Alright, time for my second installment:
Alright, before I continue with beating the ever living shit out of these barbarians, I feel impelled to provide a more thorough understanding of the characters, which is vital due to the fact that every character has their own strengths, skills, abilities, and heritage that all play a factor in the game, and if any of you are to understand why I'm doing the things I'm doing, then it's necessary that you know this shit.
Let's start with Sigurd, due to his main-characterness:
These are three extra screens which are available from his character menu. Let me just give you the low-down on the important stats and nothing else. Sigurd is a two star leader at the moment, meaning that he gives a little bit of a stat bonus to any and all units that are standing right next to him. He has 9 movement due to him being on horseback, and he has a a star rank in swords and a B in spears.
Now, weaponry ranks deserve their own little footnote. What the ranks mean is that they denote what types of weapons that character is allowed to use. You see, each weapon has it's own rank, and a character is only allowed to use it if he has a high enough rank. In this case, Sigurd can use C, B, and A ranks swords, and C and B rank spears. Now, note that Sigurd has a star rank, that means he is allowed to use his family's holy weapon. When endows him with a star rank is not personal skill, but heritage.
Special heritage, indicated by the rightmost picture, the one with the circle on it, shows that characters relation to the 12 holy warriors so long ago. Sigurd is a direct descendant, and has FULL Baldo blood. Now, since he has full Baldo blood, he is given a star rank in swords and is capable of using his family's holy relic, passed down through the generations. Do note that all the relics are magical, and cannot be used by anyone except those with the appropriate amounts of holy blood in them.
Now, also note the "Special Skills" on the bottom of the first and second image. Almost all the characters have their own speicial skills which make them unique. Sigurd has the "Pursuit" skill which allows him to attack twice if he's more agile than his opponent, whereas everyone else has to settle with attacking only once.
So here's a run-down of all the characters and their spesheealitees:
Here are Alec and Noish; Alec, ontop of having pursuit like Sigurd, also has "Nihil", which nullifies an enemy's special abilities. Not very useful for everyday fighting, but extremely useful when we actually start to encounter enemies with specials. Noish has critical and charge. Critical allows him a random chance of one of his attacks being being a "Critical", of course, which means that that particular attacks power is doubled, which more often that not means instant death for whoever is getting hit, due to how damage is calculated. Charge is similar to pursuit, but it basically starts a new round of combat, meaning that both he and his opponent receive an extra attack.
Here have have Ardan and Fin. Ardan has a useful skill called "Ambush", which basically means that whenever he's at 50% or lower health, he always gets to attack first in combat, whereas it's usually the person that provoked the attack that gets to go first. Fin, ontop of having pursuit, has a skill called "Prayer", which means that if he's reduced to 5 or less health, then his evasion skyrockets and becomes practically unhittable.
None of these four have holy blood.
Lex, is a tad more special than other characters. Ontop of having ambush, he has a special ability called "Elite", which means he gains double experience! Very useful. Lex won't have any problems leveling up. Also, from the right picture, we can see that he has minor Neir blood, meaning he's related to one of the 12 holy warriors.
Now, to elaborate further, there's two different types of holy blood: Major and Minor. A Major holy blood carrier has access to the family's holy weapon and substantial boosts to stat growth in certain area. Minor holy blood carriers, on the other hand, only receives a one letter increase in weapon rank in that blood's associated weapon (which cannot progress into star rank), and a less significant boost to stat growths. It's much better than nothing though, and Lex will definitely be a great warrior to have.
Also, Lex's minor Neir blood gives him stat boosts in attack and defense.
Azel is pretty nice as well. He has the pursuit skills, which is very useful, and he has minor Fala blood, which grants him boosts in magic and magic defense IIRC.
Cuan, has skill called "Continue" which is similar to pursuit in that it allows him to attack twice if his agility is high enough. However, unlike pursuit, continue has a chance to trigger multiple times. I've seen Cuan attack an enemy four times in a row. Unlike pursuit however, it doesn't have as high a chance of triggering. Cuan has Major Noba blood, granting him major boosts in oh-I-can't-remember.
Then finally we have Ethlin, who has the critical skill and minor Baldo blood, due to being Sigurd's half-sister, which I just remembered was relevant.
Here, we can have Ethlin and Sigurd talk to eachother. Most of the conversations in the game aren't that important, but it's wise to seek out all of them as some grant you with stat boosts and special items.
I have Lex, Alec, Noish, and Azel travel westwards, killing all the sparely laid out barbarians with great ease. It should be noted that after killing the barbarians that are pillaging the villages, you can talk to the mayor of each village and receive lumps of cash, tidbits of info, and in certain cases special items.
This mayor mentions something called the Holy Tyrfing. Let's keep that in mind.
Another Mayor gives us...
A speed ring! This speed ring will increase the speed of it's holder by 5 points. I've given it to Noish to help his evasiveness and probability that his Charge skill will activate.
But yeah, the barbarians aren't the spectacular, in the above picture, you can see that I've already trounced all the ho-hum barbarians, leaving only the mini-boss guarding the castle.
Who's easily dispatched by Azel, due to him having barely any magic defense.
Now, with Jung castle undefended, Sigurd (and only Sigurd) can go up to the castle and...
...
SEIZE it! Upon seizing the castle, we get a small cutscene.
and as a reward, we get another character, Midir!
Alot of players don't like Midir, due to his unspectacular stat growth and no holy blood whatsoever to compensate for it. However, he is your only archer on horseback, giving you some decisive strategic advantages which can and should be exploited. Also, he has both pursuit and charge, which can activate independently of eachother, meaning that if he has enough speed, he can attack a WHOLE lot of times! Also, charge, like Continue, can active multiple times, which is a good thing. I might have Noish give Midir the speed ring in due time, but we'll see.
Anyway, now that Jung castle is secured, something is brewing to the west!
The enemy is PISSED at losing the castle they took from us, and have called for reinforcements!
However...
We have reinforcements as well! Now, this isn't a new character, this is an NPC that just so happens to be on our side. His name is Alvis, and he's come to kick alot of ass.
In short, this is Azel's big brother. He has Major Fala blood as opposed to Azel's minor blood, and if you look at his inventory, you'll see that he the Fala Flame magic book, one of the 12 holy weapons! Basically, Alvis is here to help you, but he could singlehandedly murder every single person on the map by himself if he so wanted to. It's not funny considering how much stronger he is than everyone else.
But anyway, this installment has ran on a bit too long, so I'll cut off here. This is our army's current position:
Basically, everyone is crowded around Jung Castle, with all my units rushing to meet the enemy reinforcements so that Alvis (who is north of our position) doesn't swoop in and steal all the kills.