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Author Topic: Shores of Hazeron - The Armok Coalition  (Read 31695 times)

Paul

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Re: Shores of Hazeron - The Armok Coalition
« Reply #135 on: August 11, 2010, 01:32:00 pm »

Yea, and even this small part is huge when it comes to traveling across it. It would currently take me a week or more just to get across the explored area, and I'd have to find a wormhole path to do it.

It won't be as bad when they fix the wormhole times though. That's the biggest problem with exploring - each system takes ~30 mins to load due to the long server transfer times. If that gets down to like a minute we can more readily travel wormhole routes.

My only problem is I don't think I actually HAVE a wormhole route that goes anywhere (unless I overlooked one in my early explorations - I've been so afraid of the hour wormhole loading that I haven't explored in over a week), so getting in and out of my capital system will likely require regular travel to a system with a wormhole route to somewhere. So theres at least half an hour just getting in and out of my little area.

-edit- Ooh, newest notes: Wormhole and spawn logic changed a lot. This could be a good thing or a bad thing. Maybe wormhole travel will have improved? I can't wait to find out!
« Last Edit: August 11, 2010, 01:47:07 pm by Paul »
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Disaster!

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Re: Shores of Hazeron - The Armok Coalition
« Reply #136 on: August 11, 2010, 06:43:03 pm »

I made some major modifications to the coalition forums. Read my News post in the Main Hall and please, do not hesitate to post your suggestions for the layout and mechanics.
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At some time in the future, the civilisation generator will acheive the complexity for self-awareness and independent thought.

Alehkhs

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Re: Shores of Hazeron - The Armok Coalition
« Reply #137 on: August 11, 2010, 10:31:40 pm »

Added a link to the Armok Coalition Forums to the OP
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Disaster!

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Re: Shores of Hazeron - The Armok Coalition
« Reply #138 on: August 12, 2010, 10:38:12 am »

Yay! I'm Official!
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At some time in the future, the civilisation generator will acheive the complexity for self-awareness and independent thought.

Myroc

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Re: Shores of Hazeron - The Armok Coalition
« Reply #139 on: August 12, 2010, 12:24:51 pm »

I just discovered that Ator, the home system for Imperium Casso, now has a wormhole that leads straight into Laurea Duodecim's home system.

...

Hi, I suppose?
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We all have problems. Some people just have more awesome problems than others.
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Kagus

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Re: Shores of Hazeron - The Armok Coalition
« Reply #140 on: August 12, 2010, 01:21:47 pm »

Cheers.  Although apparently my moon base exploded a while back, due to my inability to get the necessary supplies to build it up to anything.

Also, my empire is now stuffed to the brim with Q1 plastics.  My oil and petrochemicals are both fine, but the plastic, for whatever reason, has gone tits-up.  And now my metal is doing it too.  And some of the booze has fixed itself, while other types have started acting weird.

My electronics have also started acting up.  Need to make some more.


Uggh...  All this, and I'm still ages away from making so much as my first space station.  I'm really not too keen on coming back in to fix this place.

Myroc

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Re: Shores of Hazeron - The Armok Coalition
« Reply #141 on: August 12, 2010, 01:47:13 pm »

Also, my empire is now stuffed to the brim with Q1 plastics.  My oil and petrochemicals are both fine, but the plastic, for whatever reason, has gone tits-up.  And now my metal is doing it too.  And some of the booze has fixed itself, while other types have started acting weird.
Yeah, it's a slight bug. Sometimes certain industries will start to produce goods without consuming any materials, for free. However, since a product's quality is determined by the quality of its components...
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Kagus

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Re: Shores of Hazeron - The Armok Coalition
« Reply #142 on: August 12, 2010, 02:06:21 pm »

Yeah, that was mentioned in the other thread (or just earlier in this one).  But just because it's a bug doesn't mean it's awesome, unlike in Dwarf Fortress.  Especially seeing as I have to walk around to each of the industries and give them a swift kick to fix the bastards...

I'm having a very hard time being arsed to do so, however.

Gabeux

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Re: Shores of Hazeron - The Armok Coalition
« Reply #143 on: August 12, 2010, 09:13:41 pm »

The IRC

irc://quakenet/B12-TAC
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alway

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Re: Shores of Hazeron - The Armok Coalition
« Reply #144 on: August 14, 2010, 02:30:52 am »

Just started my empire: The Free Men of Dyson.
And yes, I intend to eventually build a dyson sphere somehow.

Thus far, the worst thing to befall me was a bug on my first launch which caused UI interfaces to not work. Good luck making a flag without the "make" button working. Luckily a restart of the program fixed it; although at that point I had wasted an hour trying to find what I was doing wrong.
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Legislature

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Re: Shores of Hazeron - The Armok Coalition
« Reply #145 on: August 14, 2010, 11:49:03 pm »

This game seems really interesting, I'll have to look into it later. :)
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Singularity125

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Re: Shores of Hazeron - The Armok Coalition
« Reply #146 on: August 16, 2010, 08:00:07 pm »

I guess I never posted here. So eh, sign me up.

We are: The Guild of the Giant Hammer



My empire is for my real-life friends only, so sadly, no Bay12ers. Sorry! I'll be on friendly terms and trade with all of you though, of course. :3
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Myroc

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Re: Shores of Hazeron - The Armok Coalition
« Reply #147 on: August 17, 2010, 07:24:34 am »

Attention citizens of Imperium Casso.

In light of the recently started people count, your emperor demands to know which citizens are active and playing regularly. Check this post for details.

Thank you for your attention.
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Alehkhs

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Re: Shores of Hazeron - The Armok Coalition
« Reply #148 on: August 17, 2010, 02:07:19 pm »

Attention citizens of Imperium Casso.

In light of the recently started people count, your emperor demands to know which citizens are active and playing regularly. Check this post for details.

Thank you for your attention.

For that matter, who, of anyone here, is active?
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SolarShado

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Re: Shores of Hazeron - The Armok Coalition
« Reply #149 on: August 17, 2010, 02:41:17 pm »

I'm still active, not quite as much because school's started back, but I'm still on most nights.
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