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Roles
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Cult:
Years ago the three of you gathered in Org’s house. He had discovered signs. Signs of power, fof an elder being trapped long ago.
And you delved into these secrets. And you learned.
And you spoke with it.
And it spoke back. Promising power beyond your wildest dreams, if you only you would set it free.
And so, for the past few years, you have begun learning what is needed to set it free. And now you are ready. All you need is blood. A simple thing, and in plentiful supply here, as long as you can remain uncaught.
Each night one of you will go out and capture a victim to sacrifice.
Org (cult)
You are a
Fortune Teller. By reading Astrological signs, Tarot cards, and delving into meditative trances you can peel back the layers of the universe to view the truths hidden from view. Your power is difficult to control, however, and can only give you glimpses of the truth. Still, it is enough to learn what others cannot. Each night you can view another player and gain insight into the type of role that they have. You will learn if they are a Killer, Protector, Watcher, Changer, or Survivor.
Toaster (cult)
You are an
Illusionist, able to bend light, sound, and shadow to your will. Each night you can
redirect another player, sending them where you will.
ToonyMan (cult)
You are a
Sexton, charged with the maintenance of the town’s graveyards. You will be informed if any of the graves are disturbed during the night, although you will not know who did it.
You have devised a secret language that allows you to speak to one another unnoticed by the rest of the town:
http://www.quicktopic.com/44/H/9ZMF7HZqKat4v-----------
Archangel (town)
You are an
Illusionist, able to bend light, sound, and shadow to your will. Each night you can
redirect another player, sending them where you will.
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Diablous (town)
You are a
Priest, spokesman for the Heavens and intermediary between the people of this town and the gods. Once per game you may perform a miracle during the night, and bring one of the fallen back from the dead. If your faith is pure, they shall rise and be as they were before they died. If it is sullied, or you make a mistake during the rites, the results may be less than pleasant.
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IronyOwl (town)
You are a
Sage, steeped in knowledge and wise to the hidden things of the world. You will be able to use your knowledge to piece together what foes oppose the town.
Clues:
1) Dark tidings have cloaked the skies in the past few nights. The stars align in dire patterns, and the constellation named the ‘Gates of the Underworld’ glimmers in the southern sky.
2) A sigil found scratched upon a wall gives you pause. Copying it down, you look through various scrolls of knowledge. It seems to be an Elder sign, one of binding used to keep dark gods at bay.
3) The night air brings a wafting of scent through your window. The smell of a fresh grave, the rotting of flesh, and an odd hint of rosemary. Searching through your library you find a passage that links rosemary with a ritual used to raise a Ghoul from the dead.
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JanusTwoFace (town)
You are a
Wizard, a powerful spell caster. You have long guarded the town against malign threats, and you shall do so again in the days to come. Each night you can
Protect another player, saving their life should someone attempt to slay them.
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Jokerman-EXE (town)
You are a
Sexton, charged with the maintenance of the town’s graveyards. You will be informed if any of the graves are disturbed during the night, although you will not know who did it.
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Lonewolf I (town)
You are a
Warlock. You have trained long in magic that skirts the boundaries between life and death. In your studies you have learned how to speak with the dead. Each night you may visit a grave and speak freely with the one buried there. Because of your skill in magic, you cannot be blocked or redirected from this action.
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Mr.Person (town)
You are one of the town’s
Guard. Each night you may choose to stand guard outside of another player’s house. You will then prevent anyone from getting to them and prevent them from going anywhere during the night.
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Pandarsenic (other)
You are a
Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.
Each night you may either choose to
Kill another player or
Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.
You win when all other players are dead.
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Solifuge (town)
You are one of the Baron’s
Knights. You are skilled with arms and armor, and are capable of holding your own in a fight. You cannot be night killed by any normal foe.