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Author Topic: Kitten-Based Enemy Delayer  (Read 5528 times)

breadbocks

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Re: Kitten-Based Enemy Delayer
« Reply #45 on: August 02, 2010, 02:12:01 pm »

NOTE: The title of the thread IS Delayer, not Trap.

I think Eric Blank is testing this.
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MaDeR Levap

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Re: Kitten-Based Enemy Delayer
« Reply #46 on: August 02, 2010, 03:39:58 pm »

Do hammers in weapon trap actually send enemies flying? I doubt it. If so, no kitten cannon. And even if, kittens would be killed by hammers anyway.

Is this possible while normal hammer fight that hammer kills critter but sent corpse flying anyway?
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druid91

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Re: Kitten-Based Enemy Delayer
« Reply #47 on: August 02, 2010, 03:46:56 pm »

Do hammers in weapon trap actually send enemies flying? I doubt it. If so, no kitten cannon. And even if, kittens would be killed by hammers anyway.

Is this possible while normal hammer fight that hammer kills critter but sent corpse flying anyway?

Well sometimes the creature goes flying and then dies.
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The least you could have done was throw down some booze and seasoning. Abyssal Monsters that Creatures of the Light Know Not Of aren't savages, y'know. Sharing's caring.

Eric Blank

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Re: Kitten-Based Enemy Delayer
« Reply #48 on: August 02, 2010, 05:41:18 pm »

Sorry, I can't test it anymore. I got it built, on two fortresses and was trying to get a hold of an invader, wild animal, uninvited guest, or something similar to stand on the trap, since apparently that's the only way they will go off, I messed with all the mechanics and reread the entire wiki page on traps, and the only way for a weapon trap to work is when a hostile is standing on it, i think this in itself makes this whole thing a little less practical since it probably won't allow friendly fire even when it's being activated by an enemy, and the enemy also has to be on that specific trap, not any sort of trigger mechanism, for it to even go off. I never managed to get anything hostile in there. I'm currently stuck at my grandparents house with their computer, an ancient thing my dad gave them, no ability to run dwarf fortress, and I won't be back for several days. If you can run tests you probably should, multiple results are great. after realizing that weapon traps aren't just automatic, but cannot be linked(wired as i like to say, lots of gmod) to any other devices, I was suddenly filled with doubt as to whether it'll work at all the way it's intended. it does stack the odds in your favor having dozens of animals running through a hall of weapon traps, where the enemies chasing them are repeatedly hammered into paste, but that's probably about it.

Dropping a horde of stray(so there are no tantrum spirals from pet death) animals from the ceiling is a great way to delay/distract enemies in the first place (if they don't ALL flee towards your fort), hence the old puppy catapult idea. Filling them with war animals, especially tougher bears, is a great defense.
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breadbocks

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Re: Kitten-Based Enemy Delayer
« Reply #49 on: August 02, 2010, 06:00:53 pm »

You have to drop them from high up to make tham stunned.
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quinnr

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Re: Kitten-Based Enemy Delayer
« Reply #50 on: August 02, 2010, 10:06:10 pm »

But not too high, or they splatter.

Science!!!!
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druid91

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Re: Kitten-Based Enemy Delayer
« Reply #51 on: August 02, 2010, 10:34:26 pm »

Not stunned, you want them to pass out on the trap so they trigger it.
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The least you could have done was throw down some booze and seasoning. Abyssal Monsters that Creatures of the Light Know Not Of aren't savages, y'know. Sharing's caring.

Eric Blank

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Re: Kitten-Based Enemy Delayer
« Reply #52 on: August 02, 2010, 10:50:53 pm »

ah, didn't think that bug/feature applied to anything but cage traps. Still can't do shit.
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AngleWyrm

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Re: Kitten-Based Enemy Delayer
« Reply #53 on: August 03, 2010, 12:53:09 am »

What about a very small drawbridge?
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breadbocks

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Re: Kitten-Based Enemy Delayer
« Reply #54 on: August 03, 2010, 01:35:33 am »

Removes the automation of it, which is what is needed.
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martinuzz

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Re: Kitten-Based Enemy Delayer
« Reply #55 on: August 03, 2010, 01:40:03 am »

Not stunned, you want them to pass out on the trap so they trigger it.

There's a way to have trap-immune creatures trigger traps.
Use a GCS to shoot webs over your traps.

Beware however, that your own dwarves will set the traps off too when they're webbed over.

Weavers can 'disarm' the traps, by collecting the webs. Make sure they get them in the right order though.

Basic setup:

Code: [Select]
.-^^+T
.-^^+D
.-^^+.
.-^^+.
cA^^+S
.-^^+.
.-^^+D
.-^^+T

with
. = floor
- = retractable bridge
^ = traps to be webbed
+ = fortifications
c = chain/rope
A = chained Animal
S = GCS (not tamed)
D = door, open, but pet-impassable
T = cagetraps, to recapture GCS when done

Keep in mind, that a GCS will not shoot it webs at animals that are further away from it than 4 tiles. So a 2-wide trap corridor is the max.
« Last Edit: August 03, 2010, 02:14:46 am by martinuzz »
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Osmosis Jones

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Re: Kitten-Based Enemy Delayer
« Reply #56 on: August 03, 2010, 01:43:53 am »

Removes the automation of it, which is what is needed.

Can still be automated using repeater circuits, but synching up the drop and firing actions would be nigh impossible.
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Encased in burning magma

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Re: Kitten-Based Enemy Delayer
« Reply #57 on: August 03, 2010, 02:02:23 am »

Not stunned, you want them to pass out on the trap so they trigger it.

There's a way to have trap-immune creatures trigger traps.
Use a GCS to shoot webs over your traps.

Wow.

Can you cage a FB that way?
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martinuzz

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Re: Kitten-Based Enemy Delayer
« Reply #58 on: August 03, 2010, 02:12:33 am »

Unless it has [WEBIMMUNE] in it's raws, yes.
It's possble that fiery creature burn the webs though, not sure.

Another fun possibilty of this method, is using it to capture your own dwarves in cagetraps, or wound them with weak weapon traps for medical training.
« Last Edit: August 03, 2010, 02:16:44 am by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

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Urist Imiknorris

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Re: Kitten-Based Enemy Delayer
« Reply #59 on: August 03, 2010, 08:48:30 am »

Webbed weapon traps? Why not wooden spikes?
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