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Author Topic: Supernatural Mafia - Round 2 - Game over!  (Read 71064 times)

Mephansteras

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Supernatural Mafia - Round 2 - Game over!
« on: July 27, 2010, 01:35:25 pm »

This is the actual game thread for Supernatural Mafia 2


Players List 
  • JanusTwoFace - Human Wizard
  • Solifuge - Human Knight
  • Jokerman-EXE - Human Sexton
  • IronyOwl - Human Sage
  • Mr.Person - Human Guard
  • Lonewolf I - Human Warlock - Revived as a Demon
  • Toaster - Cult Illusionist
  • ToonyMan - Cult Sexton
  • Org - Cult Fortune Teller
  • Archangel - Human Illusionist
  • Eduren- Replaced Diablous - Human Priest
  • Pandarsenic - Ghoul
« Last Edit: September 01, 2010, 10:29:17 pm by Mephansteras »
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Come play Mafia with us!
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Mephansteras

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #1 on: July 27, 2010, 01:35:53 pm »

Basic Rules:

Roles: The available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do.

Scum and 3rd party role information is not going to be posted in the thread.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Sages, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage who's mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual who's dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #2 on: July 27, 2010, 01:36:52 pm »


 This land has long prospered under the reign of Baron Cargen and his family. The roads were safe, the taxes tolerable, and the land free of invaders.

 It was a good life. A good place to live.

 But now, things have changed. Two days ago the Baron vanished. His wife and heir soon followed, and none know why.

 Dark clouds have rolled over the land, and people have become surly and hateful. Old women speak of dark times to come, and the masses flock to the temples in search of hope.

 The Baron’s personal priest fell into a trance, and while in it he spoke in a strange hollow tone.

 You twelve are at the root of this curse on the town. Amongst you lie the horrors that beset the Baron and his family. Amongst you lies the town’s only hope for salvation. Each day one of you must die, until the town’s fate is sealed for good or ill.

 As so you are gathered together this day, to choose one to die.




Day 1 has started, and will go until ~5pm Pacific Friday
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mr.Person

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #3 on: July 27, 2010, 01:46:10 pm »

I suppose I'll kick things off with a vote on Solifuge
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

IronyOwl

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #4 on: July 27, 2010, 02:02:57 pm »

ToonyMan, what do you think of werewolves?

Org, what do you think of Org policy lynches?

Mr.Person, isn't a question a better poke than a vote?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Mr.Person

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #5 on: July 27, 2010, 02:18:42 pm »

Mr.Person, isn't a question a better poke than a vote?

I've never cared that much about random vote questions.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Solifuge

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #6 on: July 27, 2010, 02:36:07 pm »

I suppose I'll kick things off with a vote on Solifuge

A vote for me is a vote for the Fundamentalist Terrorists.

Ergo, I am a Fundamentalist Terrorist... and I declare a holy war on Archangel, for ironic purposes.
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Diablous

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #7 on: July 27, 2010, 02:42:14 pm »

Irony Owl, why would you plot to get rid of the man who made this place so peaceful?
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

IronyOwl

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #8 on: July 27, 2010, 02:48:37 pm »

Irony Owl, why would you plot to get rid of the man who made this place so peaceful?

Eh? You mean Kamina, or am I missing something?

Because if it's Kamina, it's because he is a member of the rebel alliance and a traitor. Why are you so opposed to law and order, Diablous?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Diablous

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #9 on: July 27, 2010, 02:52:10 pm »

It's a random vote based off Meph's flavor. The land was peaceful and prosperous under the Baron, but the scum got rid of him, for whatever reason.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Jim Groovester

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #10 on: July 27, 2010, 02:57:46 pm »

Watching.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

IronyOwl

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #11 on: July 27, 2010, 02:59:38 pm »

Ah, I see. I think that line might have been in the anime at some point.

In any case, I wouldn't, unless I didn't want the land to be peaceful.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

JanusTwoface

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #12 on: July 27, 2010, 03:26:06 pm »

It's a random vote based off Meph's flavor. The land was peaceful and prosperous under the Baron, but the scum got rid of him, for whatever reason.

This seems like a might suspicious reason to vote for someone, Diablous.

In any case, I wouldn't, unless I didn't want the land to be peaceful.

You... what?  Where?  I'm so confused...
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Diablous

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #13 on: July 27, 2010, 03:29:52 pm »

It's a random vote based off Meph's flavor. The land was peaceful and prosperous under the Baron, but the scum got rid of him, for whatever reason.

This seems like a might suspicious reason to vote for someone, Diablous.

The reason of the vote was to get a reaction from Irony.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Pandarsenic

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Re: Supernatural Mafia - Round 2 - Day 1
« Reply #14 on: July 27, 2010, 03:32:58 pm »

Solifuge, if a train leaves London heading east at 120 mph and another leaves Kyoto heading south at 400 mph, how do I shot web?
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