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Author Topic: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen  (Read 34190 times)

Org

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #195 on: August 02, 2010, 07:56:16 pm »

Can I still post, or am I too late?
School. Sorry.
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RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #196 on: August 02, 2010, 08:07:59 pm »

Another question; looking at the SRD, it says in order for a weapon to have a specific magical effect it must have at least a +1 Enhancement Bonus. Does this mean in order to have a [Weapon] of Shock, it would cost at least 8,000(the base price for a +2 weapon) and have the +1 Enhancement Bonus, or could I make a +1 [Weapon](Only 2,000) a [Weapon] of Shock and forgo and Enhancement Bonus?
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Mysteriousbluepuppet

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #197 on: August 02, 2010, 08:08:42 pm »

Another question; looking at the SRD, it says in order for a weapon to have a specific magical effect it must have at least a +1 Enhancement Bonus. Does this mean in order to have a [Weapon] of Shock, it would cost at least 8,000(the base price for a +2 weapon) and have the +1 Enhancement Bonus, or could I make a +1 [Weapon](Only 2,000) a [Weapon] of Shock and forgo and Enhancement Bonus?

You need the +1. and a magic weapon must be masterwork, and so you must add 300gp
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #198 on: August 02, 2010, 08:10:33 pm »

Wow Mithral is crazy expensive, I think I will drop that, one sec.
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Org

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #199 on: August 02, 2010, 08:10:44 pm »

Spoiler: Character Sheet (click to show/hide)
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RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #200 on: August 02, 2010, 08:12:24 pm »

Yeah, I know about the masterwork thing.

Dang though. I guess paying 8,315 for just a +2 weapon when we only get 9,000 is a little out of the question, then...
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RAM

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #201 on: August 02, 2010, 08:23:11 pm »

Mithril is also crazy good, it adds +2 to your potential AC and does alot for your swim checks...
Although it is mostly good later on, where is works well with magical enhancements and such, although it is good to get in early so you don't enchant the wrong thing.

Thanks for that thing about the changing the nature walking ability, I don't have that book but I will take that ability!

I have finally finished the kobold portion of the were-octopus, but it is mostly a joke character, should have the octopus side done shortly, I will include a link in the, erm, about 4th post I think...
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #202 on: August 02, 2010, 08:30:33 pm »

Yes, I think there is a 60% limit or something.

Anyway that over expensive armor is replaced by

+1 Chain shirt with a keel 1300
+1 Light xbow 2335
100 bolts 5
And the Rapier and short sword I will replace with cutlasses because we are pirates! No change in money.

That leaves me with 730gp for... I don't know yet.

So:
+1 Chain shirt with a keel 1300
+1 Light xbow 2335
100 bolts 5
+1 Cutlass 2315
+1 Cutlass 2315


Do you really think that the Mithril is worth it though? After all it is 3000 gold and I did not even have a ranged weapon.
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Mysteriousbluepuppet

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #203 on: August 02, 2010, 08:31:05 pm »

for me, +1 greatclub, 2300gp
+1 leather armor, 1150gp
Ring of Swimming +5 2500gp
Hat of disguise  1800gp
4 elixir of swimming. 1000gp.
150po pocket change.

I'll always keep the same look with the hat, brown pants, chest completely uncovered and a navy hat. A spazzy hat that you can't touch or i'll grapple you . You don't want to bring grappling into this.
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #204 on: August 02, 2010, 08:34:25 pm »

@Org You can post a character for the waitlist, but I'm going through and picking characters now.

Anyway, right now I see two possibilities.

Gulliver(Kinseti), Eleya(Wolfchild), Meredith(RAM, damn you and your little girl characters), are most likely in. 

That means we have a dedicated healer/buffer, a fighter, and a rogue/caster.  We still need a dedicated monster-blaster and something else, support or possibly a more melee-oriented fighter to complement Eleya's ranged prowess.

I'm thinking either RNG's bard and the swordsage, or RNG's fighter and something else.  If we had a dedicated wizard the choice would be much easier, but our only wizard is a tricksy guy.

Here's what I'll do.  If no one comes up with a dedicated combat caster, I'll go with Bard/Swordsage.  If someone does (Criptfiend, this could be a good idea for you, as it's you on the chopping block right now) I'll take the caster and the fighter.

Note that I'm reading the Tome of Battle right now, but I don't fully understand how weeaboo fightan magic works yet.  If a swordsage can work as a substitute for the wizard, I'll go with the first option.

If someone has a better idea, I'm all ears.

« Last Edit: August 02, 2010, 08:36:01 pm by Cthulhu »
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Mysteriousbluepuppet

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #205 on: August 02, 2010, 08:39:02 pm »

Is 4 a little on the low side for a boat entourage ? ( not saying that since i'm not chosen mind you ;) )
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #206 on: August 02, 2010, 08:41:37 pm »

Well the fighting magic does work like spells, only it is per encounter and less.

So right now I can say blast someone with a fire ball once per battle and set my swords on fire once per battle and then I fight. (other things as well but those are my strongest powers)

It does indeed work as a combat only magic user guy.

Very little utility though.

And if that does not work for you I have a core only level three wiz ready to go, it would be vary easy to bring him up to level five.

I would like the sword sage but it is your decision.
« Last Edit: August 02, 2010, 08:46:22 pm by Criptfeind »
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #207 on: August 02, 2010, 08:47:51 pm »

Is 4 a little on the low side for a boat entourage ? ( not saying that since i'm not chosen mind you ;) )

The PCs are the commanding officers.  The ship will have a full complement of deckhands and the like.  They'll mostly be abstracted though.
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Criptfeind

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #208 on: August 02, 2010, 08:50:26 pm »

Here is the link to the wiz.

Very easy to level up twice.
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #209 on: August 02, 2010, 08:52:14 pm »

Mmm, uhh, hmmm, mmm,hmmmm....

Hell, go with the swordsage for now.  If it's obviously not working we can figure something.
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