:14:57 am »

Carry a wand? They are very cheap.

Edit: Less then 3gp a hp.

Edit two: RAM, where is that -1 for AC coming from?
« Last Edit: August 03, 2010, 03:32:07 am by Criptfeind »
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Enzo

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #233 on: August 03, 2010, 03:38:13 am »

I think I overdid it.

Spoiler: Inventory (click to show/hide)

Gotta be prepared, right?

EDIT : OH YEAH, armor bonuses don't stack :( Ring of Protection it is then.
« Last Edit: August 03, 2010, 05:30:51 am by kinseti »
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #234 on: August 03, 2010, 03:39:46 am »

Nothing looks wrong with that to me.

PS: the toad is free the first time right?
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wolfchild

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #235 on: August 03, 2010, 05:23:31 am »

Spoiler: inventory (click to show/hide)
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #236 on: August 03, 2010, 10:36:19 am »

Criptfiend, are your melee attack bonuses really +7 after the two-weapon penalties, or did you forget to add those in, or is there something I missed?
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Shoes...

RAM

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #237 on: August 03, 2010, 10:56:07 am »

The AC penalty... ummm, probably a flaw, either that or a perk, I forget...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #238 on: August 03, 2010, 10:58:21 am »

Blah, I just realized my lyre put me over light encumbrance, so I ended up not getting the fins on my armor and instead had my lyre made out of darkwood.
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RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen
« Reply #239 on: August 03, 2010, 11:44:02 am »

The AC penalty... ummm, probably a flaw, either that or a perk, I forget...

Flaw? Huh.

*Checks SRD*

Could be Vulnerable, gives -1 AC.

Hmm... now I'm considering taking a flaw or two for some skill focus feats...
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