Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 80

Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 318047 times)

Yoink

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #630 on: February 10, 2012, 10:17:07 am »

Having a crash bug, and I am unsure whether this mod is causing it, or what...
The game keeps consistently crashing at pretty much the same moment each time I load it, and the errorlog said something about the crundle/rutherer RAWs, and I realised I had messed up some tags there whilst making them tameable.
So I fixed those, but the trouble persists... Are there any sieging races which usse such creatures? It is the middle of siege season, and I have just received three in quick succession, so I'm guessing it could be a new army invading with buggy creatures.
Any ideas for a solution? ??? I really love this fort. For context, the only invaders I've had are dark stranglers, beak wolves, white tigerfolk and jotun(who were, amusingly, finally beaten back by just a few veteran dwarves after wiping out half the fort without any trouble). Also, part of the map is currently on fire thanks to giants, and I believe there are some kobolds lurking around.
Oh, and the gamelog doesn't seem to open, which is kindof scary. Notepad just freezes when I try and open it. :o
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #631 on: February 10, 2012, 03:41:06 pm »

Most likely your gamelog is freaking massive from having recorded all game activity fromm all your forts. You can safely delete or clear it I think.

Not likely to be a problem with my mod, which doesn't touch those creatures. However, feel free to also post the entries of the broken creatures (maybe make a new thread) and see what me and other modders have to say.
You should also check your errorlog and post the relevant errors.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Yoink

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #632 on: February 10, 2012, 07:15:38 pm »

Ah, okay. Well I cleared it out, and each time I run the game all that's recorded is a bunch of white tigermen getting poked at by spike traps... Certainly not something I could imagine causing a crash.
I'll have to look into this further, I might make a new thread in a while. Thanks!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

bombzero

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #633 on: February 10, 2012, 07:53:13 pm »

Darkflagrance i find it kind of amusing how your mod is more commonly used in other mods, than played by itself.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #634 on: February 10, 2012, 08:01:05 pm »

Hey, I play it by itself. :P Although it's a shame how half the new civs were dead in my world... I was cruisin' along until the jotun showed up!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

bombzero

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #635 on: February 10, 2012, 11:23:31 pm »

Yeah, horrific thing to have as your first siege.
Logged

kingofthescots

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #636 on: February 10, 2012, 11:26:17 pm »

Not sure if this is a bug, or working as intended... but the dark stranglers brought war polar bears in their most recent siege!
Logged

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #637 on: February 10, 2012, 11:45:56 pm »

Not sure if this is a bug, or working as intended... but the dark stranglers brought war polar bears in their most recent siege!
I'd call that an unintended feature.
Logged
くコ:彡

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #638 on: February 11, 2012, 04:19:15 am »

It's Toady's gift to all invaders after they were crushed so easily and nakedly in 40d. In worldgen they can randomly get war beasts assigned to them and the only thing you can do to prevent it is kill the enemy leader.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

kingofthescots

  • Bay Watcher
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v9: Tin-Bearing Blendecs!
« Reply #639 on: February 11, 2012, 05:00:12 pm »

Well then. I had best start praying to Armok. Those polar bears just slaughtered my steel armed/armoured troops. Hopefully that won't happen on my next regen lol.
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v10: War Elephants in Full-Plate!
« Reply #640 on: February 11, 2012, 05:18:18 pm »

New release:

---Changes for 0.10

-ELEPHANTS REWRITTEN
-Elephants and Warwolves should equip armor more regularly
-Elephants and Warwolves have lower natural skills
-Elephants now use weapons and have new bodyparts
-New armor types added to fix bugs with vanilla armor behavior
-Tigermen no longer attack in summer
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.25] Fortress Defense Mod II v10: War Elephants in Full-Plate!
« Reply #641 on: February 11, 2012, 06:33:20 pm »

Blargh, there is a minor error in the current upload.

Warwolves should not have the SLOW_LEARNER tag in their creature entry. This causes many of them to lack the skill to wield weapons and remain wrestlers. If you want to, you can make this change yourself. The DFFD links have already been updated to reflect this bug fix.

Edit: all uploads fixed. Also, the new caps had to be removed as well.

Edit2: Mental note edit:

Natural skill is quite interesting.

If you make natural wrestling skill high enough, the enemy will always be naked wrestlers even with access to metal and armor.

If you give a unit SLOW_LEARNER, it will not have enough experience in a weapon skill to overcome even level 2 wrestling skills and also become a naked wrestler. Weapon masters will not suffer this problem, meaning you can have sieges of mostly naked wrestlers and a few armed weaponmasters.

I wonder what happens to a race with high mace skill but no access to maces? Do they come with armor but no weapons?
« Last Edit: February 12, 2012, 02:03:22 pm by darkflagrance »
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Neyvn

  • Bay Watcher
    • View Profile
Re: [0.31.25/34.01] Fortress Defense Mod II v10: War Elephants in Full-Plate!
« Reply #642 on: February 14, 2012, 05:50:46 am »

I return home from work in 2hrs. This mod must be working by then. I cant stand vanilla sieges...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Blurk

  • Bay Watcher
    • View Profile
Re: [0.31.25/34.01] Fortress Defense Mod II v10: War Elephants in Full-Plate!
« Reply #643 on: February 16, 2012, 11:10:11 am »

If i remove the [Clothing] tag what will happen?
Logged

ciadude2

  • Bay Watcher
    • View Profile
Re: [0.31.25/34.01] Fortress Defense Mod II v10: War Elephants in Full-Plate!
« Reply #644 on: February 18, 2012, 05:42:35 pm »

I return home from work in 2hrs. This mod must be working by then. I cant stand vanilla sieges...

It works with the new version for me so far.
Logged
Pages: 1 ... 41 42 [43] 44 45 ... 80