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Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 317997 times)

darkflagrance

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #660 on: March 11, 2012, 06:04:57 pm »

Did you alter only the creatures, or the entity files as well ? I ask since I have your races optional in my mod, and of course dont want to offer an outdated version :)

Only creatures.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

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Meph

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #661 on: March 11, 2012, 06:09:09 pm »

Perfect, thank you. :) I already did do a 34.05 compabitlity myself, but I am curious what you did tweak. I remember reading: elephants in full platearmor in the title a while back...
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darkflagrance

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #662 on: March 11, 2012, 06:28:41 pm »

Perfect, thank you. :) I already did do a 34.05 compabitlity myself, but I am curious what you did tweak. I remember reading: elephants in full platearmor in the title a while back...

The 0.10 version added War Elephants that used plate armor rather than just chainmail.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

greycat

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps !
« Reply #663 on: March 11, 2012, 06:28:56 pm »

Updated for 34.05; really just raw fixes.

spoiler="old mirrors" ...

I was confused by the links to the old version in that announcement post.  The links to the new version are in the first post on the first page.
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darkflagrance

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps !
« Reply #664 on: March 11, 2012, 06:30:16 pm »

Updated for 34.05; really just raw fixes.

spoiler="old mirrors" ...

I was confused by the links to the old version in that announcement post.  The links to the new version are in the first post on the first page.

Yeah, put them there before moving them to a storage file, and forgot to remove them. But the links are on the front page.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

katana

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #665 on: March 17, 2012, 01:36:30 pm »

So I was playing in adventure mode and decided to be a dwarf. I found helmet snake/naga men. So I guess this makes sense if the place was conquered or something. There I found a helmet snake man strand extractor. Just thought you might want to know about the second part.
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darkflagrance

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #666 on: March 17, 2012, 04:01:53 pm »

So I was playing in adventure mode and decided to be a dwarf. I found helmet snake/naga men. So I guess this makes sense if the place was conquered or something. There I found a helmet snake man strand extractor. Just thought you might want to know about the second part.

I must admit, I'm not entirely sure where the problem lies. Should I get rid of helmet snake man strand extractors? They can't strand extract in adventure mode, and they won't be bringing the spoilerite anytime soon.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

mrtspence

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #667 on: March 22, 2012, 01:23:19 pm »

Been enjoying this mod as much as ever.

Have to ask though, is it intentional that Beakwolves use mounts?

I currently have a siege where there is about a dozen beakwolves on giant wrens and another dozen using war grizzly bear mounts. They also brought like ten war tigers too. Certainly makes them a lot nastier when you have to fight flying enemies so early!
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Kogut

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #668 on: March 22, 2012, 01:55:12 pm »

Have to ask though, is it intentional that Beakwolves use mounts?
AFAIK no and it is impossible to change this.
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greycat

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #669 on: March 23, 2012, 06:16:00 pm »

The readme for v11 says to copy "entity_fortdefense" and "creature_fortdefense" for both Basic and Challenge.  I believe the Challenge section should say "entity_fdchallenge" and "creature_fdchallenge".
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darkflagrance

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Re: [0.34.05] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #670 on: March 26, 2012, 10:54:23 pm »

The readme for v11 says to copy "entity_fortdefense" and "creature_fortdefense" for both Basic and Challenge.  I believe the Challenge section should say "entity_fdchallenge" and "creature_fdchallenge".

You are absolutely correct.
« Last Edit: March 26, 2012, 10:56:05 pm by darkflagrance »
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

vaderflag

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Re: [0.34.06] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #671 on: March 31, 2012, 02:44:52 pm »

Is FD compatible with .07 as it currently stands?
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kilakan

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Re: [0.34.06] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #672 on: March 31, 2012, 05:36:00 pm »

I don't think there was any raw changes so it should be compatible.
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Kogut

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Re: [0.34.06] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #673 on: April 01, 2012, 03:13:09 am »

I don't think there was any raw changes so it should be compatible.
There were RA changes but minor, everything should work.
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Kire93

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Re: [0.34.07] Fortress Defense Mod II v11: Hellfire Imps with real Hellfire!
« Reply #674 on: April 17, 2012, 09:32:58 pm »

While using this mod I tried to drown both beak wolves and dark stranglers, neither would drown!!! is there any way to fix this?
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