Well, since nobody seems to know this,
FYI: The new, proposed project will be on a wholly separate map on a wholly separate "server", much like Eternal Darkness. It will also have a separate, stricter whitelist so as to only allow proven builders to guarantee good workmanship and quality.
Honestly, I'm with Henge on this. I like Planehacked because it's vanilla, I don't want to have to mod my game to play on it, so I'm not at all unhappy with PTTG's ruling. That said, onto the rest of his post: I guess a new server would be okay, I'm not fussed either way. On the one hand, I've spent the last week or so on my own moria-esque excavation project, which I would like to finish. On the other, a new map does reinvigorate the playerbase, which is something we need.
As I said, there will be no new map. You can work on it however much you want. A new map, I suppose, would be nice though.
I do appreciate the vanilla-ness here, don't get me wrong. I know that many of our players have been pushing for a modded server, and Industrialcraft, so if we can satisfy them somehow then all the better.
I still want a non-OP playerlist thing, though.
*IF* we are going to do a centralised city or castle system, can I make one request? Let us plot out a basic road & rail system first, at least in the central city region. It goes a long way towards making the city look more like a real city, and means we can have a legitimate subway that doesn't crimp anyones mining.
Fair enough. Since it seems we're going for the renaissance-era city I'll start sketching out a rough map.
Also, if we end up going with a more technological city, how would people like cart catapaults? Riding in a minecart negates fall damage, and with the right design, they can be flung through the air in precise arcs with pistons. As such, railway networks could actually consist mostly of empty air.
A modern-type city is out of the question now, but yes a catapult system would be very nice. What are their ranges?
If anyone here's read Discworld, we can always go for something like Ankh-Morpork, which is late medieval with some (well, several) anachronisms. How does that sound?
I think we should also try to focus on building vertically rather than laterally, that way we can have something that really does resemble a built up urban city rather than a huge sprawl of flat roofs. Compare New York, in particular Manhattan Island, to London. In New York, with less land area, they built up. In London they just built out. As a result, London for the most part just looks like a grey slab.
Mm, a vertically planned city would be interesting.
I disagree on the London part, though.