Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 80

Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 317839 times)

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #270 on: February 23, 2011, 03:29:01 pm »

It is not a good idea to make it impossible but to stop it happening every single time.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

kerlc

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #271 on: February 24, 2011, 03:55:38 am »

i am sorry, bu in my case, i have been besieged by tigermen, frogmen, dark stranglers and nagas, and they don't mind eachother, but they savagely murdered some goblins when they arrived. and they have killed all the elven hippy merchants. i'm not sure whether should i congratulate them on that or not.

well, my cage traps are full, and my pit for throwing in enemies also, but the giant tower surrounded by spikes will be soon complete. (10 z-levels drop onto spikes. tested out with my yak bull. it works!)
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #272 on: February 26, 2011, 05:49:08 pm »

Random question (sorry don't have time to read through nineteen pages right now), but can any of the new races destroy buildings (specifically doors/floodgates)? Just curious.

-MB
Logged

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #273 on: March 03, 2011, 07:55:46 am »

I am commenting to say that I love the new mod, but hellfire imps should NOT have dragonfire. Not because of it's power against creatures, but because they will melt your bridges and thus trap themselves outside your base.
Logged
Soaplent green is goblins!

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #274 on: March 03, 2011, 10:06:00 am »

Then don't make bridges out of flammable material.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #275 on: March 03, 2011, 12:50:56 pm »

Then don't make bridges out of flammable material.
I didn;t say they burned, I said they melted. The bridge (all three bridges that ere hit, actually) were made of stone. I didn't have magma safe stone at the time I made the bridges, and I wanted to color code them. I suppose I could have brought some bauxite with me on embark... Maybe there should be a warning in the section on Hellfire Imps that they can melt non-magma-safe things (when breath attacking)?
Logged
Soaplent green is goblins!

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #276 on: March 03, 2011, 01:03:05 pm »

it reads hellfire. What do you think?
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #277 on: March 03, 2011, 04:04:54 pm »

Random question (sorry don't have time to read through nineteen pages right now), but can any of the new races destroy buildings (specifically doors/floodgates)? Just curious.

-MB

Technically, I removed building destroyer from all of them for FPS reasons (though it is easy to add back in)...but apparently Hellfire Imps are capable of melting stone bridges. >:)

As for updates, I am currently swamped with work and applications for my future, so I will be forced to take care of these before I am able to update, unfortunately.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

adwarf

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #278 on: March 03, 2011, 04:50:24 pm »

I love this mod. Just started I made a custom world with 10,000 points bought a ton of animals, food, booze, and giant swallow eggs ( do they hatch and make friendly giant swallows ? )

Can I put the entities in seprately ?
Logged

EveryZig

  • Bay Watcher
  • Adequate Liar
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #279 on: March 03, 2011, 05:10:58 pm »

it reads hellfire. What do you think?
I thought more powerful fireballs. Not fireballs that destroy the path into your fort.
Logged
Soaplent green is goblins!

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #280 on: March 03, 2011, 05:47:54 pm »

I love this mod. Just started I made a custom world with 10,000 points bought a ton of animals, food, booze, and giant swallow eggs ( do they hatch and make friendly giant swallows ? )

Can I put the entities in seprately ?

Yes; allowing that degree of customization is why the entities are separated out inside a sub-folder.

it reads hellfire. What do you think?
I thought more powerful fireballs. Not fireballs that destroy the path into your fort.

I supposed all's far in war. If you feel that they are too much, feel free to mod out the dragon firebreath.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Flare

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #281 on: March 03, 2011, 07:45:41 pm »

Random question (sorry don't have time to read through nineteen pages right now), but can any of the new races destroy buildings (specifically doors/floodgates)? Just curious.

-MB

A lot of the bipedal civilizations will occasionally ride war animals, sometimes one that can bring down buildings. A lot of them can also open doors.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #282 on: March 03, 2011, 07:50:14 pm »

Just throw your men into the the fight who does not like a free for all
Logged

Flare

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #283 on: March 03, 2011, 08:53:20 pm »

If anyone is interested, Johtunn skeletons are magma resistant.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: [0.31.19] Fortress Defense Mod II v5: Nightwings consume fear, not food!
« Reply #284 on: March 03, 2011, 09:08:03 pm »

If anyone is interested, Johtunn skeletons are magma resistant.

Something else dwarves can't kill with magma. BY GOD THEY WOULD THROW THEMSELVES IN MAGMA BEFORE THEY LET THAT HAPPEN !!!!
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 80