First, I can't stress enough how awesome it is to simply assign different materials real-life properties and have the game take care of everything that follows. However, this requires the entries to make sense in the first place. I thought I'd make a thread to suggest tweaks to make DF even more of a geeky delight.
I'll start off with something that doesn't exist in the real world, adamantine. I'm not challenging the sheer structural strength of the stuff. As a mythic metal, a lot is justifiable here and I'd only worry about his after the more problematic entires are taken care of.
However, do the following feel right?
1) It has roughly the density of balsa wood, aluminium is approximately 13 times as heavy.
2) The edge it can carry, given as a unitless number. Most metals including steel have 10000 (there probably should be some variation here, but I don't have specifics atm), obsidian has 20000, adamantine has 100000. Afaik, nothing in the real world carries a finer edge than obsidian (although some are similar and have other desirable properties - hardness, durability etc), so this seems very extreme as well.
3) There is no elasticity and no plastic deformation; it doesn't give at all before snapping entirely (which would, of course, take quite a bit of force). Parrying a blow with something that light and that inflexible would probably result in either cutting straight through their weapon or having yours knocked out of your hand.