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Poll

Reset Project?

No + Keep existing work
- 11 (20.4%)
Yes + new content in project world
- 29 (53.7%)
Don't care + Ambivalience
- 14 (25.9%)

Total Members Voted: 52


Pages: 1 ... 45 46 [47] 48 49 ... 271

Author Topic: PlaneHacked Minecraft Server: Post-Planehacked Planning Party!  (Read 363632 times)

C4lv1n

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Re: PlaneHacked Minecraft Server: Burnin' DOWN.
« Reply #690 on: October 07, 2010, 04:32:40 pm »


I meant above ground power lines. I very very rarely have power outages, like once every few years.

It's the same in Canada.  Above ground lines and very few problems.

Except for that whole ice storm thing in the 90s.  :P
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I've played a guitar with my penis.

PTTG??

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  • Kringrus! Babak crulurg tingra!
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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #691 on: October 07, 2010, 08:32:21 pm »

Well, we're back up and running. I think.

Also, I re-installed llamacraft. Lava should be friendlier now.
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A thousand million pool balls made from precious metals, covered in beef stock.

sizeak

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #692 on: October 08, 2010, 04:26:11 am »

Well, we're back up and running. I think.

Also, I re-installed llamacraft. Lava should be friendlier now.

Happy Lava!
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

sneakey pete

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #693 on: October 08, 2010, 07:14:22 am »

lava tube diving, huzzah!

Re the power outages: above ground powerlines isn't a bad thing on its own, but above ground power in storm prone areas is.
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Magma is overrated.

Vattic

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #694 on: October 08, 2010, 08:57:01 am »

It's weird my workplace gets frequent powercuts, yet my home which is only five minutes away gets one a year at most.
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PTTG??

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #695 on: October 08, 2010, 01:40:30 pm »

Power went out at work for an hour...

BUT NOT THE SERVER!

PG&E is just messing with me now.
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A thousand million pool balls made from precious metals, covered in beef stock.

Tylui

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #696 on: October 08, 2010, 03:40:25 pm »

Hey- is there a place where the Planehacked maps are stored? I thought I saw some, but maybe I'm just crazy...
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PTTG??

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #697 on: October 08, 2010, 03:45:35 pm »

Hey- is there a place where the Planehacked maps are stored? I thought I saw some, but maybe I'm just crazy...

You are just crazy. I'll consider it, though.
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A thousand million pool balls made from precious metals, covered in beef stock.

Tylui

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #698 on: October 08, 2010, 03:47:55 pm »

If you need somewhere to host it, I can lend you some space on mah website.
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lordnincompoop

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #699 on: October 09, 2010, 04:38:31 am »

It's a shame few people are on it nowadays. Where is everyone?
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sizeak

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #700 on: October 09, 2010, 07:25:23 am »

It's a shame few people are on it nowadays. Where is everyone?

My sky bridges are gone and I don't feel like having to re-build them
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Osmosis Jones

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #701 on: October 09, 2010, 09:01:04 am »

After a couple of chunk resets and so forth, I've stopped playing until the next map starts up.
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mutant mell

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #702 on: October 09, 2010, 10:57:07 am »

yeah, same here.

Also, school/work/whatnot.
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C4lv1n

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #703 on: October 09, 2010, 12:36:10 pm »

After a couple of chunk resets and so forth, I've stopped playing until the next map starts up.

Same
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lordnincompoop

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Re: PlaneHacked Minecraft Server: Eat'n chili. Also, server's back
« Reply #704 on: October 09, 2010, 02:26:16 pm »

THE STONE CITY OF PLANEHACKED
WIP: HELP OUT TODAY!

This will be great. This will be huge. This will take a long time.
Because of this, I've decided to make this known to all and open for all to contribute, so that it can be built. I myself may not be able to contribute too much beyond what I have done already, as mid-term exams are coming, and after that end-of-term exams and projects, along with extracurricular studies. This great city is located under the castle north of spawn and opposite the Hanging Gardens (our honorable competition!). It will consist of 9 plateaus and a magma sea. Once the framework is done, buildings will be placed and art made. This was inspired by dwarven cities we all know and love, such as Moria, Undergrotto, and Orzammar (particularly the layout). The Plateaus will be used thusly:

  • Special Purposes: Hall of Heroes (Contributors), etc.
  • Civic Buildings, Churches, Etc
  • Upper Class Residential
  • Markets, Inns, Etc.
  • Middle Class Residential
  • Corporate, Warehouses, Factories, etc
  • Markets, Inns, Etc.
  • Lower Class Residential
  • Graveyards, Slums, Etc.

And just to break it up a bit, here are some statistics for the final city:

  • Height: 49 Blocks
  • Length: ~231 Blocks
  • Blocks Mined: Over 3000000 (That's right, over three million!)
  • Estimated Man Hours: 810

We have completed Rings 1-5 and you can now prototype buildings. No building in the city yet, but when we open it up we want you to be prepared. Here are the guidelines for buildings, so you know what yours has to look like and so that the city will look nice and consistent:

DESIGN CONVENTIONS AND GUIDELINES
  • Buildings should be made of mostly smoothstone and halfsteps. Cobbles shouldn't be the primary building material.
  • If possible, minimise torch usage. Use glass and magma for lighting whenever possible; this is to keep a consistent theme with the Great Hall.
  • Try not to have too many cellars in an aboveground building; buildings embedded int he wall will also be found, and those will take up almost all of the underground real estate.
  • With underground buildings, the height limit is 6 blocks from the lowest to the highest point. This is so that buildings will not intersect plateaus.
  • Length limits are rather flexible: Remember that you're essentially building inside a slice of a pie, and the building must be shaped thusly. Feel free to come over and check it out.
  • Try not to have aboveground buildings rise too much: sprawl rather than rise please. Two, three floors (maybe four for the lower rings) will be plenty, and will alouw the city to keep its shape.
  • Buildings that sprawl off the rings will not be tolerated. If yours happens to need more space than the ring provides, shrink it.

Pictures:
Spoiler (click to show/hide)
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And the all-important BATTLE PLAN (scale is one pixel to one block):
Spoiler (click to show/hide)
I know it's mediocre, so feel free to ask questions if you feel the need!

October 18th Status Report: Plateau 4 is nearing completion, thanks to all you guys. Hall of Heroes will soon need some expansion, as well as the warehouse. Hopefully it won't be too late when we get to Plateau 6. Morale is high, and with TNT progress is faster than ever.

October 22nd Status Report: Plateau 5 is complete, and the Gorge for Plateau 6 is being cut as we speak. Building prototyping has commenced. We'll make it, guys! We can do this!
« Last Edit: October 22, 2010, 03:32:47 pm by lordnincompoop »
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