Because I was insulted for 'letting this die' I AM REVIVING IT!!!
Civil war has erupted over a trivial matter, what should the nations colour be?
half the city-state says it should be red, for war and blood!
the other say blue, for peace and serility...
Each side has hired a mercenary to command their militia army...
WIN: kill the enemy commander
LOSE: death of commander
Damage is as follows (Army size + Skill with weapon - Armour value of enemy + 2 if on hill and enemy isnt)
- Archers w/o a melee weapon have a -5 to damage at melee
Accuracy is (1d6 if it is > 3 above happens) 50% chance of hit
Ever soldier has 2 health, 1/2 health is injured, 0/2 health is dead; Commanders have 5 health, 2/5 is injured, 0/5 is dead.
Moving is 2 squares on the map per unit per turn. Injured soldiers can only move 1 square
Reinforcements come at the end of every turn, you can choose what weapon the reinforcements come with but not the quality of the soldier, or the armour. it's a random number between 5 and 10 including, they arrive at your commander immediately, none come if your commander is in combat.
Commanders can come equiped with anything of medieval/renaissance era. Magik is allowed this round, but dont go overkill, I wont allow it.
New Map system: a perfect 33x33 square tile map
GrasslandHillsRedCommander:
Weapon:
Armour: Army
27 Sword & Shields (5)
- Iron Mail (3)27 Longbowmen (1) (Range 5 Tiles)
- Leather (2)BlueCommander:
Weapon:
Armour: Army
27 Sword & Shields (1)
- Iron Mail (3)27 Longbowmen (5) (Range 5 Tiles)
- Leather (2)