quote:
Originally posted by Toady One:
<STRONG>The only Mac I potentially had access to is big-endian... I'll have to figure out how I'm going to compile things.</STRONG>
I had a few thoughts on this...
1. When I have the native Mac code working for KQ, you can send me the source to DF which I can get up and running and build a Universal Mac app. I know this doesn't particularly appeal to you as I've seen said a number of times. All I'll say towards this is that I am a professional game developer, used to NDAs, can keep it secure, and I can stick solely to making the port work and leaving everything alone. It would also be easier to get a native OSX port working with someone familiar with and owning both Intel and PPC macs. Additionally, it would leave you free to fix bugs and add features rather than worrying about a port.
2. If that's still not an option, I may be able to set up my tower Mac as a server and provide you a login account with ssh/sftp and possibly vnc access. That should keep your code secure and allow you to build the project mostly without my involvement. That has some disadvantages... namely, you couldn't test it that well... VNC would probably work, but it ain't going to be fast. Also, being the admin of the machine, I would still technically have access to your code; even if I promised to not look, you might not consider this much better than #1.
3. The cheapest Mac is US$600, the Mac mini. You hook up your own display/keyboard/mouse and you've got a mac. That comes with the OS, and all the dev tools are free. It's Intel-based, so you wouldn't easily be able to test the endian issues that would come up on PPC machines, but if all your file-reading code happens in one place, that shouldn't be much of an issue. It ain't the fastest, most powerful machine, but this ain't Unreal Tournament, so that shouldn't be a problem.