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Author Topic: Cogs and Corsairs - Nautical 3.5E D&D - Characters chosen  (Read 34128 times)

Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #30 on: August 01, 2010, 01:13:18 pm »

He doesn't have hands and he can't talk so he can't cast most spells.
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RandomNumberGenerator

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #31 on: August 01, 2010, 02:01:06 pm »

I'm going to limit the races to things that aren't sahuagin, aboleths, ixxitixtixchixhtixhtixhitl, or other obviously evil creatures.  I'm also going to post how the campaign begins so you can fit your character into it.  This will be placed on the first post.

I'm probably just going to be a human anyway, or... hrm. Maybe a halfling?

Is multiclassing okay? I was thinking about going Rogue 3/Ranger 2 for the free two-weapon fighting.
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Enzo

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #32 on: August 01, 2010, 02:03:36 pm »

So, I'll write a character description later on this afternoon, going the route of Arctic Halfling* Rogue/Sorcerer. I will come up with some hilariously convoluted excuse for recruiting a tiny thief as a naval officer. And if you could post how we're dealing with stats/equipment I'll make a char sheet too. We can use core prestige classes right? Always wanted to play an Arcane Trickster.

*if available, otherwise vanilla
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #33 on: August 01, 2010, 02:09:58 pm »

Yeah, Arcane Trickster looks fine, as does arctic halfling, although Stormwrack has an amphibious halfling subrace called shoal halflings you might want to look at.  Whatever you want to do, though.

Multiclassing is also alright.

Anyway, tiny thieves may not necessarily be the traditional high-falooting crested hat-wearing naval officers you think of, but a small dextrous character would be right at home on a ship, helping with rigging, sails, and other things like that.
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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #34 on: August 01, 2010, 02:50:01 pm »

After reminiscing about FFXI, I just got a sudden urge to play a Galka Monk. Galkas would obviously have to be homebrewed though, which I'm not sure Cthulhu is comfortable with.

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Org

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #35 on: August 01, 2010, 02:53:49 pm »

This looks interesting.
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #36 on: August 01, 2010, 03:11:48 pm »

I'd rather you not homebrew stuff, especially not homebrew stuff from JRPGs, especially not homebrew stuff from JRPGs with which I have zero familiarity.
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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #37 on: August 01, 2010, 03:12:29 pm »

Is there space Cthulhu?
Or would you rather me not play?
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Virex

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #38 on: August 01, 2010, 03:19:20 pm »

I'm not gonna do that this time, I'm going to have an outline ready beforehand and a general idea of what will happen.  The players will influence and shape it with their actions, but I won't be flying blind unless you do something completely insane.  This will likely eliminate the risk of another failed campaign.


I hope you do realize the implications of saying that out in the open?
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #39 on: August 01, 2010, 03:37:52 pm »

What, that people will feel railroaded or that people will deliberately do insane things to derail my campaign?

The first one, I can allay your fears.  The outline will be very basic, and you shouldn't be locked into any actions within reason.

The second one we'll just go on the honor system.  Please try not to do anything too retarded.
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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #40 on: August 01, 2010, 03:59:41 pm »

I'd rather you not homebrew stuff, especially not homebrew stuff from JRPGs, especially not homebrew stuff from JRPGs with which I have zero familiarity.

Alright, I can respect that. Sticking to my rogue then.
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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #41 on: August 01, 2010, 04:02:50 pm »

What would a good class for a player who wants to be like an actual pirate.
Not a warrior.
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Cthulhu

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #42 on: August 01, 2010, 04:22:59 pm »

Pirates can be lots of things.  A rogue would make a good stealthy or swashbuckling pirate, a fighter could be the grizzled marine who kills stuff dead, a bard with a focus on oratory could make a good charismatic captain, a water-related druid could use its magic to disrupt shipping and pull unwary ships into its snare.  You have to be creative.

Anyway, I guess I can stop holding Dark Heresy against you, but I got my eye on you.  It wasn't just the flaking out which I can see being a temporary thing.  You did dumb stuff.  You, being an Imperial Guard Conscript, tried to punch a sergeant.

So I guess if your character is good and it fills a role in the party I'll let you in but don't do dumb stuff.  You're on a ship, your comrades can keelhaul you.
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Org

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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #43 on: August 01, 2010, 04:30:41 pm »

Actually, it was a commissar, and I was only thinking about it.
I think it was a commissar.

Edit:The guys at OOTS are telling me to take some Swashbuckler levels, but I can't find the class! Noooooo!
« Last Edit: August 01, 2010, 04:57:32 pm by Org »
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Re: Cogs and Corsairs - Nautical 3.5E D&D - Gauging Interest
« Reply #44 on: August 01, 2010, 05:21:20 pm »

Wow, we have a lot of people going rogue. I guess that makes sense being pirate-themed and all, but still... Maybe I will go Bard or Sorcerer instead, just for some diversity.
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